Commit Graph

51 Commits

Author SHA1 Message Date
Allanis
ae84dcf911 [Add] outfits and ships now have a price tag. 2013-02-27 15:12:59 +00:00
Allanis
1d89d4e7c6 [Fix] Huge fix of outfits, missiles now work, compiles in C99, no seg fault on exit. 2013-02-27 01:17:46 +00:00
Allanis
f603df48cc [Change] Define special effects per outfit. 2013-02-26 23:43:07 +00:00
Allanis
b55259321e [Add] Pushback effect for weapons. 2013-02-24 16:06:19 +00:00
Allanis
34a6be43df [Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
2013-02-24 15:40:34 +00:00
Allanis
dcc0fc247b [Add] Sound base support. 2013-02-22 05:34:24 +00:00
Allanis
afd612ef17 [Add] Basic audio framework and some sounds. Give me another 30 mins and it will work. :) 2013-02-22 01:59:19 +00:00
Allanis
ab4d06a707 [Add] OpenAL to makefile. Preparing for Audio enginey thing. 2013-02-21 23:42:47 +00:00
Allanis
47430b1fe9 [Change] I actually want to start on KonoSys, It is more developed for a test bed. 2013-02-20 22:11:02 +00:00
Allanis
6c99451987 [Fix] VLack noticed that my logic confused people with system location of the planets. He was right.. 2013-02-20 22:04:11 +00:00
Allanis
44c6ea6ed6 [Add] Rudementory Hyperspace travel. Still a work in progress. ;) 2013-02-20 19:34:30 +00:00
Allanis
a417d59492 [Fix] Temp fix of outfits, removed the test enemy's missiles and launchers so he can't be a douche.
[Change] Thrown a few more pirates in for the fun of it.
2013-02-19 23:36:33 +00:00
Allanis
4384adec98 [Add] Spaceport bar. (no missions or hirelings or alchol available yet). 2013-02-19 20:04:04 +00:00
Allanis
1307661363 [Add] We now have some unimplmented planet services. 2013-02-19 18:50:17 +00:00
Allanis
08f5dcc42c [Change] Targetting graphics are a litte more schamatic now. 2013-02-19 17:09:32 +00:00
Allanis
9a9ace4a42 [Add] Text word wrapping/block text. Allowing for lovely descriptons of planets. 2013-02-19 14:18:55 +00:00
Allanis
bf9d422150 [Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
2013-02-19 00:10:57 +00:00
Allanis
c0cc0a9346 [Add] Start of toolkit framework, we will manage windows etc here.
[Add] Pause/Resume
2013-02-16 20:01:00 +00:00
Allanis
5f3f1a9529 [Fix] Oops. Forgot to kill the end tag. 2013-02-15 22:52:51 +00:00
Allanis
eff43341b9 [Remove] Simplistic GUI stuff. Not needed any longer. 2013-02-15 22:48:27 +00:00
Allanis
36f1936667 [Add] Secondary weapons.
[Add] Preliminary seeker missile.
2013-02-15 07:31:59 +00:00
Allanis
dc9f089abe [Fix] *Now* it's fixed.. Forgot to correct lua and xml files. 2013-02-15 02:34:40 +00:00
Allanis
70c9585302 [Add] Rudimentary screenshots. 2013-02-14 19:29:26 +00:00
Allanis
7dbe3d2598 [Add] It is now possible to disable ships - No death yet.
[Add] Player start location. ship etc can now be defined in data file.
2013-02-14 17:55:31 +00:00
Allanis
23cb72bffd [Add] Utilising all GUI elements.
-- Minimal right now.
2013-02-14 16:07:19 +00:00
Allanis
9fae81c389 [Fix] AI's landing, it's still not as good as I wish however.
[Add] A few more xml macros and cleaned up a little code to use them.
2013-02-14 14:25:32 +00:00
Allanis
184d527abf [Add Gui's NAV and WEAPON monitors are now utilised. 2013-02-13 18:57:44 +00:00
Allanis
6ace8da900 [Add] New ship: Leapard! 2013-02-13 16:42:42 +00:00
Allanis
74ed3e094b [Add] New GUI.
[Fix] Circular radar.
2013-02-13 13:59:38 +00:00
Allanis
e1b23f928b [Change] GUI's are now saved in XML and thrown into data pack file.
-- This allows for multiple gui's.
  -- Each ship can also have it's own gui if it so chooses.
2013-02-12 19:34:47 +00:00
Allanis
a89395a54f [Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
2013-02-10 05:21:09 +00:00
Allanis
f6f1677614 [Add] keybinding 'r' to grab nearest enemy target -- Tamir's request. 2013-02-10 04:12:05 +00:00
Allanis
d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00
Allanis
eac16dacdd [Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
2013-02-09 16:11:53 +00:00
Allanis
58e7c9b3d7 [Add] Ai profile support. 2013-02-09 00:53:37 +00:00
Allanis
d46f509ee5 [Add] Faction system almost done.
[Add] Fleets almost complete, just need to randomize start location.
2013-02-08 16:04:24 +00:00
Allanis
943cbecf70 [Add] Fleets. Not actually making use of them yet though.
[Add] More error checking for XML files
2013-02-08 14:26:53 +00:00
Allanis
2e78211acd [Fix] Pack file was using logical operator instead of asignment. :/ 2013-02-07 22:48:31 +00:00
Allanis
09f6aea97e [Add] Targetting!!! 2013-02-06 22:21:00 +00:00
Allanis
ccdeb8d13b [Add] Add Lua calls to pew pew lazers. Now you can have a fake battle with the AI. :D 2013-02-05 19:26:59 +00:00
Allanis
998a1bf68b [Add] Rudimentary shooting. This needs some work.
[Add] Layers should be working properly.
2013-02-05 16:50:56 +00:00
Allanis
b13ecc66bb [Add] Outfit loading.. Not fully done yet. 2013-02-04 17:44:53 +00:00
Allanis
376eedc616 [Add] Star systems.
[Add] Planets.
2013-02-04 09:09:04 +00:00
Allanis
aa8a2187ba [Change] xml now loads from data pack.
[Add] Ship xml syntax checking.
2013-02-04 00:47:19 +00:00
Allanis
5b4d184ffc [Fix?] Changed rotation speed, everyone was bothering me about it, all they needed to do was change it in xml file.. 2013-02-03 18:47:13 +00:00
Allanis
b3c21a5c4e [Add] Lua function calls. 2013-02-03 14:00:19 +00:00
Allanis
57dc51fb91 [Add] Initial AI support with Lua 2013-02-03 00:37:42 +00:00
Allanis
223a6185fb [Add] Command line option.
[Add] Finished(tm) joypad support.
[Change] Input comes from player.
2013-02-01 02:32:29 +00:00
Allanis
e124672464 [Fix] Everything works now. :) 2013-02-01 00:03:30 +00:00
Allanis
20bf55f117 [Add] Leave me a lone a short while, still working with this. 2013-01-31 23:22:32 +00:00