#pragma once #include "lua.h" #define MIN_DIR_ERR 1.0*M_PI/180. #define MAX_DIR_ERR 0.1*M_PI/180. #define MIN_VEL_ERR 1.0 // Max number of AI timers. #define MAX_AI_TIMERS 2 typedef enum { TYPE_NULL, TYPE_INT, TYPE_PTR } TaskData; // Basic task. typedef struct Task { struct Task* next; char* name; TaskData dtype; union { void* target; // Vec2 etc. unsigned int ID; // Pilot ID etc. }; } Task; // Ai profile. typedef struct { char* name; lua_State* L; } AI_Profile; // Misc. AI_Profile* ai_getProfile(char* name); int ai_init(void); void ai_exit(void);