5 2 5 5000 Your basic laser. Fires charged energy beams that do a decent amount of damage to both shield and armour. laser laserred laser ExpS 500 550 300 30 8 10 4 4 20 25000 Two laser cannons added on a rotating turret, allowing for 360 degrees of firepower. laser_turret laserred laser ExpS 300 550 300 30 10 10 2 8 15 85000 The rail gun is a cannon that uses heavy magnetic pulses to accelerate pieces of debris to extremely high velocities. The impact caused by the pieces of debris can tear apart even the strongest ship hulls. heavy mass mass ExpS 1100 650 500 10 30 30 2 4 10 25000 Base for launching dumb missiles. missile Missile 1200 60 2 1 800 The cheapest missile on the market, what it lacks in a decent tracking system it makes up for in affordability and firepower. missile missile missile ExpM 5 1 1600 200 800 20 2 5 12 40000 The Headhunter Launcher is one of the most used missile launcher by the security companies. Much more reliable then the regular missiles, Headhunters feature more sensors and an advanced tracking system making them much better at hitting their targets. missile Headhunter 1400 40 5 1 2000 Headhunters first gained fame in the crush of the Araknoid, a fearsome battle against a pirate stronghold where the Empire crushed the pirates thanks to the advanced guidance system on the Headhunter. Now used by mercenaries and bounty hunters all over. missile headhunter missile ExpM 7 0.5 1300 200 650 20 3 99 8 25000 Neutron Disruptor. neutron neutron neutron ExpS 400 650 200 15 5 7 10 3 2 22500 A heavy battery that will increase your ship's energy to allow you to pack more firepower. capacitator 30 5 5 3 55000 A big panel that will generate energy based off solar energy. This will allow your ship te regenerate it's energy supplies faster. solar 125 12 9 3 75000 An enhancement for the shield power system, allowing it to resist much heavier fire. capacitator 15 4 10 5 145000 A shield generator that feeds off the ship's main energy line. It will allow you to generate your shield faster and give you a small maximum shield boost at the expense of draining osem of the ship's energy. shield 15 15 -50 1 13 1 125000 This enhancement routes energy from the ship's energy supplies to the engine, giving the ship an increased thrust. It does not increase the ship's max speed nor turn abilities. reroute 70 -50 1 13 1 135000 By improving your ship's stabilization systems drastically, this modification will allow you to reach higher speeds while still keeping the ship stable. stabilizer 50 5 -10 1 13 1 130000 With the adding of a couple additional steering thruster you can make it so that your ship is much agile at turning. thruster 25 -10 1 3 2 20000 Being able to run from your enemies is a very powerful ability. A generic afterburner will allow you to do that. It may not be as powerful as some of the more high-end afterburners, but they're not nearly as affordable as a generic one. afterburner 30 afterburner 100 50 50 30 60 1 13 4 95000 The Hellburner is one of the best afterburners available in the market. They have a much better energy to speed ratio then the generics and are much stronger. A must for any spacefarer who is proud of his ship. afterburner2 50 afterburner 185 100 85 50 65 2 3 5 15000 The Fuel Pod allows a ship to store more fuel for hyperspace jumps. Each pod effectively increases a ship's range by a jump. fuel_pod 100 4 6 15 35000 Cargo Pods are big containers you can attach to dedicated weapon space allowing you to transport more cargo. The drawback is that you lose alot of weapon space and won't be able to defend your cargo as well... cargo_pod 15 4 8 -10 65000 Adding a Weapon Rack to your ship will allow you to enjoy the benefits of more weapon space at the cost of cargo space. It's often more wiser to have less cargo, but to guard it well. weapon_rack -15