#include "ship_type.h" const ShipType ShipType::types[] = { { /* * Besides running a wicked corporatist regime in the sirius system, * Sirius corporation make a range of lovely ships! */ "Sirius Interdictor", 61, { 1e8, -1e8, 1e7, -1e6, -1e7, 1e7 }, 1e7, { { vector3f(0, -0.5, 0), vector3f(0, 0, -1) }, { vector3f(0, 0, 0), vector3f(0, 0, 1) } }, { 1, 2, 0 }, 100, 20, }, { /* * I should outsource name choosing, or this happens.. */ "Ladybird Starfighter", 13, { 1e7, -1e7, 1e6, -1e6, -1e6, 1e6 }, 1e7, { { vector3f(0, -0.5, 0), vector3f(0, 0, -1) }, { vector3f(0, 0, 0), vector3f(0, 0, 1) } }, { 1, 1, 0 }, 60, 15, }, { "Flowerfairy Heavy Trader", 63, { 1e7, -1e7, 1e6, -1e6, -1e6, 1e6 }, 1e7, { { vector3f(0, -0.5, 0), vector3f(0, 0, -1) }, { vector3f(0, 0, 0), vector3f(0, 0, 1) } }, { 1, 2, 0 }, 500, 125, } }; const EquipType EquipType::types[] = { { "None", Equip::SLOT_ENGINE, 0, 0 }, { "Interplanetary Drive", Equip::SLOT_ENGINE, 1, 0 }, { "Class 1 Hyperdrive", Equip::SLOT_ENGINE, 4, 1 }, { "1MW beam laser", Equip::SLOT_LASER, 1, 1 } };