#!/usr/bin/env python

import gtk,gtk.glade
import gobject
import os

import data

class Space:

  def __init__(self, factions=None, fleets=None, commodities=None):
     self.space_glade   = "space.glade"
     self.planet_glade  = "planets.glade"
     self.systemsXML    = "../../dat/ssys.xml"
     self.planetsXML    = "../../dat/planet.xml"
     self.planet_gfx    = "../../gfx/planet/"
     self.loadSystems(self.systemsXML)
     self.loadPlanets(self.planetsXML)
     self.factions = {} if factions is None else factions
     self.fleets = {} if fleets is None else fleets
     self.commodities = {} if commodities is None else commodities

     self.swtree = None
     self.pwtree = None

  def loadSystems(self, xmlfile):
    self.systems = data.load(xmlfile, "ssys", True,
        ["jumps", "planets"], {"fleets":"chance"} )


  def saveSystems(self, xmlfile):
    data.save( "ssys.xml", self.systems, "Systems", "ssys", True,
        {"jumps":"jump","planets":"planet"}, {"fleets":["fleet","chance"]})

  def loadPlanets(self, xmlfile):
    self.planets = data.load(xmlfile, "planet", True, ["commodities"])


  def savePlanets(self, xmlfile):
    data.save("planet.xml", self.planets, "Planets", "planet", True,
        { "commodities":"commodity" })

  def __genPlanetTree(self):
    self.planetTree = {}
    # Set planets to none.
    for planet in self.planets.keys():
      self.planetTree[planet] = None
    # Set allocated planets.
    for name, system in self.systems.items():
      for planet in system["planets"]:
        self.planetTree[planet] = name

  def window(self):
    self.windowSystem()
    self.windowPlanet()

  def windowSystem(self):
    """
    create the window
    """
    # --------------- SYSTEMS --------------------
    self.swtree = gtk.glade.XML(self.space_glade, "winSystems")
    
    # Hook events and stuff.
    hooks = {
        "winSystems":["destroy",self.__done],
        "treSystems":["button-release-event", self.__supdate],
        "inpName":["changed", self.__supdate],
        "butDone":["clicked", self.__done],
        "butSave":["clicked",self.saveSystems],
        "butZoomIn":["clicked", self.__space_zoomin],
        "butZoomOut":["clicked", self.__space_zoomout],
        "butReset":["clicked", self.__space_reset],
        "butAddJump":["clicked", self.__jump_add],
        "butRmJump":["clicked", self.__jump_rm],
        "butNew":["clicked", self.__snew],
        "butFleetAdd":["clicked", self.__fleet_add],
        "butFleetRemove":["clicked", self.__fleet_rm]
    }
    for key, val in hooks.items():
      self.__swidget(key).connect(val[0], val[1])
    
    self.__create_treSystems()

    # Custom widget drawing area thingy.
    self.zoom = 1
    self.space_sel = ""
    area = self.__swidget("draSpace")
    area.set_double_buffered(True)
    area.set_events(gtk.gdk.EXPOSURE_MASK
        | gtk.gdk.LEAVE_NOTIFY_MASK
        | gtk.gdk.BUTTON_PRESS_MASK
        | gtk.gdk.POINTER_MOTION_MASK
        | gtk.gdk.POINTER_MOTION_HINT_MASK)
    area.connect("expose-event", self.__space_draw)
    area.connect("button-press-event", self.__space_down)
    area.connect("motion-notify-event", self.__space_drag)

    # Factions.
    wgt = self.__swidget("comFleets")
    combo = gtk.ListStore(str)
    combo.append(["None"])
    for f in self.fleets.keys():
      node = combo.append([f])
    cell = gtk.CellRendererText()
    wgt.pack_start(cell, True)
    wgt.add_attribute(cell, 'text', 0)
    wgt.set_model(combo)
    wgt.set_active(0)

