include("../scripts/ai/tpl/generic.lua") -- Settings. aggressive = true function create() ai.setcredits(rnd.int(1000, ai.shipprice()/200)) attack_choose() if rnd.int() > 0.4 then mem.bribe_no = "\"I shall especially enjoy your death.\"" else mem.bribe_no = "\"You shall not buy my honor!\"" end end function taunt(target, offense) -- Offense is not actually used. taunts = { "Prepare for annihilation!", "I shall wash my hull with your blood!", "Your head will make a great trophy!" } ai.comm(target, taunts[rnd.int(1, #taunts)]) end