-- [[
--  Basic tasks for a pilot, no need to reinvent the wheel with these.
--
--  The idea is to have it all here and only really work on the "control"
--  functions and such for each AI.
--]]

--[[
--  Attacks the current target, task pops when target is dead.
--]]
function attack()
  target = ai.targetid()

  -- Make sure pilot exists.
  if not ai.exists(target) then
    ai.poptask()
    return
  end

  -- Get stats about enemy.
  dir     = ai.face(target)           -- Face target.
  dist    = ai.dist(ai.pos(target))   -- Get distance.
  second  = ai.secondary()            -- Get best secondary weapon.

  -- Shoot missiles if in range.
  if ai.secondary() == "Launcher" and dist < ai.getweaprange(1) then
    ai.settarget(target)
    ai.shoot(2)
  end

  -- Attack if in range.
  range = ai.getweaprange()
  if dir < 10 and dist > range then
    ai.accel()
  elseif(dir < 10 or ai.hasturrets()) and dist < range then
    ai.shoot()
  end
end

--[[
--  Attempts to run from the target.
--]]
function runaway()
  target = ai.targetid()

  if not ai.exists(target) then
    ai.poptask()
    return
  end

  dir = ai.face(target, 1)
  ai.accel()
  if ai.hasturrets() then
    dist = ai.dist(ai.pos(target))
    if dist < ai.getweaprange() then
      ai.settarget(target)
      ai.shoot()
    end
  end
end