include("../scripts/ai/include/basic.lua") -- Variables. enemy_close = 500 -- Distance enemy is too close for comfort. -- Required control rate. control_rate = 2 function control() task = ai.taskname() enemy = ai.getenemy() -- Runaway if enemy is near. if task ~= "runaway" and enemy ~= nil and ai.dist(enemy) < enemy_close then if task ~= "none" then ai.poptask() end ai.pushtask(0, "runaway", enemy) elseif task == "hyperspace" then ai.hyperspace() -- Try to hyperspace. -- Try to jump when far enough away. elseif task == "runaway" then if ai.dist(ai.pos(ai.targetid())) > 400 then ai.hyperspace() end -- Find something to do. elseif task == "none" then planet = ai.landplanet() -- Planet must exist. if planet == nil then ai.pushtask(0, "hyperspace") else ai.pushtask(0, "hyperspace") ai.pushtask(0, "land", planet) end end end function sos() end function attacked(attacker) if ai.taskname() ~= "runaway" then sos() -- Sir Robin bravely ran away!! ai.pushtask(0, "runaway", attacker) else ai.poptask() ai.pushtask(0, "runaway", attacker) end end function create() end