    # Display the window and such.
    self.__swidget("winSystems").show_all()
    self.cur_system = ""
    self.x = self.y = 0
    self.lx = self.ly = 0

  def windowSystemClose(self):
    wgt = self.__swidget("winSystems")
    if wgt != None:
      wgt.hide_all()

  def windowPlanet(self):
    # ---------------- PLANETS --------------------

    self.pwtree = gtk.glade.XML(self.planet_glade, "winPlanets")
    self.__pwidget("winPlanets").show_all()
    self.cur_planet = ""

    # Hooks.
    hooks = {
        "butNew":["clicked", self.__pnew],
        "trePlanets":["button-release-event", self.__pupdate],
        "comSystem":["changed", self.__pnewSys],
        "comFaction":["changed", self.__pnewFact],
        "comClass":["changed", self.__class_sel],
        "butSave":["clicked", self.savePlanets],
        "butComAdd":["clicked", self.__commodity_add],
        "butComRm":["clicked", self.__commodity_rm],
        "comSpace":["changed", self.__space_sel],
        "comExterior":["changed", self.__exterior_sel],
        "butDescription":["clicked", self.__edit_description],
        "butBar":["clicked", self.__edit_bar]
    }
    for key, val in hooks.items():
      self.__pwidget(key).connect(val[0], val[1])

    # Planet tree.
    self.__create_trePlanets()

    # Classes.
    classes = [ "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L",
        "M", "O", "P", "Q", "R", "S", "T", "X", "Y", "Z",
        "0", "1", "2", "3"]
    wgt = self.__pwidget("comClass")
    combo = gtk.ListStore(str)
    for c in classes:
      node = combo.append(c)
    cell = gtk.CellRendererText()
    wgt.pack_start(cell, True)
    wgt.add_attribute(cell, 'text', 0)
    wgt.set_model(combo)
    wgt.set_active(0)

    # Factions.
    wgt = self.__pwidget("comFaction")
    combo = gtk.ListStore(str)
    combo.append(["None"])
    for f in self.factions.keys():
      node = combo.append([f])
    cell = gtk.CellRendererText()
    wgt.pack_start(cell, True)
    wgt.add_attribute(cell, "text", 0)
    wgt.set_model(combo)
    wgt.set_active(0)

    # Commodities.
    wgt = self.__pwidget("comCommodities")
    combo.append(["None"])
    for c in self.commodities.keys():
      node = combo.append([c])
    cell = gtk.CellRendererText()
    wgt.pack_start(cell, True)
    wgt.add_attribute(cell, 'text', 0)
    wgt.set_model(combo)
    wgt.set_active(0)

    # Graphics - space.
    wgt = self.__pwidget("comSpace")
    combo = gtk.ListStore(str)
    combo.append(["None"])
    for gfx in os.listdir(self.planet_gfx+"space"):
      if gfx[-4:] == ".png":
        node = combo.append([gfx])
    cell = gtk.CellRendererText()
    wgt.pack_start(cell, True)
    wgt.add_attribute(cell, 'text', 0)
    wgt.set_model(combo)
    wgt.set_active(0)

    # Graphics - exterior.
    wgt = self.__pwidget("comExterior")
    combo = gtk.ListStore(str)
    combo.append(["None"])
    for gfx in os.listdir(self.planet_gfx+"exterior"):
      if gfx[-4:] == ".png":
        node = combo.append([gfx])
    cell = gtk.CellRendererText()
    wgt.pack_start(cell, True)
    wgt.add_attribute(cell, 'text', 0)
    wgt.set_model(combo)
    wgt.set_active(0)

  def windowPlanetClose(self):
    wgt = self.__pwidget("winPlanets")
    if wgt != None:
      wgt.hide_all()

  def __create_treSystems(self):
    # Populate the tree.
    wgt = self.__swidget("treSystems")
    self.tree_systems = gtk.TreeStore(str)
    for system in self.systems: # Load the planets.
      treenode = self.tree_systems.append(None, [system])
      for planet in self.systems[system]['planets']:
        self.tree_systems.append(treenode, [planet])
    col = gtk.TreeViewColumn('Systems')
    cell = gtk.CellRendererText()
    if wgt.get_column(0):
      wgt.remove_column(wgt.get_column(0))
    wgt.append_column(col)
    col.pack_start(cell, True)
    col.add_attribute(cell, 'text', 0)
    wgt.set_model(self.tree_systems)

