include("../scripts/ai/tpl/generic.lua") -- Settings. aggressive = true safe_distance = 500 armour_run = 80 armour_return = 100 function create() ai.setcredits(ai.shipprice()/1000, ai.shipprice()/100) attack_choose() end function taunt(target, offense) -- Only 50% of actually taunting. if rnd.int(0,1) == 0 then return end -- Some taunts. if offense then taunts = { "Prepare to be boarded!", "Yohoho!", "What's a pretty ship like you doing in a place like this?!" } else taunts = { "You dare attack me?!", "You think that you can take me on?!", "JUST!! DIE!!", "You'll regret this!" } end ai.comm(target, taunts[rnd.int(1, #taunts)]) end