#pragma once #include "physics.h" #include "opengl.h" #define SPFX_LAYER_FRONT 0 #define SPFX_LAYER_BACK 1 #define SHAKE_DECAY 50. // Decay parameter. #define SHAKE_MAX 50.*SCREEN_W*SCREEN_H/1024./768. // Max parameter. // Stack manipulation. int spfx_get(char* name); void spfx_add(const int effect, const double px, const double py, const double vx, const double vy, const int layer); // Stack mass manipulation functions. void spfx_update(const double dt); void spfx_render(const int layer); void spfx_clear(void); // Get ready to rumble! void spfx_start(double dt); void spfx_shake(double mod); // Other effects. void spfx_cinematic(void); // Load/free. int spfx_load(void); void spfx_free(void); // Pause/Unpause routines. void spfx_pause(void); void spfx_unpause(void); void spfx_delay(unsigned int delay);