-- Required control rate control_rate = 2 -- Required "control" function. function control() task = ai.taskname() enemy = ai.getenemy() if task ~= "attack" and enemy ~= 0 then ai.pushtask(0, "attack", enemy) elseif ai.taskname() == "none" then ai.pushtask(0, "scan", ai.rndpilot()) end end -- Required "attacked" function function attacked(attacker) task = ai.taskname() if task ~= "attack" and task ~= "runaway" then -- Some taunting. taunt(attacker) -- Now pilot fights back! ai.pushtask(0, "attack", attacker) elseif task == "attack" then if ai.targetid() ~= attaker then ai.pushtack(0, "attack", attacker) end end end function create() ai.setcredits(ai.rnd(1000, ai.shipprice()/200)) if ai.rnd(0, 2)==0 then ai.broadcast("This area is under militia survellance.") end end -- Taunts function taunt(target) num = ai.rnd(0,4) if num == 0 then msg = "How dare you attack me!?" elseif num == 1 then msg = "YOU! ARE NOT! PREPARED!!" elseif num == 2 then msg = "Won't You just die already!?" elseif num == 3 then msg = "You won't survive!" end if msg then ai.comm(attacker, msg) end end function runaway() target = ai.targetid() -- Make sure pilot exists. if not ai.exists(target) then ai.poptask() return end dir = ai.face(target, 1) ai.accel() end function attack() target = ai.targetid() if not ai.exists(target) then ai.poptask() return end dir = ai.face(target) dist = ai.dist(ai.pos(target)) second = ai.secondary() if ai.secondary() == "Launcher" then ai.settarget(target) ai.shoot(2) end if ai.parmour() < 70 then ai.poptask() ai.pushtask(0, "runaway", target) elseif dir < 10 and dist > 300 then ai.accel() elseif dir < 10 and dist < 300 then ai.shoot() end end function scan() target = ai.targetid() if not ai.exists(target) then ai.poptask() return end dir = ai.face(target) dist = ai.dist(ai.pos(target)) if dir < 10 and dist > 300 then ai.accel() elseif dist < 300 then -- Scan the target. ai.poptask() end end