Vital:
	-- Missions
    -- Heavy lua usage -> complete scripting abilities.

	-- Save
    -- Save entire game data except graphics, so that missions can modify stuff.

	-- Player faction system.

Major:
	-- Nicer AI.
    -- Ship fleet movement (Maybe based on boids?)
    -- Smarter missiles -> PID controlers if possible.
    -- Faction-wide ai -> Make factions engage other factions.

	-- More sounds (redo sound system)?

	-- Escorts (boarding taking over too).
    -- Escort commands.

  -- Improved graphics.
    -- Nebulae -> pre-generated plasma fractals (for a cloudlike effect).
      -- Have ships flying in nebulae leave traces.
  -- Missile smoke.
  -- Engine glow -> need models.
  -- More special effects.
  -- Have some kind of screen shaking for afterburner and friends.
  -- Cloaking effects?
  -- Maybe some fancy displacement effects for some ships.

Minor:
	-- Unique pilot system (besides mission uniques).
	-- Real news.
	-- Dynamic economy.
	-- YAML (when DOM parser is done).
	-- Cinematic scenes.
	-- Options menu needs implementing..
  -- Mersenne Twister RNG?
  -- Allow for subsystems getting damaged.

SOMEDAY!! MAYBE...:
	-- Multiplayer.
	-- 3d models (not actually 3D, just no sprites).