Commit Graph

  • ea3573404f [Fix] Nebulae overlay. Allanis 2013-07-21 15:35:30 +0100
  • 1dfb561e24 [Remove] Debug prints. Allanis 2013-07-21 14:37:18 +0100
  • a5e6d0e51f [Add] nebulae density and volatility in resource editor. Allanis 2013-07-21 14:22:00 +0100
  • 7ea6e809e8 [Change] Increased star map size. Allanis 2013-07-21 13:37:11 +0100
  • df8af779ee [Add] Star system can now set nebuale density and volatility. Allanis 2013-07-21 13:33:43 +0100
  • 9fb781d27e [Fix] Rumble no longer affects nebulae. Allanis 2013-07-21 13:29:05 +0100
  • 2381ca3a36 [Fix] spfx_clear() also clears rumble. Allanis 2013-07-21 11:40:32 +0100
  • e331a8e8b6 [Fix] Map giving stats about unknown systems. Allanis 2013-07-21 11:33:44 +0100
  • 6e3417907f [Fix] Segfault with creating new pilot. Allanis 2013-07-21 11:25:20 +0100
  • 42a57d09e9 [Add] space_renderOverlay(). Allanis 2013-07-21 11:13:53 +0100
  • 862ef7759b [Change] Split the star rendering to be able to switch to nebulae soon. Allanis 2013-07-20 19:17:10 +0100
  • 475aa1f1fa [Add] Check for multitexture abilities and texture leaks. Allanis 2013-07-20 19:06:36 +0100
  • 5584c3171c [Add] Gave menu screen a nice finished look. Allanis 2013-07-19 20:12:24 +0100
  • 17db004ba1 [Fix] Tweaked a little bit, and the transitions is perfectly smooth now. Allanis 2013-07-19 19:18:04 +0100
  • 86f7480826 [Add] Animated nebulae ftw!!! Allanis 2013-07-19 19:05:01 +0100
  • 06fec494a5 [Fix] Nebulae is now fully working. Allanis 2013-07-19 15:01:48 +0100
  • cd158e5102 [Add] Nebulae almost working, There is a major graphical bug however. Allanis 2013-07-19 14:25:15 +0100
  • 6afbc887bc [Fix] Mess I created with commits from the hospital.. Allanis 2013-07-18 21:29:26 +0100
  • 2afc1c8ce8 Update README Allanis 2013-07-17 09:23:18 +0100
  • 10746d2739 Update README Allanis 2013-07-16 12:40:55 +0100
  • 86b2ef3fe1 [Add] Initialize nebulae and use it in menu. Allanis 2013-07-15 12:24:51 +0100
  • fefc7e793c [Add] Nebulae render function. Allanis 2013-07-14 15:09:39 +0100
  • 02e136520e [Add] -G option to force regeneration of nebulae. Allanis 2013-07-13 16:56:08 +0100
  • 897fb9918d [Add] Now we will initialize the nebulae. Allanis 2013-07-13 16:38:29 +0100
  • 40df85b5ab [Change] Some needed cleanup in perlin noise stuff. Allanis 2013-07-12 22:33:03 +0100
  • 243795e068 [Add] Give errors on unsupported OS code. Allanis 2013-07-12 19:11:10 +0100
  • 5ed5cf6b6d [Change] Hardcoded everything to have three dimensions. [perlin noise.] Allanis 2013-07-12 19:05:39 +0100
  • 02e8b560fa [Fix] Forgot to give prototype for noise_generateNebulae(). Allanis 2013-07-12 17:45:24 +0100
  • ec6cabf2fe [Add] Some SSE stuff for speedups. Allanis 2013-07-11 18:44:37 +0100
  • 1442259c0b [Add] Nebulae generation code. (Not using it at the minute). Allanis 2013-07-11 17:43:33 +0100
  • e4e7bf4b17 [Add] save png method to save a surface to a file as png. Allanis 2013-07-11 16:42:18 +0100
  • 4fd8308706 [Change] Moving things around a litting in perling.* I made a little mess. Allanis 2013-07-11 16:16:38 +0100
  • 2d1040b703 [Fix] Stupid me, last commit I was checking for a prefix instead of suffix. :/ Allanis 2013-07-11 16:01:55 +0100
  • 4c1ee89ffb [Add] Fancy new "cloud" generator. This needs some heavy tweaking/cleanup. Allanis 2013-07-10 22:58:31 +0100