  def __create_trePlanets(self):
    # Population.
    wgt = self.__pwidget("trePlanets")
    self.tree_planets = gtk.TreeStore(str)
    for planet in self.planets:
      treenode = self.tree_planets.append(None, [planet])
    col = gtk.TreeViewColumn('Planets')
    cell = gtk.CellRendererText()
    if wgt.get_column(0): 
      wgt.remove_column(wgt.get_column(0))
    wgt.append_column(col)
    col.pack_start(cell, True)
    col.add_attribute(cell, 'text', 0)
    wgt.set_model(self.tree_planets)

  def __create_treCommodities(self):
    # Treeview.
    wgt = self.__pwidget("treCommodities")
    self.tree_commodities = gtk.TreeStore(str)
    try:
      for commodity in self.planets[self.cur_planet]["general"]["commodities"]:
        treenode = self.tree_commodities.append(None, [commodity])
    except:
      commodity = None
    col = gtk.TreeViewColumn('Commodities')
    cell = gtk.CellRendererText()
    if wgt.get_column(0):
      wgt.remove_column(wgt.get_column(0))
    wgt.append_column(col)
    col.pack_start(cell, True)
    col.add_attribute(cell, 'text', 0)
    wgt.set_model(self.tree_commodities)

  def __swidget(self,wgtname):
    """
    get a widget from the winSystems
    """
    return self.swtree.get_widget(wgtname)

  def __pwidget(self, wgtname):
    return self.pwtree.get_widget(wgtname)

  def __supdate(self, wgt=None, index=None, iter=None):
    """
    Update the window
    """
    
    # Store the current values.
    self.__sstore()

    self.cur_system = self.__curSystem()
    if self.cur_system == "":
      return
    system = self.systems[self.cur_system]

    # Load it all.
    dic = {
        "inpName":self.cur_system,
        "spiInterference":system["general"]["interference"],
        "spiAsteroids":system["general"]["asteroids"],
        "spiStars":system["general"]["stars"],
        "labPos":"%s,%s" % (system["pos"]["x"],system["pos"]["y"])
    }
    for key, value in dic.items():
      self.__swidget(key).set_text(str(value))

    # Load jumps.

    jumps = gtk.ListStore(str)
    for jump in system["jumps"]: # Load the planets.
      treenode = jumps.append([jump])
    col = gtk.TreeViewColumn('Jumps')
    cell = gtk.CellRendererText()
    wgt = self.__swidget("treJumps")
    if wgt.get_column(0):
      wgt.remove_column( wgt.get_column(0) )
    wgt.append_column(col)
    col.pack_start(cell, True)
    col.add_attribute(cell, 'text', 0)
    wgt.set_model(jumps)

    # Load fleets.
    fleets = gtk.ListStore(str, int)
    for item in system["fleets"]:
      for fleet, chance in item.items():
        treenode = fleets.append([fleet, int(chance)])
    wgt = self.__swidget("treFleets")
    if wgt.get_column(0):
      wgt.remove_column(wgt.get_column(0))
      wgt.remove_column(wgt.get_column(0))
    columns = [None]*2
    columns[0] = gtk.TreeViewColumn('Fleet')
    columns[1] = gtk.TreeViewColumn('Chance')
    for n in range(2):
      wgt.append_column(columns[n])
      columns[n].cell = gtk.CellRendererText()
      columns[n].pack_start(columns[n].cell, True)
      columns[n].set_attributes(columns[n].cell, text = n)

    wgt.set_model(fleets)

    self.__space_draw()

  def __pupdate(self, wgt=None, event=None):
    # Store the current values
    if self.cur_planet != self.__curPlanet():
      self.__pstore()

    self.__genPlanetTree()

    self.cur_planet = self.__curPlanet()
    if self.cur_planet == "":
      return
    planet = self.planets[self.cur_planet]

    dic = {
        "inpName":self.cur_planet
    }

    for key, value in dic.items():
      self.__pwidget(key).set_text(str(value))

