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								 Allanis | fef6cefe05 | [Fix] A few minor fixes. | 2013-12-10 03:56:18 +00:00 |  | 
			
				
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								 Allanis | 6c4007f5cb | [Change] Increased landing threshold. | 2013-12-06 20:31:20 +00:00 |  | 
			
				
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								 Allanis | 92923111e1 | [Add] Fleets and ai for Detour Liberation Front, along with a few generic ai changes. | 2013-12-06 20:25:59 +00:00 |  | 
			
				
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								 Allanis | 6d8b591a48 | [Change] "runaway" takes priority over attacking. | 2013-12-05 02:18:44 +00:00 |  | 
			
				
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								 Allanis | 1c0fb97b7f | [Change] Made ai noidle aggressive. | 2013-11-30 22:10:59 +00:00 |  | 
			
				
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								 Allanis | 66c0ef8d9f | [Add] noidle state. | 2013-11-28 02:46:45 +00:00 |  | 
			
				
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								 Allanis | 01243e12e3 | [Add] Lua logic for traders. | 2013-11-26 15:07:41 +00:00 |  | 
			
				
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								 Allanis | 47a8efa9ee | [Add] Pilot:alive() and Pilot:broadcast() to Lua API. | 2013-11-19 21:51:04 +00:00 |  | 
			
				
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								 Allanis | 7bbad458e0 | [Add] Simple ai for mission pilots that need to escort the player. | 2013-11-19 21:33:15 +00:00 |  | 
			
				
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								 Allanis | 76bea0092c | [Add] Created an 'idle' task to run when idle for easy to change idle behaviours. | 2013-11-19 00:27:09 +00:00 |  | 
			
				
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								 Allanis | 5a87b2da77 | [Change] MAJOR AI rehaul, split all the lua stuff into generic templates. [Add] Bomber attack routines.
[Fix] Bug with AI forgetting about you if another enemy attacks. | 2013-11-10 05:03:59 +00:00 |  | 
			
				
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								 Allanis | db18dd0516 | [Change] Unified attack thinking in ai scripts. | 2013-11-10 01:41:50 +00:00 |  | 
			
				
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								 Allanis | c7d85fe6e2 | [Change] Improved collective ai. | 2013-11-10 00:09:05 +00:00 |  | 
			
				
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								 Allanis | 56d10e603b | [Add] attack_closestenemy to basic.lua. Pushed the land function into basic.lua. | 2013-11-09 23:57:03 +00:00 |  | 
			
				
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								 Allanis | 4190314d24 | [Add] Empire ai now properly jumps. | 2013-10-16 23:30:51 +01:00 |  | 
			
				
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								 Allanis | 01b3f2f77b | [Change] AI now use more weapon types and uses them more wisely. [Add] Draktharr gets mace rockets. | 2013-08-28 15:08:22 +01:00 |  | 
			
				
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								 Allanis | 9c8ab865ab | [Add] Draktharr skins. [Fix] taunt() bug in ai. | 2013-08-24 17:53:15 +01:00 |  | 
			
				
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								 Allanis | 028f77f78a | [Fix] Stopped AI merchants from popping tasks like crazy! | 2013-08-18 14:45:15 +01:00 |  | 
			
				
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								 Allanis | 972189e567 | [Change] Updated TODO | 2013-08-15 13:20:32 +01:00 |  | 
			
				
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								 Allanis | 719bb753a2 | [Change] Improved enemy and turret ai, they hit a lot now! -- also improved the global attack() ai. | 2013-08-14 16:48:32 +01:00 |  | 
			
				
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								 Allanis | 76d7e811b5 | [Change] Increased merchant and pirate credits. | 2013-08-14 10:53:20 +01:00 |  | 
			
				
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								 Allanis | 153b519d6b | [Change] Compare enemy against nil. | 2013-08-12 09:20:45 +01:00 |  | 
			
				
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								 Allanis | e10841653d | [Fix] Improved sanity on some AI functions. | 2013-08-10 16:11:54 +01:00 |  | 
			
				
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								 Allanis | 869a6d7dbe | [Change] Pilots now try to aim somewhat with missiles. | 2013-08-10 12:58:59 +01:00 |  | 
			
				
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								 Allanis | afa05f0ff8 | [Change] Moved hyperspace() to scripts/ai/include/basic.lua | 2013-08-10 12:18:05 +01:00 |  | 
			
