Commit Graph

34 Commits

Author SHA1 Message Date
Allanis
9d966458d7 [Add] Mule ship, and applied turrets to them. 2013-02-28 21:22:06 +00:00
Allanis
9fc0c72e71 [Add] If you don't kill the merchant so soon, It will attempt to jump hyperspace when running away. 2013-02-24 15:53:36 +00:00
Allanis
34a6be43df [Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
2013-02-24 15:40:34 +00:00
Allanis
5841d23f54 [Change] Sanitized lua ai api a little. 2013-02-23 17:53:31 +00:00
Allanis
7e013e5b91 [Add] AI Lua API calls for secondary weapons. 2013-02-15 20:26:41 +00:00
Allanis
dc9f089abe [Fix] *Now* it's fixed.. Forgot to correct lua and xml files. 2013-02-15 02:34:40 +00:00
Allanis
ad006788c5 [Fix] Oops. Forgot to run that hack on header and text files.. 2013-02-15 02:22:35 +00:00
Allanis
29b8b5ba18 [Add] A few more AI calls.
[Add] Ai protection and some tweaks.
  -- eg. Once armor/shield is regenerated, enemy will come back for another round.
2013-02-10 18:32:02 +00:00
Allanis
ebd95e3ba4 [Change] Keep forgetting to update API documentation when I chance AI API. 2013-02-10 05:25:05 +00:00
Allanis
a89395a54f [Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
2013-02-10 05:21:09 +00:00
Allanis
2d428e83f1 [Fix] Grammar!!! 2013-02-09 22:26:09 +00:00
Allanis
de14fa58ea [Add] Updating the AI API file. 2013-02-09 22:15:44 +00:00
Allanis
d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00
Allanis
9d57f0ddfc [Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
2013-02-09 18:58:50 +00:00
Allanis
eac16dacdd [Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
2013-02-09 16:11:53 +00:00
Allanis
7c435e526a [Add] Added additional Lua functon calls to API. 2013-02-09 01:02:02 +00:00
Allanis
58e7c9b3d7 [Add] Ai profile support. 2013-02-09 00:53:37 +00:00
Allanis
dbfef7b7f0 [Add] Documentation for new Lua calls. 2013-02-08 20:29:34 +00:00
Allanis
08f9cb3781 [Add] Ai now responds on being attacked. 2013-02-08 20:26:39 +00:00
Allanis
acf4150079 [Add] Per pixel collision.
[Fix] Fleets now start at random location.
    -- Still needs improvement.
2013-02-08 18:29:07 +00:00
Allanis
91f29c9511 [Add] AI API functions, faction checks 2013-02-08 16:38:44 +00:00
Allanis
6dad718ef2 [Add] Random number generator to lua/ai. 2013-02-08 14:34:09 +00:00
Allanis
a392c2c67b [Add] Faction support. 2013-02-07 23:59:17 +00:00
Allanis
5386ad0f82 [Fix] I don't quite understand this. Lua error on intel with ';' at end statements. 2013-02-07 21:44:45 +00:00
Allanis
d2c548218d [Add] Message system.
[Fix] Spinning lazer thingy.
2013-02-07 20:54:34 +00:00
Allanis
ccdeb8d13b [Add] Add Lua calls to pew pew lazers. Now you can have a fake battle with the AI. :D 2013-02-05 19:26:59 +00:00
Allanis
b13ecc66bb [Add] Outfit loading.. Not fully done yet. 2013-02-04 17:44:53 +00:00
Allanis
c10b1f24fb [Add] A few more AI(Lua) calls.
[Add] A little more documentation for Lua.
2013-02-04 14:10:59 +00:00
Allanis
d57941331a [Add] Data files can be defined at runtime! 2013-02-04 13:26:23 +00:00
Allanis
6a2f07b5b7 [Change] Optimized ai API some.
[Fix] Few mem leaks.
2013-02-04 11:00:32 +00:00
Allanis
f90a2a273c [Change] Load fonts from project directory, throw it in data pack. 2013-02-04 09:32:03 +00:00
Allanis
86feaa0336 [Add] Lua wrapper calls. 2013-02-03 14:44:03 +00:00
Allanis
2619277baf [Change] Playing with Lua script a little. 2013-02-03 14:10:13 +00:00
Allanis
b3c21a5c4e [Add] Lua function calls. 2013-02-03 14:00:19 +00:00