#pragma once #define MENU_MAIN (1<<0) /**< Main menu (titlescreen). */ #define MENU_SMALL (1<<1) /**< Small ingame menu. */ #define MENU_INFO (1<<2) /**< Player information menu. */ #define MENU_DEATH (1<<3) /**< Player death menu. */ #define MENU_OPTIONS (1<<4) /**< Player's options menu. */ #define menu_isOpen(f) (menu_open & (f)) /**< Check if a certain menu is opened. */ extern int menu_open; /* Menu opening routines. */ void menu_main(void); void menu_small(void); void menu_info(void); void menu_death(void); void menu_options(void);