include("../scripts/ai/tpl/generic.lua")

-- Settings.
aggressive = true

function create()
  ai.setcredits(rnd.int(300, ai.shipprice()/70))
  attack_choose()
end

function taunt(target, offense)
  -- Offence is not actually used.
  taunts = {
    "Prepare to face annihilation!",
    "I shall wash my hull in your blood!",
    "Your head will make a great trophy!"
  }
  ai.comm(target, taunts[rnd.int(1, #taunts)])
end