Commit Graph

91 Commits

Author SHA1 Message Date
Allanis
c8fe8e8eb8 [Fix?] Continue in switch case doesn't behave as I thought it did..... 2013-11-26 15:49:34 +00:00
Allanis
29f58fe1e4 [Fix?] FFS! Trying to delete a weapon that doesn't even exist! 2013-11-26 15:43:28 +00:00
Allanis
05b1d19e55 [Add] Added explosions, only being used on deaths right now. 2013-11-24 21:56:40 +00:00
Allanis
4b5f11ae28 [Add] Documented specail effects. 2013-11-01 19:27:18 +00:00
Allanis
e70bfacdcd [Add] Documented weapons. [Fix] Input dialogues. 2013-10-20 18:24:03 +01:00
Allanis
4cac5ba5b2 [Add] Beam weapons require spfx and proper spfx usage. 2013-10-04 01:07:12 +01:00
Allanis
1177685e62 [Fix] Beam stops moving if enemy got destroyed. 2013-10-04 00:02:33 +01:00
Allanis
4340b8042c [Change] Tweaked beam aggro chance somewhat. 2013-10-03 01:17:11 +01:00
Allanis
62f7986459 [Change] Make the start of beam not be so abrupt. 2013-10-03 01:01:39 +01:00
Allanis
5bf8a0b689 [Add] Sound should be fully positional now. 2013-10-02 01:17:01 +01:00
Allanis
4d8b462359 [Add] First round to bring more control to beam weapons. 2013-09-30 22:29:53 +01:00
Allanis
70d4987a00 [Add] starting to add sound for beam weapons. Sound system could do with an overhaul tbh. 2013-09-29 21:25:59 +01:00
Allanis
8516b33391 [Add] Beam weapons now render properly. 2013-09-25 20:45:14 +01:00
Allanis
f2144b1053 [Change] Fewer explosions with beam weapons. 2013-09-24 23:31:44 +01:00
Allanis
55bb07c560 [Add] More improvements for beam turrets, they also use energy properly now.
[Add] New outfit: Ragnorak beam.
2013-09-24 22:22:41 +01:00
Allanis
71ab2d863f [Add] Added outfit states and beam hit function. Also added compile option for clang. 2013-09-23 22:59:01 +01:00
Allanis
8bf7a67af7 [Add] Some more beam support stuff. 2013-09-19 22:35:06 +01:00
Allanis
c969041367 [Add] Making room for some beam weapons. 2013-09-19 22:15:18 +01:00
Allanis
2cb22a8b7a [Change] Some code quality improvements. 2013-09-14 01:02:01 +01:00
Allanis
e9985fc8ca [Change] Improved accuracy of collision on explosions. 2013-09-12 16:10:36 +01:00
Allanis
74c0297b02 [Add] New Outfit. Also implemented dumb missiles. 2013-08-27 20:14:52 +01:00
Allanis
9bb4b6e90e [Add] Primitive positional sound. 2013-08-23 20:45:49 +01:00
Allanis
897bc36111 [Change] Re-wrote entire sound system with SDL_mixer. 2013-08-23 20:18:04 +01:00
Allanis
a60c84465f [Change] Now using normal distibution for accuracy for weapons (clamped). 2013-08-16 13:45:42 +01:00
Allanis
719bb753a2 [Change] Improved enemy and turret ai, they hit a lot now!
-- also improved the global attack() ai.
2013-08-14 16:48:32 +01:00
Allanis
0277fcc750 [Fix] Turrets causing seg fault when there is no target. 2013-08-12 09:39:10 +01:00
Allanis
115fa94cb8 [Add] Missiles can resist jamming. 2013-08-08 18:31:06 +01:00
Allanis
da83f105e0 [Add] Jammers are now implemented fully. 2013-08-08 16:31:08 +01:00
Allanis
790bd9b472 [Change] Tweaked faction hits from combat a bit. 2013-08-07 14:30:03 +01:00
Allanis
48353d7c79 [Fix] Missiles are working quite nicely now. 2013-08-07 14:20:02 +01:00
Allanis
6dbfe22d90 [Change] Missiles now hack the physics subsystem, Needs fixing. 2013-08-07 13:30:55 +01:00
Allanis
f7c10bf329 [Add] Pilots now keep track of how many weapons are locked onto them. 2013-07-09 18:53:55 +01:00
Allanis
1f8e6a22fe [Change] Merged together some semi-redundant code in weapon_create. 2013-07-09 17:17:53 +01:00
Allanis
30b6dfed77 [Add] Weapons save their faction and take that into account. 2013-07-06 16:35:42 +01:00
Allanis
00fbe34b62 [Fix] Bug with unlimited range turret bolts. 2013-07-06 15:34:33 +01:00
Allanis
bbc46d0eef [Fix] Segfault when player dies. 2013-07-06 15:29:01 +01:00
Allanis
90707480d9 [Change] Swithced weapon timer methods to something a little more sane. 2013-07-05 15:33:07 +01:00
Allanis
19e3e818a4 [Change] Renamed pilots and mpilots to pilot_nstack and pilot_mstack. 2013-07-04 13:33:38 +01:00
Steven Arnow
a2bb0df939 All C++-comments in src/ should now be C89 comments 2013-06-22 22:10:25 +02:00
Allanis
16baff189e [Change] Added a few nazi flags, and fixed code up a little. 2013-06-11 22:50:04 +01:00
Allanis
7f74fbfff4 [Fix] Some sound cleanup and fixed potential bugs. 2013-06-04 19:43:39 +01:00
Allanis
65e25f6ce0 [Change] Moved from damage_armour and co, to just damage and damagetype. 2013-06-04 12:06:39 +01:00
Allanis
484b482c4b [Fix] Issue with pilot being marked as hostile when not hostile. :/ 2013-05-23 21:36:51 +01:00
Allanis
71b68003f9 [Change] Missions increase/lower faction standing. Fixed bug with factions. 2013-05-23 16:17:53 +01:00
Allanis
b860e38959 [Add] You can lose faction now, fixed ai to set you as hostile. 2013-05-23 14:31:41 +01:00
Allanis
878172d32a [Add] Parametize chunks to realloc. Grow pilot and weapon stack. 2013-05-22 23:57:04 +01:00
Allanis
e139172fed [Change] Reverted PID changes and changed headhunter missile to "smart" 2013-03-26 16:48:42 +00:00
Allanis
7ec186bee9 [Add] Trying to work with a PID system for smart missiles. 2013-03-23 21:19:11 +00:00
Allanis
6a7c051851 [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
Allanis
4ea444b9ae [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00