Allanis
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da83f105e0
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[Add] Jammers are now implemented fully.
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2013-08-08 16:31:08 +01:00 |
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Allanis
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790bd9b472
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[Change] Tweaked faction hits from combat a bit.
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2013-08-07 14:30:03 +01:00 |
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Allanis
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48353d7c79
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[Fix] Missiles are working quite nicely now.
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2013-08-07 14:20:02 +01:00 |
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Allanis
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6dbfe22d90
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[Change] Missiles now hack the physics subsystem, Needs fixing.
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2013-08-07 13:30:55 +01:00 |
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Allanis
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f7c10bf329
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[Add] Pilots now keep track of how many weapons are locked onto them.
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2013-07-09 18:53:55 +01:00 |
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Allanis
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1f8e6a22fe
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[Change] Merged together some semi-redundant code in weapon_create.
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2013-07-09 17:17:53 +01:00 |
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Allanis
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30b6dfed77
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[Add] Weapons save their faction and take that into account.
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2013-07-06 16:35:42 +01:00 |
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Allanis
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00fbe34b62
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[Fix] Bug with unlimited range turret bolts.
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2013-07-06 15:34:33 +01:00 |
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Allanis
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bbc46d0eef
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[Fix] Segfault when player dies.
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2013-07-06 15:29:01 +01:00 |
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Allanis
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90707480d9
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[Change] Swithced weapon timer methods to something a little more sane.
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2013-07-05 15:33:07 +01:00 |
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Allanis
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19e3e818a4
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[Change] Renamed pilots and mpilots to pilot_nstack and pilot_mstack.
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2013-07-04 13:33:38 +01:00 |
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Steven Arnow
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a2bb0df939
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All C++-comments in src/ should now be C89 comments
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2013-06-22 22:10:25 +02:00 |
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Allanis
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16baff189e
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[Change] Added a few nazi flags, and fixed code up a little.
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2013-06-11 22:50:04 +01:00 |
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Allanis
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7f74fbfff4
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[Fix] Some sound cleanup and fixed potential bugs.
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2013-06-04 19:43:39 +01:00 |
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Allanis
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65e25f6ce0
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[Change] Moved from damage_armour and co, to just damage and damagetype.
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2013-06-04 12:06:39 +01:00 |
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Allanis
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484b482c4b
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[Fix] Issue with pilot being marked as hostile when not hostile. :/
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2013-05-23 21:36:51 +01:00 |
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Allanis
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71b68003f9
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[Change] Missions increase/lower faction standing. Fixed bug with factions.
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2013-05-23 16:17:53 +01:00 |
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Allanis
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b860e38959
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[Add] You can lose faction now, fixed ai to set you as hostile.
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2013-05-23 14:31:41 +01:00 |
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Allanis
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878172d32a
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[Add] Parametize chunks to realloc. Grow pilot and weapon stack.
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2013-05-22 23:57:04 +01:00 |
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Allanis
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e139172fed
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[Change] Reverted PID changes and changed headhunter missile to "smart"
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2013-03-26 16:48:42 +00:00 |
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Allanis
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7ec186bee9
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[Add] Trying to work with a PID system for smart missiles.
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2013-03-23 21:19:11 +00:00 |
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Allanis
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6a7c051851
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[Fix] Moving from tab to space messed all the indents up. I thing that got them all now.
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2013-03-21 19:34:35 +00:00 |
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Allanis
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4ea444b9ae
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[Change] All tabs back to spaces.
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2013-03-21 00:27:05 +00:00 |
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Allanis
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0d6ac1e5b1
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[Add] Afterburners are in! After buying the outfit, double tap 'w'.
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2013-03-19 22:34:20 +00:00 |
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Allanis
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1d6b0268b5
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[Change] Cleaned up codebase to not exceed 80 characters.
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2013-03-10 14:18:07 +00:00 |
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Allanis
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51d2abe73e
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[Add] New drone, new outfit. Also changed wpn to blt, as we will have multiple forms of weaponry.
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2013-03-09 20:46:24 +00:00 |
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Allanis
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8881dc5265
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[Add] Keybord events work with lists. I think I optimized pilots to use temp sprite values here too. Forgot to diff.
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2013-03-06 20:17:14 +00:00 |
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Allanis
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8f6b02cfc1
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[Add] Turrets!!
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2013-02-28 17:38:44 +00:00 |
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Allanis
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1b77a4276b
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[Add] Smart seeker missiles. Not aquirable yet :P.
[Fix] Potential fix of a floating point exceoption.
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2013-02-28 01:23:52 +00:00 |
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Allanis
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d77fc45e7f
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[Fix] Missiles don't go crazy when enemy has been killed.
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2013-02-27 22:58:23 +00:00 |
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Allanis
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495a9ccb74
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[Add] Enemy pilots die with a big ass explosion. :D
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2013-02-27 22:16:09 +00:00 |
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Allanis
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e87f160e23
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[Add] Hopefully this will prevent dt intervels being too big.
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2013-02-27 04:43:16 +00:00 |
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Allanis
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1d89d4e7c6
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[Fix] Huge fix of outfits, missiles now work, compiles in C99, no seg fault on exit.
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2013-02-27 01:17:46 +00:00 |
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Allanis
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f603df48cc
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[Change] Define special effects per outfit.
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2013-02-26 23:43:07 +00:00 |
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Allanis
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80d78756ad
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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Allanis
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d2e952fb88
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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Allanis
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439fce48c8
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[Add] Combat rating based on mass of pilots killed. -- [Add] Player name.
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2013-02-24 18:18:52 +00:00 |
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Allanis
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b55259321e
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[Add] Pushback effect for weapons.
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2013-02-24 16:06:19 +00:00 |
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Tamir Atias
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166dcc95f7
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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Allanis
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fccd9dcc22
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[Fix] Mkay. Sound seems to be working without any problems now.
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2013-02-22 22:07:42 +00:00 |
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Allanis
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dcc0fc247b
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[Add] Sound base support.
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2013-02-22 05:34:24 +00:00 |
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Allanis
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529ca21644
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[Add] Audio engine is now working, it It's fully tuned enough yet however.
[Change] Refactored ship.c to comply with xml.* standards.
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2013-02-22 04:06:47 +00:00 |
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Allanis
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bf9d422150
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[Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
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2013-02-19 00:10:57 +00:00 |
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Allanis
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268b5dcaa0
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[Fix]? Attempted to fix seg fault on AI trying to switch to secondary weapons when there is none available.
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2013-02-17 23:30:40 +00:00 |
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Allanis
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c0cc0a9346
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[Add] Start of toolkit framework, we will manage windows etc here.
[Add] Pause/Resume
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2013-02-16 20:01:00 +00:00 |
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Allanis
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e3c2ca72ac
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[Add] Planet targeting/landing framework.
[Change] Seperated update/render as it should be.
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2013-02-15 18:15:06 +00:00 |
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Allanis
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36f1936667
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[Add] Secondary weapons.
[Add] Preliminary seeker missile.
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2013-02-15 07:31:59 +00:00 |
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Allanis
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2b3852c25b
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[Fix] Guess who found out the correct spelling of armour!
-- find . -iname \*.c -exec sed -i -e "s/armor/armour/g" {} \;
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2013-02-15 02:18:09 +00:00 |
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Allanis
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053d7b75b6
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[Change] Target color changes based on target.
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2013-02-13 14:30:17 +00:00 |
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Allanis
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74ed3e094b
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[Add] New GUI.
[Fix] Circular radar.
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2013-02-13 13:59:38 +00:00 |
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