Allanis
c2dd7aae1c
[Change] Removed contributors from README and placed them in AUTHORS.
2013-02-28 16:11:43 +00:00
Allanis
7046e0cefc
[Add] New headhunter graphics.
2013-02-28 16:03:12 +00:00
Allanis
ef437c9b98
[Fix] I'm a retard!! I wasn't initialising ticks.. Spawning now works. Ima go sleep now.
2013-02-28 03:41:03 +00:00
Allanis
6b1228a4af
[Add] Adding spawns. It's uh.. Not working? I'll work on it some more later..
2013-02-28 02:36:45 +00:00
Allanis
1b77a4276b
[Add] Smart seeker missiles. Not aquirable yet :P.
...
[Fix] Potential fix of a floating point exceoption.
2013-02-28 01:23:52 +00:00
Allanis
27f4ddcd86
[Add] VLack wished to know what resolution we was at with radar. Well. Here it is.
2013-02-27 23:55:08 +00:00
Allanis
b1d1142739
[Add] Basic toolkit focus. We can now completely navigate the menus etc with the keyboard.
2013-02-27 23:45:41 +00:00
Allanis
521f3baa9f
[Add] Allow toolkit to block input if needed.
2013-02-27 23:19:40 +00:00
Allanis
8fcbca89cb
[Fix] I'd like to see VLack crash it now!! Allow for null pointer functions for buttons.
2013-02-27 23:12:07 +00:00
Allanis
f181a7bec6
[Change] Just some standardization
2013-02-27 23:03:48 +00:00
Allanis
d77fc45e7f
[Fix] Missiles don't go crazy when enemy has been killed.
2013-02-27 22:58:23 +00:00
Allanis
35f35463ae
[Fix] Tehee. silly type.
2013-02-27 22:38:40 +00:00
Allanis
495a9ccb74
[Add] Enemy pilots die with a big ass explosion. :D
2013-02-27 22:16:09 +00:00
Allanis
ba89db90a4
[Add] Chance to board/loot ships is now based on a crew comparison.
2013-02-27 19:49:35 +00:00
Allanis
e206af22a6
[Fix] Stealing SCreds works perfectly fine now.
2013-02-27 18:45:51 +00:00
Allanis
ddc831b353
[Add] You can somewhat steal credits now.
...
[Fix] Only board the ship once.
2013-02-27 18:16:22 +00:00
Allanis
9aa025e812
[Fix] Aligned ship information properly in panel.
2013-02-27 17:39:20 +00:00
Allanis
39c99a064f
[Change] Moved credit funcions to economy.* and applied some moniez to NPC for you to loot.
2013-02-27 17:32:25 +00:00
Allanis
2d664e3393
[Change] Forgot to commit player.h
2013-02-27 17:15:07 +00:00
Allanis
3fd621a5ef
[Fix] Small bug on closing landing window.
2013-02-27 15:55:28 +00:00
Allanis
cc4dc358c1
[Fix] Bug that was introduced when allowing toolkit some control.
2013-02-27 15:48:12 +00:00
Allanis
8cb99e490c
[Fix] Bug iwth addtext and negative positions.
2013-02-27 15:43:37 +00:00
Allanis
5694a0b598
[Change] Seperated boarding from player.c to board.c. Fixed ship information panel.
2013-02-27 15:38:15 +00:00
Allanis
ae84dcf911
[Add] outfits and ships now have a price tag.
2013-02-27 15:12:59 +00:00
Allanis
fb57dde3ed
[Fix] No-one knew it, but input for toolkit was buggy. Seperated toolkit input from game input to fix this.
2013-02-27 14:50:16 +00:00
Allanis
ddadb068fe
[Change] Compressed the debug messages.
2013-02-27 14:36:56 +00:00
Allanis
e87f160e23
[Add] Hopefully this will prevent dt intervels being too big.
2013-02-27 04:43:16 +00:00
Allanis
78d0346515
[Change] Use atan2 for ANGLE
2013-02-27 04:31:04 +00:00
Allanis
eee3ef3065
[Change] Minor change to physics.
2013-02-27 04:18:37 +00:00
Allanis
a6c758aa66
[Fix?] Hyperspace bug. Messed up velocity issues.
...
Ok. What we are doing here is messy.
What we are doing is modulating the velocity. There is also a dt
in there to try to make it not frame dependant..
The way things are done right now, we are cascading the limit_speed with the physics model,
We can simplify it to a euler integration (It's actuallyu runge-kutta)..
What we are doung is:
v1 = v0 + adt
Basically this means that the current velocity is the last vel plus the acceleration, times the
time passed from the last instance. This is then chained to the limit speed which does:
v = (v1 - vmax)(1-3dt)
So we can right the composite form as:
v = (v0 + adt - vmax) 1-3dt) = v0 + adt - vmax - 3dtv0 - 3adt2 + 3dtvmax
-- Yes. This is hacky. I will try to play with some equasions later.
2013-02-27 03:45:25 +00:00
Allanis
f6de9e8186
[Add] limit_speed in physics
2013-02-27 03:26:58 +00:00
Allanis
0de847b5a4
[Fix] Quick indent fix to stop us from being confused as hell while bug hunting.
2013-02-27 02:46:25 +00:00
Allanis
fce918506d
[Fix?] Attempt to fix hyperspace on certain arcitecures. ABS was a bit off.
2013-02-27 02:23:33 +00:00
Allanis
4319f3312e
[Add] TODO list.
2013-02-27 01:34:39 +00:00
Allanis
1d89d4e7c6
[Fix] Huge fix of outfits, missiles now work, compiles in C99, no seg fault on exit.
2013-02-27 01:17:46 +00:00
Allanis
1578278f00
[Change] Cleaned up collision a little.
2013-02-27 00:05:52 +00:00
Allanis
68b51e61bc
[Fix] Some compiler warnings on 32 bit systems.
2013-02-26 23:54:35 +00:00
Allanis
18bb84eafb
[Change] Nerfed the knockback effect.
2013-02-26 23:52:41 +00:00
Allanis
be7a2b7791
[Change] Simplifies spfx_destroy, performs a little better..
2013-02-26 23:50:00 +00:00
Allanis
ce7480d928
[Add] Updated the keybinding info in README.
2013-02-26 23:48:06 +00:00
Allanis
9175091456
[Fix] Forgot to remove special effects when in hyperspace.`
2013-02-26 23:46:55 +00:00
Allanis
cc1d09c4b5
[Fix] Small issue with spritesheets that don't have sx == sy
2013-02-26 23:44:54 +00:00
Allanis
f603df48cc
[Change] Define special effects per outfit.
2013-02-26 23:43:07 +00:00
Allanis
80d78756ad
[Add] Primitive special effect system with explosions!!
2013-02-26 23:18:40 +00:00
Allanis
21deb8709d
[Change] Optimized getSpriteFromDir somewhat.
2013-02-26 18:47:14 +00:00
Allanis
ffd806bea6
[Change] Spoke too soon. Star deformation length is now defined.
2013-02-26 18:27:06 +00:00
Allanis
45d75779dd
[Add] Perfected hyperspace visuals. ^.^
2013-02-26 18:21:51 +00:00
Allanis
409dbff310
[Change] Improved hyperspace transition.
2013-02-26 17:54:51 +00:00
Allanis
a10931b7b6
[Fix] Clearing out some warning that I allowed to slip in.
2013-02-26 17:48:47 +00:00
Allanis
6cad2ac40e
[Add] Included sound in config file.
2013-02-26 16:59:43 +00:00