#pragma once #include "physics.h" #include "opengl.h" #define SPFX_LAYER_FRONT 0 /* Front spfx layer. */ #define SPFX_LAYER_BACK 1 /* Back spfx layer. */ #define SHAKE_DECAY 70. /**< Rumble decay parameter. */ #define SHAKE_MAX 90.*SCREEN_W*SCREEN_H/1024./768. /**< Rubmle max parameter. */ /* Stack manipulation. */ int spfx_get(char* name); void spfx_add(const int effect, const double px, const double py, const double vx, const double vy, const int layer); /* Stack mass manipulation functions. */ void spfx_update(const double dt); void spfx_render(const int layer); void spfx_clear(void); /* Get ready to rumble! */ void spfx_start(const double dt); void spfx_shake(double mod); /* Other effects. */ void spfx_cinematic(void); /* Load/free. */ int spfx_load(void); void spfx_free(void);