#pragma once #include "lua.h" // Thread. int music_thread(void* unused); void music_kill(void); // Init/Exit. int music_init(void); int music_makeList(void); void music_exit(void); // Music control. void music_volume(const double vol); void music_load(const char* name); void music_play(void); void music_stop(void); // Lua control. int lua_loadMusic(lua_State* L, int read_only); int music_choose(char* situation);