  • b8bafb4700 [Add] More planet functions for ai: ai.getrndplanet() and ai.getlandplanet(). Allanis 2013-07-10 19:30:58 +0100
  • 09636a6c90 [Change] Need to run enter and takeoff hooks on load game. Allanis 2013-07-10 18:39:16 +0100
  • abab808387 [Fix] Bug with changing hyperspace path after selecting a route. Allanis 2013-07-10 18:32:13 +0100
  • 2ec09b0ee3 [Add] ai.haslockon() to check for locked on missiles. Allanis 2013-07-10 18:04:36 +0100
  • 7a6f27da43 [Add] Warn the player when a missile is locked onto her. Allanis 2013-07-09 19:03:03 +0100
  • f7c10bf329 [Add] Pilots now keep track of how many weapons are locked onto them. Allanis 2013-07-09 18:53:55 +0100
  • 1f8e6a22fe [Change] Merged together some semi-redundant code in weapon_create. Allanis 2013-07-09 17:17:53 +0100
  • dcf093b13e [Add] Two new hooks: Board and disable. Also made lua debug more verbose. Allanis 2013-07-09 16:11:14 +0100
  • 6099849f4f [Fix] A few warnings. Allanis 2013-07-08 22:34:19 +0100
  • c8b99cb35f [Change] Increased AL_GAIN somewhat. Allanis 2013-07-08 22:11:21 +0100
  • 23097370db [Fix] Bug with lua files not including include/basic.lua properly. Allanis 2013-07-08 21:49:47 +0100
  • 9dfd83abef [Add] New hard to kill ai who's primary objective is to survive. Allanis 2013-07-08 20:48:13 +0100
  • a580cdeed3 [Change] ai.dist() now accepts pilot id's as parameter. Allanis 2013-07-07 19:11:14 +0100
  • ef5a8e5a5f [Fix] Few lua script fixes. Allanis 2013-07-06 21:42:29 +0100
  • 19cbc18ff3 [Add] Check for weapon range when running away with turrets. Allanis 2013-07-06 20:01:49 +0100
  • 04fc879ac8 [Add] New aquatic (class M) planet and system. Acenu in the Draygar system. Allanis 2013-07-06 19:34:45 +0100
  • 10418a5ba9 [Change] Knockback is now dependent on DamageType. Allanis 2013-07-06 19:10:34 +0100
  • 698b22a324 [Change] Player no longer "hardcoded" into pilot_stack[0]. Allanis 2013-07-06 17:28:26 +0100
  • 715fecfa03 [Change] Missed another /2 in binary pilot search. Allanis 2013-07-06 16:44:54 +0100
  • ab277eabb4 [Change] pilot_free uses memmove. Allanis 2013-07-06 16:42:28 +0100
  • 30b6dfed77 [Add] Weapons save their faction and take that into account. Allanis 2013-07-06 16:35:42 +0100
  • 71fdcffd07 [Add] Ai now calculates optimal distance when shooting. Allanis 2013-07-06 16:28:00 +0100
  • b7c83b5b24 [Add] -Wunused to CFLAGS. Allanis 2013-07-06 15:42:38 +0100
  • 00fbe34b62 [Fix] Bug with unlimited range turret bolts. Allanis 2013-07-06 15:34:33 +0100
  • bbc46d0eef [Fix] Segfault when player dies. Allanis 2013-07-06 15:29:01 +0100
  • 7a66419f7c [Fix] Fuel loads properly now. Allanis 2013-07-06 14:46:06 +0100
  • 26211ee1f5 [Change] Switched SPFX timers to something more sane. Allanis 2013-07-06 13:02:34 +0100
  • 90707480d9 [Change] Swithced weapon timer methods to something a little more sane. Allanis 2013-07-05 15:33:07 +0100
  • 8442fd00b4 [Change] TODO updated. Allanis 2013-07-04 13:50:29 +0100
  • 830c6e0100 [Add] Stack protector flags to DEBUG build. Allanis 2013-07-04 13:48:40 +0100
  • c464e7d056 [Remove] -fno-inline, potentially harm debug performance with no extra gain. Allanis 2013-07-04 13:46:10 +0100
  • 8213cb9f48 [Change] Switched l+(h-l)/2 to (h+l) >> 1 in binary search. Allanis 2013-07-04 13:43:24 +0100
  • 19e3e818a4 [Change] Renamed pilots and mpilots to pilot_nstack and pilot_mstack. Allanis 2013-07-04 13:33:38 +0100
