lang = lephisto.lang()
if lang == "es" then
  -- Not translated atm.
else -- Default english.
  misn_title    = "Collective Scout"
  misn_reward   = "None"
  misn_desc     = {}
  misn_desc[1]  = "Find a scout last seen in the  %s system."
  misn_desc[2]  = "Travel back to %s in %s."
  title         = {}
  title[1]      = "Empire Officer"
  title[2]      = "Briefing"
  title[3]      = "Mission Accomplished"
  text          = {}
  text[1]       = [[As you enter the bar you notice some one signal to you from the counter.  You notice he's wearing an Empire insignia on his uniform.
"Hello %s, we have a reconnaissance you might be interested.  You up for the challenge?"]]
  text[2]       = [["I don't think we've met.  I'm Sargent Dimitri.  If all goes well you'll be reporting to me for the next assignments."
"This week Collective activity has increased heavily around NGC-7291.  We've been trying to contain them, but reports detect that a scout broke through.  The scout was last detected near %s.  We expect it to not have gone far.  You are to locate the scout and report back to %s in the %s system.  It seems like the Collective is planning something and we want to follow their game a bit more"
"It is of vital important that you do not engage the drone.  Report back as soon as you locate it."]]
  text[3]       = [[After landing you head to the Empire military headquarters and find Sgt. Dimitri there.
"Well it seems like the drone has some strange fixation with %s.  We aren't quite sure what to make of it, but intelligence is on it.  Report back at the bar in bit and we'll see what we can do about the Collective"]]
  msg_killdrone = "MISSION FAILED: You weren't supposed to kill the drone!"
end

function create()
  -- Intro text.
  if tk.yesno(title[1], string.format(text[1], player.name()))
  then
    misn.accept()

    misn_stage    = 0
    misn_nearby   = space.getSystem("Coriolis")
    misn_target   = space.getSystem("Dune")
    misn_base,misn_base_sys = space.getPlanet("Omega Station")
    misn_base_sys = "NGC-7291"
    misn.setMarker(misn_nearby) -- Not exact target.

    -- Mission details.
    misn.setTitle(misn_title)
    misn.setReward(misn_reward)
    misn.setDesc(string.format(misn_desc[1],misn_nearby:name()))

    -- Flavour text and mini-briefing.
    tk.msg(title[2], string.format(text[2], misn_nearby:name(),
        misn_base:name(), misn_base_sys:name()))

    hook.enter("enter")
    hook.land("land")
  end
end

function enter()
  sys = space.getSystem()

  -- Additional fleets.
  if sys:name() == "NGC-7291" then -- Increase action for realism.
    pilot.add("Empire Sml Defense")
    pilot.add("Collective Sml Swarm")
  elseif sys == misn_target then
    p = pilot.add("Collective Drone", "scout")
    for k,v in pairs(p) do
      hook.pilot(v, "death", "kill")
    end
  end

  -- Update mission.
  if misn_stage == 0 and sys == misn_target then
    misn.setDesc(string.format(misn_desc[2], misn_base:name() ,misn_base_sys:name()))
    misn_stage = 1
    misn.setMarker(misn_base_sys) -- Now we mark return to base.
  end
end

function land()
  planet = space.getPlanet()

  if misn_stage == 1 and  planet == misn_base then
    tk.msg(title[3], string.format(text[3],misn_target:name()))
    player.modFaction("Empire", 5)
    misn.finish(true)
  end
end

function kill()
  player.msg(msg_killdrone)
  misn.finish(false)
end