    # Class.
    cls = planet["general"]["class"]
    i = 0
    wgt = self.__pwidget("comClass")
    model = wgt.get_model()
    for row in model:
      if row[0] == cls:
        wgt.set_active_iter(model.get_iter(i))
      i = i + 1

    # Faction.
    wgt = self.__pwidget("comFaction")
    try:
      fact = planet["general"]["faction"]
      i = 0
      model = wgt.get_model()
      for row in model:
        if row[0] == fact:
          wgt.set_active(i)
        i = i + 1
    except:
      wgt.set_active(0) # None.

    # gfx - space.
    space = planet["GFX"]["space"]
    i = 0
    wgt = self.__pwidget("comSpace")
    model = wgt.get_model()
    for row in model:
      if row[0] == space:
        wgt.set_active_iter(model.get_iter(i))
      i = i+1

    # gfx - exterior.
    wgt = self.__pwidget("comExterior")
    model = wgt.get_model()
    try:
      exterior = planet["GFX"]["exterior"]
      i = 0
      for row in model:
        if row[0] == exterior:
          wgt.set_active_iter(model.get_iter(i))
        i = i+1
    except:
      wgt.set_active_iter(model.get_iter(0))

    # Tech.
    try:
      self.__pwidget("spiTech0").set_text(str(planet["general"]["tech"]["main"]))
    except:
      self.__pwidget("spiTech0").set_text(str(0))

    # Services.
    services = int(planet["general"]["services"])
    serv = {
        "cheLand":2**0,
        "cheBasic":2**1,
        "cheCommodity":2**2,
        "cheOutfits":2**3,
        "cheShipyard":2**4,
    }

    for s, m in serv.items():
      if services & m > 0:
        self.__pwidget(s).set_active(True)
      else:
        self.__pwidget(s).set_active(False)

    self.__pwidget("imaPlanet").set_from_file(self.planet_gfx + "space/" +
        planet["GFX"]["space"])

    # System.
    wgt = self.__pwidget("comSystem")
    combo = gtk.ListStore(str)
    for sysname in self.systems.keys():
      node = combo.append([sysname])
    cell = gtk.CellRendererText()
    if wgt.get_model() == None:
      wgt.pack_start(cell, True)
      wgt.add_attribute(cell, 'text', 0)
    wgt.set_model(combo)
    self.__genPlanetTree()
    i = 0
    for row in combo:
      if row[0] == self.planetTree[self.cur_planet]:
        wgt.set_active_iter(combo.get_iter(i))
      i = i + 1

    # Commodities.
    self.__create_treCommodities()
  
  def __sstore(self):
    sys_name = self.__swidget("inpName").get_text()
    if sys_name == "":
      return
    
    # Renamed the current system.
    if sys_name != self.cur_system:
      self.systems[sys_name] = self.systems[self.cur_system] # Copy it over.
      model = self.__swidget("treSystems").get_model()

      # Must rename the node in the treeview.
      for i in model:
        if i[0] == self.cur_system:
          i[0] = sys_name
          break

      # Update the jump paths.
      for key, value in self.systems.items():
        i = 0
        for jump in value["jumps"]:
          if jump == self.cur_system:
            self.systems[key]["jumps"].pop(i)
            self.systems[key]["Jumps"].append(sys_name)
          i = i+1

      # Delete the old system and change current to it.
      del self.systems[self.cur_system] # Get rid of the old one.
      self.cur_system = sys_name # Now use self.cur_system again.

    try:
      system = self.systems[self.cur_system]
    except:
      return # No system selected yet.
    
