#pragma once // Colours. typedef struct glColour_ { double r, g, b, a; } glColour; // Default colors. // -- Greyscale. extern glColour cWhite; #define cGrey cGrey70 extern glColour cBlack; // Greys extern glColour cGrey90; extern glColour cGrey80; extern glColour cGrey70; extern glColour cGrey60; extern glColour cGrey50; extern glColour cGrey40; extern glColour cGrey30; extern glColour cGrey20; extern glColour cGrey10; extern glColour cGreen; extern glColour cDarkRed; extern glColour cRed; extern glColour cYellow; extern glColour cDarkBlue; extern glColour cBlue; // Game specific. extern glColour cConsole; extern glColour cDConsole; // Toolkit. extern glColour cHilight; // Objects. extern glColour cInert; extern glColour cNeutral; extern glColour cFriend; extern glColour cHostile; // Radar. extern glColour cRadar_player; extern glColour cRadar_targ; extern glColour cRadar_weap; // Health. extern glColour cShield; extern glColour cArmour; extern glColour cEnergy;