Commit Graph

64 Commits

Author SHA1 Message Date
Allanis
da83f105e0 [Add] Jammers are now implemented fully. 2013-08-08 16:31:08 +01:00
Allanis
790bd9b472 [Change] Tweaked faction hits from combat a bit. 2013-08-07 14:30:03 +01:00
Allanis
48353d7c79 [Fix] Missiles are working quite nicely now. 2013-08-07 14:20:02 +01:00
Allanis
6dbfe22d90 [Change] Missiles now hack the physics subsystem, Needs fixing. 2013-08-07 13:30:55 +01:00
Allanis
f7c10bf329 [Add] Pilots now keep track of how many weapons are locked onto them. 2013-07-09 18:53:55 +01:00
Allanis
1f8e6a22fe [Change] Merged together some semi-redundant code in weapon_create. 2013-07-09 17:17:53 +01:00
Allanis
30b6dfed77 [Add] Weapons save their faction and take that into account. 2013-07-06 16:35:42 +01:00
Allanis
00fbe34b62 [Fix] Bug with unlimited range turret bolts. 2013-07-06 15:34:33 +01:00
Allanis
bbc46d0eef [Fix] Segfault when player dies. 2013-07-06 15:29:01 +01:00
Allanis
90707480d9 [Change] Swithced weapon timer methods to something a little more sane. 2013-07-05 15:33:07 +01:00
Allanis
19e3e818a4 [Change] Renamed pilots and mpilots to pilot_nstack and pilot_mstack. 2013-07-04 13:33:38 +01:00
Steven Arnow
a2bb0df939 All C++-comments in src/ should now be C89 comments 2013-06-22 22:10:25 +02:00
Allanis
16baff189e [Change] Added a few nazi flags, and fixed code up a little. 2013-06-11 22:50:04 +01:00
Allanis
7f74fbfff4 [Fix] Some sound cleanup and fixed potential bugs. 2013-06-04 19:43:39 +01:00
Allanis
65e25f6ce0 [Change] Moved from damage_armour and co, to just damage and damagetype. 2013-06-04 12:06:39 +01:00
Allanis
484b482c4b [Fix] Issue with pilot being marked as hostile when not hostile. :/ 2013-05-23 21:36:51 +01:00
Allanis
71b68003f9 [Change] Missions increase/lower faction standing. Fixed bug with factions. 2013-05-23 16:17:53 +01:00
Allanis
b860e38959 [Add] You can lose faction now, fixed ai to set you as hostile. 2013-05-23 14:31:41 +01:00
Allanis
878172d32a [Add] Parametize chunks to realloc. Grow pilot and weapon stack. 2013-05-22 23:57:04 +01:00
Allanis
e139172fed [Change] Reverted PID changes and changed headhunter missile to "smart" 2013-03-26 16:48:42 +00:00
Allanis
7ec186bee9 [Add] Trying to work with a PID system for smart missiles. 2013-03-23 21:19:11 +00:00
Allanis
6a7c051851 [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
Allanis
4ea444b9ae [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
Allanis
0d6ac1e5b1 [Add] Afterburners are in! After buying the outfit, double tap 'w'. 2013-03-19 22:34:20 +00:00
Allanis
1d6b0268b5 [Change] Cleaned up codebase to not exceed 80 characters. 2013-03-10 14:18:07 +00:00
Allanis
51d2abe73e [Add] New drone, new outfit. Also changed wpn to blt, as we will have multiple forms of weaponry. 2013-03-09 20:46:24 +00:00
Allanis
8881dc5265 [Add] Keybord events work with lists. I think I optimized pilots to use temp sprite values here too. Forgot to diff. 2013-03-06 20:17:14 +00:00
Allanis
8f6b02cfc1 [Add] Turrets!! 2013-02-28 17:38:44 +00:00
Allanis
1b77a4276b [Add] Smart seeker missiles. Not aquirable yet :P.
[Fix] Potential fix of a floating point exceoption.
2013-02-28 01:23:52 +00:00
Allanis
d77fc45e7f [Fix] Missiles don't go crazy when enemy has been killed. 2013-02-27 22:58:23 +00:00
Allanis
495a9ccb74 [Add] Enemy pilots die with a big ass explosion. :D 2013-02-27 22:16:09 +00:00
Allanis
e87f160e23 [Add] Hopefully this will prevent dt intervels being too big. 2013-02-27 04:43:16 +00:00
Allanis
1d89d4e7c6 [Fix] Huge fix of outfits, missiles now work, compiles in C99, no seg fault on exit. 2013-02-27 01:17:46 +00:00
Allanis
f603df48cc [Change] Define special effects per outfit. 2013-02-26 23:43:07 +00:00
Allanis
80d78756ad [Add] Primitive special effect system with explosions!! 2013-02-26 23:18:40 +00:00
Allanis
d2e952fb88 [Change] Just some C correctiveness. 2013-02-26 15:47:56 +00:00
Allanis
439fce48c8 [Add] Combat rating based on mass of pilots killed. -- [Add] Player name. 2013-02-24 18:18:52 +00:00
Allanis
b55259321e [Add] Pushback effect for weapons. 2013-02-24 16:06:19 +00:00
Tamir Atias
166dcc95f7 [Change] Renamed main.* to lephisto.*. 2013-02-23 22:38:03 +02:00
Allanis
fccd9dcc22 [Fix] Mkay. Sound seems to be working without any problems now. 2013-02-22 22:07:42 +00:00
Allanis
dcc0fc247b [Add] Sound base support. 2013-02-22 05:34:24 +00:00
Allanis
529ca21644 [Add] Audio engine is now working, it It's fully tuned enough yet however.
[Change] Refactored ship.c to comply with xml.* standards.
2013-02-22 04:06:47 +00:00
Allanis
bf9d422150 [Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
2013-02-19 00:10:57 +00:00
Allanis
268b5dcaa0 [Fix]? Attempted to fix seg fault on AI trying to switch to secondary weapons when there is none available. 2013-02-17 23:30:40 +00:00
Allanis
c0cc0a9346 [Add] Start of toolkit framework, we will manage windows etc here.
[Add] Pause/Resume
2013-02-16 20:01:00 +00:00
Allanis
e3c2ca72ac [Add] Planet targeting/landing framework.
[Change] Seperated update/render as it should be.
2013-02-15 18:15:06 +00:00
Allanis
36f1936667 [Add] Secondary weapons.
[Add] Preliminary seeker missile.
2013-02-15 07:31:59 +00:00
Allanis
2b3852c25b [Fix] Guess who found out the correct spelling of armour!
-- find . -iname \*.c -exec sed -i -e "s/armor/armour/g" {} \;
2013-02-15 02:18:09 +00:00
Allanis
053d7b75b6 [Change] Target color changes based on target. 2013-02-13 14:30:17 +00:00
Allanis
74ed3e094b [Add] New GUI.
[Fix] Circular radar.
2013-02-13 13:59:38 +00:00