#pragma once #include "opengl.h" #include "outfit.h" #include "sound.h" /* Target gfx dimensions. */ #define SHIP_TARGET_W 128 #define SHIP_TARGET_H 96 typedef enum ShipClass_ { SHIP_CLASS_NULL = 0, SHIP_CLASS_CIV_LIGHT = 1, SHIP_CLASS_CIV_MEDIUM = 2, SHIP_CLASS_CIV_HEAVY = 3, SHIP_CLASS_MIL_LIGHT = 4, SHIP_CLASS_MIL_MEDIUM = 5, SHIP_CLASS_MIL_HEAVY = 6, SHIP_CLASS_ROB_LIGHT = 7, SHIP_CLASS_ROB_MEDIUM = 8, SHIP_CLASS_ROB_HEAVY = 9, SHIP_CLASS_HYB_LIGHT = 10, SHIP_CLASS_HYB_MEDIUM = 11, SHIP_CLASS_HYB_HEAVY = 12 } ShipClass; /* Small wrapper for the outfits. */ typedef struct ShipOutfit_ { struct ShipOutfit_* next; /* Linked list. */ Outfit* data; /* Data itself. */ int quantity; } ShipOutfit; /* Ship structure. */ typedef struct Ship_ { char* name; /* Ship name. */ ShipClass class; /* Ship class. */ /* Store stuff. */ int price; /* Price! */ int tech; char* fabricator; /* Manufacturer. */ char* description; /* Sales pitch. */ /* Movement. */ double thrust, turn, speed; /* Graphics. */ glTexture* gfx_space, *gfx_target; /* GUI interface. */ char* gui; /* Sound. */ ALuint sound; /* Characteristics. */ int crew; int mass; int fuel; /* How many jumps by default. */ /* Health. */ double armour, armour_regen; double shield, shield_regen; double energy, energy_regen; /* Capacity. */ int cap_cargo, cap_weapon; /* Outfits */ ShipOutfit* outfit; } Ship; /* Get. */ Ship* ship_get(const char* name); char** ship_getTech(int* n, const int* tech, const int techmax); char* ship_class(Ship* p); /* Load/quit. */ int ships_load(void); void ships_free(void); /* Toolkit. */ void ship_view(char* shipname);