    # Start to load all the input stuff.
    # General crap.
    self.__sinpStore(system, "spiStars", "general", "stars")
    self.__sinpStore(system, "spiInterference", "general", "interference")
    self.__sinpStore(system, "spiAsteroids", "general", "asteroids")

  def __pstore(self):
    planet_name = self.__pwidget("inpName").get_text()
    if planet_name == "":
      return
    
    # Changed planet name.
    if planet_name != self.cur_planet:
      self.planets[planet_name] = self.planets[self.cur_planet]
      model = self.__pwidget("trePlanets").get_model()

      for i in model:
        if i[0] == self.cur_planet:
          i[0] = planet_name
          break

      del self.planets[self.cur_planet]
      self.cur_planet = planet_name

    try:
      planet = self.planets[self.cur_planet]
    except:
      return

    # Get the service.
    services = 0
    serv = {
        "cheLand":2**0,
        "cheBasic":2**1,
        "cheCommodity":2**2,
        "cheOutfits":2**3,
        "cheShipyard":2**4
    }

    for s, m in serv.items():
      if self.__pwidget(s).get_active():
        services = services + m
    planet["general"]["services"] = services

    # Get the techs.
    tech0 = self.__pwidget("spiTech0").get_text()
    if tech0 > 0:
      try:
        planet["general"]["tech"]["main"] = tech0
      except:
        planet["general"]["tech"] = {}
        planet["general"]["tech"]["main"] = tech0
      else:
        del planet["general"]["tech"]["main"]

  def __sinpStore(self, system, wgt, tag, minortag=None):
    text = self.__swidget(wgt).get_text()
    if minortag==None:
      system[tag] = text
    else:
      system[tag][minortag] = text

  def __curSystem(self):
    # Important thingies.
    tree = self.__swidget("treSystems")
    model = tree.get_model()
    try:
      iter = tree.get_selection().get_selected()[1]
      p = model.iter_parent(iter)
    except:
      return ""
    if p == None:
      return model.get_value(iter, 0)
    else:
      return model.get_value(p, 0)

  def __curPlanet(self):
    tree = self.__pwidget("trePlanets")
    model = tree.get_model()
    try:
      iter = tree.get_selection().get_selected()[1]
    except:
      return ""
    return model.get_value(iter, 0)

  def __done(self, widget=None, data=None):
    """
    Window is done
    """
    #gtk.main_quit()
    return

  def __space_reset(self, wgt=None, event=None):
    self.x = self.y = 0
    self.space_sel = ""
    self.__space_draw()

  def __space_down(self, wgt, event):
    x = event.x
    y = event.y

    wx, wy, ww, wh = self.__swidget("draSpace").get_allocation()

    mx = (x - (self.x*self.zoom + ww/2))/self.zoom
    my = (y - (self.y*self.zoom + wh/2))/self.zoom

    # Modify the current position.
    if event.button == 1 and self.__swidget("butReposition").get_active() and self.cur_system != "":

      system = self.systems[self.cur_system]
      system["pos"]["x"] = str(int(mx))
      system["pos"]["y"] = str(int(-my))

      self.__space_draw()

      self.__swidget("butReposition").set_active(False)

    # See if a system is in "click" range.
    r = 15
    for name, sys in self.systems.items():
      sx = int(sys["pos"]["x"])
      sy = -int(sys["pos"]["y"])

      if abs(sx-mx) < r and abs(sy-my) < r:
        if event.button == 1 and event.type == gtk.gdk._2BUTTON_PRESS:
          tree = self.__swidget("treSystems")
          self.__selSys(name)
        elif event.button == 1:
          self.space_sel = name
          self.__space_draw()
          break

    self.lx = x
    self.ly = y

    return True

  def __space_drag(self, wgt, event):
    x = event.x
    y = event.y
    state = event.state

    wx, wy, ww, wh = self.__swidget("draSpace").get_allocation()

    mx = (x - (self.x*self.zoom + ww/2))/self.zoom
    my = (y - (self.y*self.zoom + wh/2))/self.zoom

    self.__swidget("labCurPos").set_text("%d%d" % (mx, my))

