#pragma once #include #include "physics.h" #define VOICE_LOOPING (1<<10) struct alVoice; typedef struct alVoice alVoice; // Sound subsystem. int sound_init(void); void sound_exit(void); void sound_update(void); // Sound manupulation functions. ALuint sound_get(char* name); void sound_volume(const double vol); // Voice manipulation function. alVoice* sound_addVoice(int priority, double px, double py, double vx, double vy, const ALuint buffer, const int flags); void sound_delVoice(alVoice(alVoice* voice); // Delete voice. void voice_update(alVoice* voice, double px, double py, double vx, double vy); void voice_buffer(alVoice* voice, const ALuint buffer, const int flags); // Listener manipulation. void sound_listener(double dir, double px, double py, double vx, double vy);