include("../scripts/ai/include/basic.lua") -- Required control rate control_rate = 2 -- Required "control" function. function control() task = ai.taskname() enemy = ai.getenemy() if task ~= "attack" and enemy ~= nil then ai.hostile(enemy) ai.pushtask(0, "attack", enemy) -- Enter hyperspace if possible. elseif task == "hyperspace" then ai.hyperspace() -- Try to hyperspace. -- Get new task. elseif task == "none" then planet = ai.landplanet() -- Planet needs to exist.. if planet == nil then ai.pushtask(0, "hyperspace") else ai.pushtask(0, "go", planet) end end end function attacked(attacker) task = ai.taskname() if task ~= "attack" and task ~= "runaway" then taunt(attacker) ai.pushtask(0, "attack", attacker) elseif task == "attack" then if ai.targetid() ~= attacker then ai.pushtask(0, "attack", attacker) end end end function create() if rnd.int(0,2)==0 then -- More money, but less often. ai.setcredits(rnd.int(1000, ai.shipprice()/70)) end if rnd.int(0,2)==0 then ai.broadcast("The Empire is watching") end end function taunt(target) taunts = { "How dare you attack me!?", "You can not defeat the Empire!", "You will hang for this!", "DIE!!" } ai.comm(target, taunts[rnd.int(1, #taunts)]) end function go() target = ai.target() dir = ai.face(target) dist = ai.dist(target) bdist = ai.minbrakedist() if dir < 10 and dist > bdist then ai.accel() elseif dir < 10 and dist < bdist then ai.poptask() ai.pushtask(0, "stop") end end function stop() if ai.isstopped() then ai.stop() ai.poptask() ai.settimer(0, rnd.int(8000, 15000)) ai.pushtask(0, "land") else ai.brake() end end function land() if ai.timeup(0) then ai.pushtask(0, "hyperspace") end end