				
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								 Allanis | b8bafb4700 | [Add] More planet functions for ai: ai.getrndplanet() and ai.getlandplanet(). | 2013-07-10 19:30:58 +01:00 |  | 
			
				
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								 Allanis | 23097370db | [Fix] Bug with lua files not including include/basic.lua properly. | 2013-07-08 21:49:47 +01:00 |  | 
			
				
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								 Allanis | 9dfd83abef | [Add] New hard to kill ai who's primary objective is to survive. | 2013-07-08 20:48:13 +01:00 |  | 
			
				
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								 Allanis | ef5a8e5a5f | [Fix] Few lua script fixes. | 2013-07-06 21:42:29 +01:00 |  | 
			
				
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								 Allanis | 19cbc18ff3 | [Add] Check for weapon range when running away with turrets. | 2013-07-06 20:01:49 +01:00 |  | 
			
				
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								 Allanis | 71fdcffd07 | [Add] Ai now calculates optimal distance when shooting. | 2013-07-06 16:28:00 +01:00 |  | 
			
				
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								 Allanis | 7a03a6f377 | [Add] Now all ai include "ai/include/basic.lua" to share attack and runaway functions. | 2013-07-01 17:17:14 +01:00 |  | 
			
				
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								 Allanis | 3c4383b325 | [Change] Cleaned up the ai lua wrappers a bit, needs plenty more work. | 2013-06-10 00:42:08 +01:00 |  | 
			
				
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								 Allanis | b860e38959 | [Add] You can lose faction now, fixed ai to set you as hostile. | 2013-05-23 14:31:41 +01:00 |  | 
			
				
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								 Allanis | b377e18d62 | [Fix] Typo's. | 2013-05-02 20:01:05 +01:00 |  | 
			
				
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								 Allanis | 6665424d97 | [Add] Couple more commodities. | 2013-04-28 09:23:16 +01:00 |  | 
			
				
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								 Allanis | 926b65d3aa | [Change] Move AI API to docs. | 2013-04-20 15:31:36 +01:00 |  | 
			
				
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								 Allanis | 5b29539c17 | [Change] Make accel speed dependent, not thrust. | 2013-04-20 15:30:33 +01:00 |  | 
			
				
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								 Allanis | 339662e3c5 | [Change] Tab to spaces in xml/lua. | 2013-03-21 00:46:40 +00:00 |  | 
			
				
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								 Allanis | 5c15cf5265 | [Change] Updated ai API documentation. | 2013-03-20 19:38:41 +00:00 |  | 
			
				
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								 Allanis | 53d5eb6172 | [Add] Militia kinda scans now. | 2013-03-20 19:21:46 +00:00 |  | 
			
				
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								 Allanis | 6fb9e3b468 | [Add] Incomplete outfit descriptions. [Add] Militia stick to last attacker. | 2013-03-19 23:06:48 +00:00 |  | 
			
				
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								 Allanis | 69b8e2bcd6 | [Fix] Typo in lua'z. | 2013-03-17 20:28:49 +00:00 |  | 
			
				
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								 Allanis | a037112f72 | [Fix] Eheh. Typo affecting merchant ships going to hyperspace.. | 2013-03-17 19:55:40 +00:00 |  | 
			
				
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								 Allanis | b66c6f7ecf | [Add] Attempted to get modifications actually working. Everything is brokened. Don't even attempt to play.. | 2013-03-17 19:28:45 +00:00 |  | 
			
				
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								 Allanis | b9fce0adbf | [Add] Merchants now have cargo that you can steal upon boarding. | 2013-03-17 14:22:10 +00:00 |  | 
			
				
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								 Allanis | 5d2f604703 | [Add] ai.cargofree() to lua API. | 2013-03-17 13:49:25 +00:00 |  | 
			
				
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								 Allanis | 8a375a58e1 | [Change] Merchants will now run away from the last attacker. | 2013-03-16 23:05:28 +00:00 |  | 
			
				
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								 Allanis | 8b03dfe8f5 | [Fix] None random credits. | 2013-03-16 22:57:31 +00:00 |  | 
			
				
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								 Allanis | 82e074044e | [Fix] AI target loss. | 2013-03-16 22:56:25 +00:00 |  |