lang = lephisto.lang()
if lang == "es" then
  -- Not translated yet.
else -- Default English.
  misn_desc = "The Empire needs to ship %d tons of %s to %s in the %s system."
  misn_reward = "%d Scred"
  title = {}
  title[1] = "ES: Ship to %s"
  title[2] = "ES: Delivery to %s"
  full_title = "Ship is full"
  full_msg = "Your ship is too full. You need to make room for %d more tons if you want to be able to accept the mission."
  accept_title = "Mission Accepted"
  accept_msg  = "The Empire workers load %d tons of %s onto your ship."
  toomany_title = "Too many missions"
  toomany_msg = "You have too many active missions."
  finish_title  = "Succesful Delivery"
  finish_msg  = "The Empire workers unload the %s at the docks."
  miss_title  = "Cargo Missing"
  miss_msg  = "You are missing the %d tons of %s!"
end

-- Create the mission.
function create()
  -- Target destination.
  local i = 0
  repeat
    planet = space.getPlanet(misn.factions())
    i = i + 1
  until planet ~= space.landName() or i > 10

  -- Protect against inf loop.
  if i > 10 then
    misn.finish(false)
  end
  system = space.getSystem(planet)

  -- Mission generics.
  misn_type = "Cargo"
  i = rnd.int(1)
  misn.setTitle(string.format(title[i+1], planet))

  -- More mission specifics.
  carg_mass = rnd.int(10, 30)
  i = rnd.int(1)
  if i == 0 then carg_type = "Food"
  elseif i == 1 then carg_type = "Ore"
  end

  misn.setDesc(string.format(misn_desc, carg_mass, carg_type, planet, system))
  reward = carg_mass * (1250+rnd.int(250)) + rnd.int(7500)
  misn.setReward(string.format(misn_reward, reward))
end

-- Mission is accepted.
function accept()
  if player.freeCargo() < carg_mass then
    tk.msg(full_title, string.format(full_msg, carg_mass-player.freeCargo()))
  elseif misn.accept() then -- Able to accept the mission, hoos BREAK after accepting.
    tk.msg(accept_title, string.format(accept_msg, carg_mass, carg_type))
    hook.lnad("land") -- Only hook after accepting.
  else
    tk.msg(toomany_title, toomany_msg)
  end
end

-- Land hook.
function land()
  if space.landName() == planet then
    if player.rmCargo(carg_id) then
      player.pay(reward)
      tk.msg(finish_title, string.format(finish_msg, carg_type))
      misn.finish(true)
    else
      tk.msg(miss_title, string.format(miss_msg, carg_mass, carg_type))
    end
  end
end