    if state & gtk.gdk.BUTTON1_MASK:
      xrel = x - self.lx
      yrel = y - self.ly
      self.x = self.x + xrel/self.zoom
      self.y = self.y + yrel/self.zoom
      self.lx = x
      self.ly = y

      self.__space_draw()

    return True

  def __space_zoomout(self, wgt=None, event=None):
    self.zoom = self.zoom/2
    if self.zoom < 0.1:
      self.zoom = 0.1
    self.__space_draw()

  def __space_zoomin(self, wgt=None, event=None):
    self.zoom = self.zoom*2
    if self.zoom > 4:
      self.zoom = 4
    self.__space_draw()

  def __space_draw(self, wgt=None, event=None):
    area = self.__swidget("draSpace")
    wx, wy, ww, wh = area.get_allocation()
    cx = self.x*self.zoom + ww/2
    cy = self.y*self.zoom + wh/2
    r = 15

    # Colour stuff.
    sys_gc = area.window.new_gc()
    col = area.get_colormap().alloc_color("yellow")
    sys_gc.foreground = col
    bg_gc = area.window.new_gc()
    col = area.get_colormap().alloc_color("black")
    bg_gc.foreground = col
    jmp_gc = area.window.new_gc()
    col = area.get_colormap().alloc_color("blue")
    jmp_gc.foreground = col
    sel_gc = area.window.new_gc()
    col = area.get_colormap().alloc_color("red")
    sel_gc.foreground = col
    inert_gc = area.window.new_gc()
    col = area.get_colormap().alloc_color("grey")
    inert_gc.foreground = col

    # Cleanup.
    area.window.draw_rectangle(bg_gc, True, 0, 0, ww, wh)
    area.window.draw_rectangle(sys_gc, False, 0, 0, ww-1, wh-1)

    for sys_name, system in self.systems.items():
      sx = int(system["pos"]["x"])
      sy = -int(system["pos"]["y"])
      dx = int(cx+sx*self.zoom)
      dy = int(cy+sy*self.zoom)

      # Draw jumps.
      for jump in system["jumps"]:
        jsx = int(self.systems[jump]["pos"]["x"])
        jsy = -int(self.systems[jump]["pos"]["y"])
        jdx = int(cx+jsx*self.zoom)
        jdy = int(cy+jsy*self.zoom)

        area.window.draw_line(jmp_gc, dx, dy, jdx, jdy)

      # Draw circle.
      if sys_name == self.space_sel:
        gc = sel_gc
      elif len(system["planets"]) == 0:
        gc = inert_gc
      else:
        gc = sys_gc
      if sys_name == self.__curSystem():
        gc2 = jmp_gc
      else:
        gc2 = bg_gc

      area.window.draw_arc(gc, True, dx-r/2, dy-r/2, r, r, 0, 360*64)
      area.window.draw_arc(gc2, True, dx-r/2+2, dy-r/2+2, r-4, r-4, 0, 360*64)

      # Draw name.
      layout = area.create_pango_layout(sys_name)
      area.window.draw_layout(gc, dx+r/2+2, dy-r/2, layout)

    # Draw the frame at the end.
    area.window.draw_rectangle(sys_gc, False, 0, 0, ww-1, wh-1)

  """
  Add or remove jumps from a star system.
  """
  def __jump_add(self, wgt=None, event=None):
    if self.space_sel == self.cur_system: # Can't add to self.
      return

    if self.space_sel in self.systems.keys() and self.cur_system in self.systems.keys():
      self.systems[self.cur_system]["jumps"].append(self.space_sel)
      self.systems[self.space_sel]["jumps"].append(self.cur_system)
      data.uniq(self.systems[self.cur_system]["jumps"])
      data.uniq(self.systems[self.space_sel]["jumps"])

      self.__supdate()
      self.__space_draw()

  def __jump_rm(self, wgt=None, event=None):
    if self.space_sel in self.systems.keys() and self.cur_system in self.systems.keys():
      self.systems[self.cur_system]["jumps"].remove(self.space_sel)
      self.systems[self.space_sel]["jumps"].remove(self.cur_system)
      self.__supdate()
      self.__space_draw()

