Allanis
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9d966458d7
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[Add] Mule ship, and applied turrets to them.
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2013-02-28 21:22:06 +00:00 |
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Allanis
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9fc0c72e71
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[Add] If you don't kill the merchant so soon, It will attempt to jump hyperspace when running away.
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2013-02-24 15:53:36 +00:00 |
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Allanis
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34a6be43df
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[Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
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2013-02-24 15:40:34 +00:00 |
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Allanis
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5841d23f54
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[Change] Sanitized lua ai api a little.
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2013-02-23 17:53:31 +00:00 |
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Allanis
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7e013e5b91
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[Add] AI Lua API calls for secondary weapons.
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2013-02-15 20:26:41 +00:00 |
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Allanis
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dc9f089abe
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[Fix] *Now* it's fixed.. Forgot to correct lua and xml files.
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2013-02-15 02:34:40 +00:00 |
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Allanis
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ad006788c5
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[Fix] Oops. Forgot to run that hack on header and text files..
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2013-02-15 02:22:35 +00:00 |
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Allanis
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29b8b5ba18
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[Add] A few more AI calls.
[Add] Ai protection and some tweaks.
-- eg. Once armor/shield is regenerated, enemy will come back for another round.
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2013-02-10 18:32:02 +00:00 |
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Allanis
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ebd95e3ba4
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[Change] Keep forgetting to update API documentation when I chance AI API.
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2013-02-10 05:25:05 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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2d428e83f1
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[Fix] Grammar!!!
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2013-02-09 22:26:09 +00:00 |
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Allanis
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de14fa58ea
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[Add] Updating the AI API file.
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2013-02-09 22:15:44 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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9d57f0ddfc
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[Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
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2013-02-09 18:58:50 +00:00 |
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Allanis
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eac16dacdd
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[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
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7c435e526a
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[Add] Added additional Lua functon calls to API.
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2013-02-09 01:02:02 +00:00 |
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Allanis
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58e7c9b3d7
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[Add] Ai profile support.
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2013-02-09 00:53:37 +00:00 |
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Allanis
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dbfef7b7f0
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[Add] Documentation for new Lua calls.
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2013-02-08 20:29:34 +00:00 |
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Allanis
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08f9cb3781
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[Add] Ai now responds on being attacked.
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2013-02-08 20:26:39 +00:00 |
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Allanis
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acf4150079
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[Add] Per pixel collision.
[Fix] Fleets now start at random location.
-- Still needs improvement.
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2013-02-08 18:29:07 +00:00 |
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Allanis
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91f29c9511
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[Add] AI API functions, faction checks
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2013-02-08 16:38:44 +00:00 |
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Allanis
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6dad718ef2
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[Add] Random number generator to lua/ai.
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2013-02-08 14:34:09 +00:00 |
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Allanis
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a392c2c67b
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[Add] Faction support.
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2013-02-07 23:59:17 +00:00 |
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Allanis
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5386ad0f82
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[Fix] I don't quite understand this. Lua error on intel with ';' at end statements.
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2013-02-07 21:44:45 +00:00 |
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Allanis
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d2c548218d
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[Add] Message system.
[Fix] Spinning lazer thingy.
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2013-02-07 20:54:34 +00:00 |
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Allanis
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ccdeb8d13b
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[Add] Add Lua calls to pew pew lazers. Now you can have a fake battle with the AI. :D
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2013-02-05 19:26:59 +00:00 |
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Allanis
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b13ecc66bb
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[Add] Outfit loading.. Not fully done yet.
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2013-02-04 17:44:53 +00:00 |
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Allanis
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c10b1f24fb
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[Add] A few more AI(Lua) calls.
[Add] A little more documentation for Lua.
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2013-02-04 14:10:59 +00:00 |
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Allanis
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d57941331a
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[Add] Data files can be defined at runtime!
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2013-02-04 13:26:23 +00:00 |
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Allanis
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6a2f07b5b7
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[Change] Optimized ai API some.
[Fix] Few mem leaks.
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2013-02-04 11:00:32 +00:00 |
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Allanis
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f90a2a273c
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[Change] Load fonts from project directory, throw it in data pack.
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2013-02-04 09:32:03 +00:00 |
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Allanis
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86feaa0336
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[Add] Lua wrapper calls.
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2013-02-03 14:44:03 +00:00 |
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Allanis
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2619277baf
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[Change] Playing with Lua script a little.
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2013-02-03 14:10:13 +00:00 |
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Allanis
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b3c21a5c4e
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[Add] Lua function calls.
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2013-02-03 14:00:19 +00:00 |
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