#pragma once #include "lua.h" extern int music_disabled; extern double music_defVolume; /* Updating. */ void music_update(void); /* Init/Exit. */ int music_init(void); void music_exit(void); /* Music control. */ int music_volume(const double vol); void music_load(const char* name); void music_play(void); void music_stop(void); void music_pause(void); void music_resume(void); void music_setPos(double sec); int music_isPlaying(void); /* Lua control. */ int lua_loadMusic(lua_State* L, int read_only); int music_choose(char* situation);