Vital: -- Player faction system. Major: -- More missions and mission lua bindings. -- Nicer AI. -- Improved combat efficiency. -- Ship fleet movement (Maybe based on boids?) -- Smarter missiles -> PID controlers if possible. -- More sounds (redo sound system)? -- Escorts (boarding taking over too). -- Escort commands. -- Improved graphics. -- Nebulae -> pre-generated plasma fractals (for a cloudlike effect). -- Have ships flying in nebulae leave traces. -- Missile smoke. -- Engine glow -> need models. -- More special effects. -- Cloaking effects? -- Maybe some fancy displacement effects for some ships. -- More outfits. -- Beam weapons. -- Hangar bays -> Need escorts. -- Save improvements. -- Save entire game data except graphics, so that missions can modify stuff. -- Hybrid Ships. -- Start out with X skillpoints that get spread out by use, use fast at first. -- Can't use normal gear. -- Very rare. -- Random mutation for cloaking/displacement abilities. -- Optimize texture usage. -- All land graphics should be on land only (optionally). -- Planet space graphics should be ondemand. Minor: -- Unique pilot system (besides mission uniques). -- Real news. -- Dynamic economy. -- Dynamic politics - Faction wide ai. -- YAML (when DOM parser is done). -- Cinematic scenes. -- Options menu needs implementing.. -- Allow for subsystems getting damaged. -- Allow mouse movement (steering). -- Configuration app for keybindings. SOMEDAY!! MAYBE...: -- Multiplayer. -- 3d models (not actually 3D, just no sprites).