  """
  Add or remove fleets from a star system.
  """
  def __fleet_sel(self):
    tree = self.__swidget("treFleets")
    model = tree.get_model()
    try:
      iter = tree.get_selection().get_selected()[1]
    except:
      return ""
    return model.get_value(iter, 0), mode.get_value(iter, 1)

  def __fleet_add(self, wgt=None, event=None):
    fleet = self.__swidget("comFleets").get_active_text()
    value = self.__swidget("spiFleets").get_value_as_int()
    if fleet != "None" and value > 0:
      self.systems[self.cur_system]["fleets"].append({fleet:str(value)})
      self.__supdate()

  def __fleet_rm(self, wgt=None, event=None):
    sel, chance = self.__fleet_sel()
    if sel is "":
      return
    i = 0
    for item in self.systems[self.cur_system]["fleets"]:
      for key, value in item.items():
        if key == sel and value == str(chance):
          self.systems[self.cur_system]["fleets"].pop(i)
          self.__supdate()
          return
      i = i+1

  """
  Add or remove a commodity from a planet.
  """
  def __commodity_sel(self):
    tree = self.__pwidget("treCommodities")
    model = tree.get_model()
    try:
      iter = tree.get_selection().get_selected()[1]
    except:
      return ""
    return model.get_value(iter, 0)

  def __commodity_add(self, wgt=None, event=None):
    commodity = self.__pwidget("comCommodities").get_active_text()
    if commodity != "None" and self.cur_planet != "":
      planet = self.planets[self.cur_planet]
      try:
        planet["general"]["commodities"].append(commodity)
        data.uniq(planet["general"]["commodities"])
      except:
        planet["general"]["commodities"] = [commodity]
      self.__pupdate()

  def __commodity_rm(self, wgt=None, event=None):
    commodity = self.__commodity_sel()
    if commodity != "":
      self.planets[self.cur_planet]["general"]["commodities"].remove(commodity)
      if len(self.planets[self.cur_planet]["general"]["commodities"]) == 0:
        del self.planets[self.cur_planet]["general"]["commodities"]
      self.__pupdate()

  """
  Change the planet graphics.
  """
  def __space_sel(self, wgt=None, event=None):
    space = self.__pwidget("comSpace").get_active_text()
    if self.cur_planet != "":
      self.planets[self.cur_planet]["GFX"]["space"] = space
      self.__pupdate()

  def __exterior_sel(self, wgt=None, event=None):
    space = self.__pwidget("comExterior").get_active_text()
    if self.cur_planet != "" and space != "None":
      self.planets[self.cur_planet]["GFX"]["exterior"] = space
      self.__pupdate()

  """
  Change the planet class.
  """
  def __class_sel(self, wgt=None, event=None):
    cls = self.__pwidget("comClass").get_active_text()
    if self.cur_planet != "":
      self.planets[self.cur_planet]["general"]["class"] = cls
      self.__pupdate()

  """
  Open the description editor.
  """
  def __edit_description(self, wgt=None, event=None):
    if self.cur_planet == "":
      return

    wtree = gtk.glade.XML(self.planet_glade, "winDescription")
    wtree.get_widget("winDescription").show_all()

    # Hooks.
    wtree.get_widget("butDescDone").connect("clicked", self.__desc_done)

    # Set text.
    buf = gtk.TextBuffer()
    try:
      buf.set_text(self.planets[self.cur_planet]["general"]["description"])
    except:
      buf.set_text("")
    wtree.get_widget("texDescription").set_buffer(buf)

    self.dtree = wtree

  def __desc_done(self, wgt=None, event=None):
    buf = self.dtree.get_widget("texDescription").get_buffer()
    desc = buf.get_text(buf.get_start_iter(), buf.get_end_iter())
    if desc != "":
      self.planets[self.cur_planet]["general"]["description"] = desc
    else:
      if "description" in self.planets[self.cur_planet]["general"].keys():
        del self.planets[self.cur_planet]["general"]["description"]
    self.dtree.get_widget("winDescription").hide_all()

