## Process this file with automake to produce Makefile.in SUBDIRS = sbre/ bin_PROGRAMS = Lephisto3D ModelViewer noinst_LIBRARIES = libgui.a include_HEADERS = body.h frame.h generic_system_view.h glfreetype.h gui_button.h gui_container.h gui_events.h gui_fixed.h \ gui.h gui_image_button.h gui_image.h gui_image_radio_button.h gui_label.h gui_multi_state_image_button.h gui_radio_button.h \ gui_radio_group.h gui_screen.h gui_toggle_button.h gui_widget.h libs.h matrix4x4.h mtrand.h l3d.h \ planet.h player.h dynamic_body.h sector.h sector_view.h ship_cpanel.h ship.h space.h star.h star_system.h system_info_view.h \ system_view.h vector3.h view.h world_view.h date.h space_station.h space_station_view.h model_body.h gui_iselectable.h \ ship_type.h object.h info_view.h model_coll_mesh_data.h object_viewer_view.h fixed.h custom_starsystems.h gameconsts.h \ aabb.h serializer.h libgui_a_SOURCES = gui_button.cpp gui.cpp gui_fixed.cpp gui_screen.cpp gui_label.cpp gui_toggle_button.cpp gui_radio_button.cpp \ gui_radio_group.cpp gui_image_button.cpp gui_image.cpp gui_image_radio_button.cpp gui_multi_state_image_button.cpp gui_widget.cpp \ gui_container.cpp Lephisto3D_SOURCES = main.cpp glfreetype.cpp body.cpp space.cpp ship.cpp player.cpp dynamic_body.cpp planet.cpp \ star.cpp frame.cpp ship_cpanel.cpp sector_view.cpp mtrand.cpp world_view.cpp system_view.cpp \ star_system.cpp sector.cpp system_info_view.cpp generic_system_view.cpp date.cpp space_station.cpp \ space_station_view.cpp model_body.cpp ship_type.cpp info_view.cpp model_coll_mesh_data.cpp \ object_viewer_view.cpp custom_starsystems.cpp serializer.cpp Lephisto3D_LDADD = sbre/libsbre.a libgui.a ModelViewer_SOURCES = sbre_viewer.cpp glfreetype.cpp ModelViewer_LDADD = sbre/libsbre.a libgui.a