Commit Graph

  • 2533dd816f [Add] Documented opengl stuff. Allanis 2013-10-22 18:29:07 +0100
  • 3347a8b7cc [Add] Documented outfits. Allanis 2013-10-21 22:38:11 +0100
  • 8d6160244d [Add] Documented menus. Allanis 2013-10-20 19:54:23 +0100
  • e70bfacdcd [Add] Documented weapons. [Fix] Input dialogues. Allanis 2013-10-20 18:24:03 +0100
  • d4b945aca7 [Add] Documented glColour. Allanis 2013-10-20 17:43:46 +0100
  • 8fa9b389b1 [Add] Documentation for fonts. Allanis 2013-10-19 23:14:06 +0100
  • 2bcc01c6fb [Add] Documented faction and ship classes. Allanis 2013-10-18 22:16:52 +0100
  • 4a3ca8fa1b [Add] Gave missions some headers with simple explantions. Allanis 2013-10-18 00:07:54 +0100
  • 4190314d24 [Add] Empire ai now properly jumps. Allanis 2013-10-16 23:30:51 +0100
  • 93fd1eef4d [Add] Player can abort hyperspaec jump sequence. Allanis 2013-10-15 23:38:49 +0100
  • 2fdeecaefa [Fix] NAV computer should always be green when in hyperspace mode. Allanis 2013-10-15 00:44:21 +0100
  • 1aa4ad5a28 Merge branch 'master' of github.com:Allanis/Lephisto Allanis 2013-10-15 00:33:28 +0100
  • a3f791e52f [Change] Tweaked fleet adding a little so it seems more natural. Allanis 2013-10-15 00:31:55 +0100
  • 8d5bd20cbb [Update] Authors. Allanis 2013-10-14 02:03:45 +0100
  • 8198a2db77 [Add] Documentation for lfile.c Allanis 2013-10-12 18:33:55 +0100
  • be6dcf3beb [Change] Merchant faction is now under the "Space Traders Guild" Allanis 2013-10-12 17:05:26 +0100
  • 673b83ea6a [Add] More doxygen along with some slight code cleaup. Allanis 2013-10-11 23:02:39 +0100
  • 833283add0 [Add] Documentation for random number generations. Allanis 2013-10-10 20:34:58 +0100
  • 8feb19e20c [Add] Pilots sort of start as landed. Allanis 2013-10-09 22:16:28 +0100
  • c2d4f39a72 [Add] Ships now have human readable class strings instead of numbers. Allanis 2013-10-08 19:34:48 +0100
  • b748f0f18e [Change] Seperated dialogues from toolkit. Allanis 2013-10-05 18:38:40 +0100
  • 8e4b78621e [Change] Makefile is a little cleaner. Allanis 2013-10-04 17:33:01 +0100
  • 898b44b29d [Fix] Should compile in non-debug mode again. Allanis 2013-10-04 17:30:21 +0100
  • 0231017e57 [Fix] Some long time snprintf mistakes. Allanis 2013-10-04 17:03:48 +0100
  • 652d9352ad [Add] Qtcreator project support for the IDE users of the world. Allanis 2013-10-04 16:34:34 +0100
  • ae7af81e75 [Add] Beam sounds and new beam type. Allanis 2013-10-04 14:21:50 +0100
  • 69b05ae150 [Change] No point playing sound for entering hyperspace range when already jumping. Allanis 2013-10-04 01:36:52 +0100
  • 89fd3509e9 [Add] OHHHHHH YEAAAAHHHHH!!! You can sell your ships now ladies! Allanis 2013-10-04 01:34:05 +0100
  • e2b8e738f5 [Add] Sanity check to spfx_add() Allanis 2013-10-04 01:08:53 +0100
  • 4cac5ba5b2 [Add] Beam weapons require spfx and proper spfx usage. Allanis 2013-10-04 01:07:12 +0100
  • 1177685e62 [Fix] Beam stops moving if enemy got destroyed. Allanis 2013-10-04 00:02:33 +0100
  • 4340b8042c [Change] Tweaked beam aggro chance somewhat. Allanis 2013-10-03 01:17:11 +0100
  • 0ae6b8cecd [Fix] Killed startup warning about missing 'turn' element on non-turret beams. Allanis 2013-10-03 01:15:08 +0100
  • 566e96505f [Add] Display sound driver on init plox. Allanis 2013-10-03 01:11:08 +0100