  """
  Open the bar editor.
  """
  def __edit_bar(self, wgt=None, event=None):
    if self.cur_planet == "":
      return

    wtree = gtk.glade.XML(self.planet_glade, "winBar")
    wtree.get_widget("winBar").show_all()

    # Hooks.
    wtree.get_widget("butBarDone").connect("clicked", self.__bar_done)

    # Set text.
    buf = gtk.TextBuffer()
    try:
      buf.set_text(self.planets[self.cur_planet]["general"]["bar"])
    except:
      buf.set_text("")
    wtree.get_widget("texBar").set_buffer(buf)

    self.btree = wtree

  def __bar_done(self, wgt=None, event=None):
    buf = self.btree.get_widget("texBar").get_buffer()
    desc = buf.get_text(buf.get_start_iter(), buf.get_end_iter())
    if desc != "":
      self.planets[self.cur_planet]["general"]["bar"] = desc
    else:
      if "bar" in self.planets[self.cur_planet]["general"].keys():
        del self.planets[self.cur_planet]["general"]["bar"]
    self.btree.get_widget("winBar").hide_all()

  """
  Create a new star system.
  """
  def __snew(self, wgt=None, event=None):
    name = "new system"
    gen = { "asteroids":0, "interference":0, "stars":100 }
    pos = { "x":0, "y":0 }
    new_ssys = { "general":gen, "pos":pos, "jumps":[], "fleets":[], "planets":[] }
    self.systems[name] = new_ssys
    self.__create_treSystems()
    self.__selSys(name)

  """
  Create a new planet.
  """
  def __pnew(self, wgt=None, event=None):
    name = "new planet"
    gfx = { "space":"None" }
    gen = { "class":"A", "services":0 }
    pos = { "x":0, "y":0 }
    new_planet = { "GFX":gfx, "general":gen, "pos":pos }
    self.planets[name] = new_planet
    self.__create_trePlanets()
    self.__selPlanet(name)

  def __selSys(self, system):
    i = 0
    tree = self.__swidget("treSystems")
    for row in tree.get_model():
      if row[0] == system:
        tree.set_cursor(i)
        self.__supdate()
        break
      i = i+1

  def __selPlanet(self, planet):
    i = 0
    tree = self.__pwidget("trePlanets")
    for row in tree.get_model():
      if row[0] == planet:
        tree.set_cursor(i)
        self.__pupdate()
        break
      i = i + 1

  def __pnewSys(self, wgt=None, event=None):
    combo = self.__pwidget("comSystem")
    sys = combo.get_active_text()
    planet = self.cur_planet

    if planet == "":
      return

    # Remove other existances of the planet..
    for name, system in self.systems.items():
      for pnt in system["planets"]:
        if pnt == planet:
          if name == sys: # No change.
            return
          system["planets"].remove(planet)

    # Append to new location.
    self.systems[sys]["planets"].append(planet)

    # Recreate the tree.
    self.__genPlanetTree()
    self.__create_treSystems()
    self.__supdate()
    self.__pupdate()

  def __pnewFact(self, wgt=None, event=None):
    if self.cur_planet == "":
      return

    combo = self.__pwidget("comFaction")
    fact = combo.get_active_text()
    planet = self.planets[self.cur_planet]

    if planet == "":
      return

    if fact == "None":
      try:
        del planet["general"]["faction"]
      except:
        return
    else:
      planet["general"]["faction"] = fact

  def debug(self):
    print "---SYSTEMS------------------"
    print
    for name, sys in self.systems.items():
      print "  ---SYSTEM: %s-----------" % name
      print sys
      print "  ------------------------"
    print
    print "----------------------------"
    print
    print "---PLANETS------------------"
    print self.planets
    print "----------------------------"
    print