  • c20fe36c27 [Change] Place turrets before missiles. Allanis 2013-07-03 17:44:55 +0100
  • 8e6e690388 [Change] Outfit_getTech now sorts by type and price. Allanis 2013-07-02 13:11:25 +0100
  • 9dc797a8a3 [Add] Just a few more comments. :/ Allanis 2013-07-01 19:49:13 +0100
  • 7a03a6f377 [Add] Now all ai include "ai/include/basic.lua" to share attack and runaway functions. Allanis 2013-07-01 17:17:14 +0100
  • 203079bcfa [Add] Check for errors when using "include". Allanis 2013-06-30 17:19:40 +0100
  • 05fe285d87 [Change] Now load the basic lua stuff. Allanis 2013-06-30 17:17:09 +0100
  • cad5bd932c [Change] No longer calling luaopen directly. Allanis 2013-06-30 17:07:06 +0100
  • d692035039 [Add] Lua wrappers for luaL_newState and luaopen_base. Allanis 2013-06-29 17:58:01 +0100
  • 185039ae62 [Change] Cleaned up some variable/function names, also added -Wshadow CFLAG. Allanis 2013-06-28 16:08:56 +0100
  • 5eff5317c6 [Add] Using -Wpointer-arith flag. Allanis 2013-06-28 13:23:01 +0100
  • 14fed140c3 [Change] A little opengl code cleanup. Allanis 2013-06-28 13:05:32 +0100
  • 68833542be [Change] Updated TODO. Allanis 2013-06-28 12:38:33 +0100
  • c70b87743c [Change] Let radiation weapons do a bit more shield damage. Allanis 2013-06-27 23:22:34 +0100
  • c8c23ef4bb [Change] Death menu button labels. Allanis 2013-06-27 23:03:27 +0100
  • c9df282a07 [Change] Neutron disruptor graphics. Allanis 2013-06-27 22:36:16 +0100
  • 9ce9870df2 [Add] Extreamely maneuverable ship!! :D Allanis 2013-06-27 22:23:53 +0100
  • d53caec803 [Change] Renamed ships to ship_nstack to follow current convention. Allanis 2013-06-26 21:21:46 +0100
  • a041751ec1 [Add] More debug magicz for misn_lua. Allanis 2013-06-26 20:54:12 +0100
  • 692fb388df [Add] Missions can now mark systems. [Fix] Seg fault when switching pilots. Allanis 2013-06-26 00:28:16 +0100
  • 73d8e18a2a [Add] Fuel is saved too now. Allanis 2013-06-25 22:34:15 +0100
  • d11eabd358 [Add] New outfit: Star map, allows you to see two jump points from current location. Allanis 2013-06-25 22:21:56 +0100
  • 5760978e56 [Change] Moved A* jump pathfinding from space.c to map.c. Allanis 2013-06-25 21:07:54 +0100
  • 700e47cd57 [Add] Use flags now for systems to allow missions to mark them. Allanis 2013-06-24 21:48:57 +0100
  • 6c3d96ba51 [Add] Pathfinding avoids unknown systems. Allanis 2013-06-23 20:42:33 +0100
  • 10a4791d81 [Add] Magor: You don't already know all the star system location. Go explore. Allanis 2013-06-23 19:22:07 +0100
  • b0d4415cff [Change] No longer use int id's for outfit types. [Add] Heavy Ion Turret. Allanis 2013-06-23 16:42:16 +0100
  • 27941a1249 [Change] Made scout mission more verbose. Allanis 2013-06-23 15:29:19 +0100
  • 118aba3b3c Merge branch 'master' of github.com:Allanis/Lephisto Allanis 2013-06-23 15:25:03 +0100
  • 379bdd62d6 [Add] New outfits: Ion cannon. Allanis 2013-06-23 15:24:34 +0100
  • 84c90b5c97 Your SDL include lines .-. Steven Arnow 2013-06-23 16:21:16 +0200
  • 1d2b530fdc [Add] New damage types: Ion and Radiation. Allanis 2013-06-23 15:02:05 +0100
  • a04152315e [Add] More outfits, Purchase a plasma cannon to work in conjunction with lasers. Allanis 2013-06-23 14:50:02 +0100
  • 0941c2d2d7 [Fix] Button getting selected when it shouldn't. Allanis 2013-06-23 13:32:34 +0100