  • 2cade50bc9 [Fix] Possible race condition and improved sound_exit correctness. Allanis 2013-10-03 01:08:38 +0100
  • 62f7986459 [Change] Make the start of beam not be so abrupt. Allanis 2013-10-03 01:01:39 +0100
  • 5bf8a0b689 [Add] Sound should be fully positional now. Allanis 2013-10-02 01:17:01 +0100
  • cc34292293 [Add] Actively ask for doublebuffering. Allanis 2013-10-01 22:26:51 +0100
  • ebdfaad9a7 [Add] Improved sound system considerably, not used properly yet. Allanis 2013-10-01 22:12:39 +0100
  • 6e1d312daf fixed a typo! WaterRatj 2013-10-01 20:56:17 +0200
  • 810e4afb28 [Fix] Just a few lame typos. Allanis 2013-10-01 00:13:03 +0100
  • 6dd9de9835 [Fix] Some obscure bugs like not being able to shoot secondary weapons right away. Allanis 2013-09-30 22:43:33 +0100
  • 090bcb96c8 [Add] You can now cancel beams as secondary weapon instead of having to hold shift. Allanis 2013-09-30 22:34:46 +0100
  • 4d8b462359 [Add] First round to bring more control to beam weapons. Allanis 2013-09-30 22:29:53 +0100
  • 70d4987a00 [Add] starting to add sound for beam weapons. Sound system could do with an overhaul tbh. Allanis 2013-09-29 21:25:59 +0100
  • 1a03c08672 [Add] Documented joystick.c Allanis 2013-09-29 01:29:43 +0100
  • 8516b33391 [Add] Beam weapons now render properly. Allanis 2013-09-25 20:45:14 +0100
  • f2144b1053 [Change] Fewer explosions with beam weapons. Allanis 2013-09-24 23:31:44 +0100
  • 55bb07c560 [Add] More improvements for beam turrets, they also use energy properly now. [Add] New outfit: Ragnorak beam. Allanis 2013-09-24 22:22:41 +0100
  • 5832239b74 [Change] Render spfx in reverse order. Allanis 2013-09-24 21:35:24 +0100
  • 71ab2d863f [Add] Added outfit states and beam hit function. Also added compile option for clang. Allanis 2013-09-23 22:59:01 +0100
  • 06ea30d96e [Add] Beam weapons now use delay and duration. Allanis 2013-09-23 21:04:56 +0100
  • 7030d97402 [Change] Some cleaning up and more documentation of outfit.* Allanis 2013-09-23 20:58:55 +0100
  • f0336e14af [Change] Improved some of the shooting handling. Allanis 2013-09-23 20:28:12 +0100
  • 81fd657540 [Add] Documented board.c Allanis 2013-09-22 16:24:33 +0100
  • 4674fe7248 [Add] Documented faction.c Allanis 2013-09-22 16:07:44 +0100
  • 2e444ff54b [Change] Split beam/bolt loading logic. Allanis 2013-09-21 21:30:51 +0100
  • 5557963d1f [Change] Made outfit.h sexier. Allanis 2013-09-21 21:09:48 +0100
  • 1ad17e0dae [Fix]? F*ck collisions!! I'll fix it tomorrow. kbai. Allanis 2013-09-20 23:36:28 +0100
  • b8a4d4fe37 [Fix] LineSprite is almost working flawlessly. Allanis 2013-09-20 23:11:38 +0100
  • 8bf7a67af7 [Add] Some more beam support stuff. Allanis 2013-09-19 22:35:06 +0100
  • c969041367 [Add] Making room for some beam weapons. Allanis 2013-09-19 22:15:18 +0100
  • c8ef8c62fc [Change] Updated TODO Allanis 2013-09-18 00:14:11 +0100
  • f87779e5ab [Change] Made gawain smaller. Allanis 2013-09-16 23:34:34 +0100
  • 9f8b1be682 [Add] Some untested collision detection routines. Allanis 2013-09-15 22:34:11 +0100
  • b31fda7ce8 [Add] Input dialogues can now be cancelled and return NULL. Allanis 2013-09-15 21:39:51 +0100
  • 7f10a1e69e [Add] Documented pack.* Allanis 2013-09-14 22:56:57 +0100
