#pragma once #include "def.h" #include "opengl.h" enum ship_class { SHIP_CLASS_NULL, SHIP_CLASS_CIVILIAN }; typedef enum ship_class ship_class; typedef struct { char* name; // Ship name. ship_class class; // Ship class. // Movement. FP thrust, turn, speed; // Graphics. gl_texture* gfx_ship, *gfx_target; // Characteristics. int crew; int mass; // Health. FP armor, armor_regen; FP shield, shield_regen; FP energy, energy_regen; // Capacity. int cap_cargo, cap_weapon; } Ship; int ships_load(void); void ships_free(void); Ship* get_ship(const char* name);