#include #include "SDL.h" #include "toolkit.h" #include "log.h" #include "main.h" #include "pause.h" #include "menu.h" #define MENU_WIDTH 120 #define MENU_HEIGHT 200 #define BUTTON_WIDTH 80 #define BUTTON_HEIGHT 30 static int menu_open = 0; static void menu_small_close(char* str); static void edit_options(void); static void exit_game(void); // Small ingame menu. void menu_small(void) { if(menu_open) return; // It's already open.. unsigned int wid; wid = window_create("Menu", -1, -1, MENU_WIDTH, MENU_HEIGHT); window_addButton(wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnExit", "Exit", (void(*)(char*))exit_game); window_addButton(wid, 20, 20 + BUTTON_HEIGHT + 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnOptions", "Options", (void(*)(char*))edit_options); window_addButton(wid, 20, 20 + BUTTON_HEIGHT*2 + 20*2, BUTTON_WIDTH, BUTTON_HEIGHT, "btnResume", "Resume", menu_small_close); pause(); menu_open = 1; } void menu_small_close(char* str) { if(strcmp(str, "btnResume")==0) window_destroy(window_get("Menu")); unpause(); menu_open = 0; } // Edit the options. static void edit_options(void) { // TODO } // Exit the game. static void exit_game(void) { SDL_Event quit; quit.type = SDL_QUIT; SDL_PushEvent(&quit); }