  • 2cb22a8b7a [Change] Some code quality improvements. Allanis 2013-09-14 01:02:01 +0100
  • e9985fc8ca [Change] Improved accuracy of collision on explosions. Allanis 2013-09-12 16:10:36 +0100
  • b88bba7bdb [Fix] Bug when exiting with rumble effect not cleared. Allanis 2013-09-12 15:36:01 +0100
  • 687ed47839 [Fix] Segfault if not checking for player when displaying small_menu. Allanis 2013-09-12 15:34:10 +0100
  • 584f56e2a0 [Change] Check for GL_ARB_fragment_program instead of GL_ARB_fragment_shader. Allanis 2013-09-12 15:32:06 +0100
  • 7b77faa53e [Fix] Fixed double free if an invalid faction was loaded. Allanis 2013-09-11 23:40:59 +0100
  • 98eac283ef [Add] New fleet for pacifier and ship data added/loaded. Allanis 2013-09-11 22:31:46 +0100
  • 6b53bb157f [Add] New empire texture for ship: Pacifier. Allanis 2013-09-10 23:24:40 +0100
  • ef10443cda [Add] Documented space.h Allanis 2013-09-10 02:24:14 +0100
  • b44fb505cd [Add] Documented Pilot.h Allanis 2013-09-09 01:31:14 +0100
  • e1a43e2248 [Add] Documented ai.h. Allanis 2013-09-07 19:07:01 +0100
  • d1df9aeaae [Add] Pilot death explosion sounds. [Add] More documentation. Allanis 2013-09-06 19:45:24 +0100
  • aa58ab2ef1 Merge branch 'testing' Allanis 2013-09-06 16:45:36 +0100
  • 2533439f1b [Add] Audio noise when player enters jump-safe zone. Allanis 2013-09-06 16:45:01 +0100
  • a8fe667a34 Merge branch 'testing' Allanis 2013-09-06 16:38:09 +0100
  • fc3276464a [Add] Targetting sounds implemented. [Add] More doxygen. Allanis 2013-09-06 16:37:38 +0100
  • c7ce52127a Merge branch 'testing' Allanis 2013-09-05 13:32:51 +0100
  • eae283417f [Add] Partially documented pilot.c Allanis 2013-09-05 13:32:30 +0100
  • 1c09245b6c Merge branch 'testing' Allanis 2013-09-04 15:19:56 +0100
  • 9178376c28 [Change] Split engine sounds and GUI sounds for player. [Fix] Some issues in sound.c [Add] More documentation. Allanis 2013-09-04 15:19:04 +0100
  • 9faea8acaa [Add] music.c is documented. Allanis 2013-09-03 19:50:58 +0100
  • ffdb20f50b [Add] Fully doxygenized sound.c Allanis 2013-09-03 15:16:32 +0100
  • d3173f2949 [Add] player.c is now partially documented. Allanis 2013-09-02 17:08:51 +0100
  • 28f6e07768 [Add] New ship Empire Admonisher. Allanis 2013-09-01 12:52:45 +0100
  • de775cb7f8 [Add] "make bin" option to only make binary. Allanis 2013-08-31 14:24:22 +0100
  • ca4c910ec8 [Add] Preliminary doxygen support. Allanis 2013-08-31 14:19:36 +0100
  • de91ebd91f [Fix] Bug concerning not being able to shoot seeker weapons. Allanis 2013-08-30 17:54:02 +0100
  • 31146a0874 [Change] Renamed "Missile" to "Seeker Missile". Allanis 2013-08-30 17:04:51 +0100
  • df54e0e4f3 [Fix] There, resource editor should no longer kill techs if a special is not set. Allanis 2013-08-30 16:56:45 +0100
  • e20b45a383 [Fix] Resource editor somehow destroyed all the planet techs. Allanis 2013-08-30 16:47:12 +0100
  • e4b72c0302 [Fix] Planets with 0 tech won't segfault anymore. :/ Allanis 2013-08-30 16:31:59 +0100
  • b387cf0da7 [Add] faction_modPlayerRaw and the misn bindings for it. Allanis 2013-08-29 15:30:55 +0100
  • 01b3f2f77b [Change] AI now use more weapon types and uses them more wisely. [Add] Draktharr gets mace rockets. Allanis 2013-08-28 15:08:22 +0100