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								 Allanis | 9c8ab865ab | [Add] Draktharr skins. [Fix] taunt() bug in ai. | 2013-08-24 17:53:15 +01:00 |  | 
			
				
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								 Allanis | 7ab1f94196 | [Add] New ship. | 2013-08-24 14:09:20 +01:00 |  | 
			
				
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								 Allanis | a2cf4139b3 | [Change] Updated TODO. | 2013-08-24 13:17:10 +01:00 |  | 
			
				
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								 Allanis | 018c3cd39d | [Change] Tweaked rumble a bit more. | 2013-08-24 13:16:03 +01:00 |  | 
			
				
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								 Allanis | 6ea6188711 | [Change] Increased default volumes a little. | 2013-08-24 13:10:29 +01:00 |  | 
			
				
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								 Allanis | ddd7e02c52 | [Change] Have land differentiate between planet classed. | 2013-08-24 11:59:04 +01:00 |  | 
			
				
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								 Allanis | 6087d22a5d | [Fix] Wasn't freeing sound properly. | 2013-08-24 11:55:51 +01:00 |  | 
			
				
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								 Allanis | e3ddc663bf | [Add] planet_getClass. Lots more music. | 2013-08-24 11:32:13 +01:00 |  | 
			
				
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								 Allanis | 0b9f89e4a9 | [Add] Music now plays constantly. | 2013-08-24 10:51:56 +01:00 |  | 
			
				
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								 Allanis | f3ef4a9cf1 | [Change] Reorganized TODO priorities. | 2013-08-24 10:41:39 +01:00 |  | 
			
				
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								 Allanis | f96ece85f8 | [Add] Some verbosity. | 2013-08-24 08:19:12 +01:00 |  | 
			
				
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								 Allanis | 932a9e6bc3 | [Change] Updated README - replace openAL dep with SDL_mixer. | 2013-08-24 06:22:48 +01:00 |  | 
			
				
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								 Allanis | 15146eda18 | [Change] Updated TODO, Improved sound system complete. | 2013-08-23 20:46:57 +01:00 |  | 
			
				
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								 Allanis | 9bb4b6e90e | [Add] Primitive positional sound. | 2013-08-23 20:45:49 +01:00 |  | 
			
				
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								 Allanis | 5e1ac24f68 | [Fix] Error when loading a player after another with sound. | 2013-08-23 20:25:30 +01:00 |  | 
			
				
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								 Allanis | 897bc36111 | [Change] Re-wrote entire sound system with SDL_mixer. | 2013-08-23 20:18:04 +01:00 |  | 
			
				
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								 Allanis | ae1cc7c494 | [Add] Make assert(0) on WARN optional with DEBUG_PARANOID. | 2013-08-22 18:31:28 +01:00 |  | 
			
				
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								 Allanis | 5ddb5fff94 | [Fix] Bug introduced by assert in WARN/ERR change. | 2013-08-22 18:22:18 +01:00 |  | 
			
				
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								 Allanis | 95c9cef39c | [Add] New ships/fleets | 2013-08-21 21:11:47 +01:00 |  | 
			
				
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								 Allanis | 12e6a2b87b | [Fix] NCG is wrong.. Should be NGC (New General Catalogue). | 2013-08-20 22:47:19 +01:00 |  | 
			
				
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								 Allanis | 64e9e2e674 | [Change] Some default key bindings to avoid problems with some SDL versions. | 2013-08-19 23:32:26 +01:00 |  | 
			
				
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								 Allanis | a234593091 | [Change] WARN and ERR now generate asserts in debug mode. | 2013-08-19 23:27:47 +01:00 |  | 
			
				
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								 Allanis | 028f77f78a | [Fix] Stopped AI merchants from popping tasks like crazy! | 2013-08-18 14:45:15 +01:00 |  | 
			
				
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								 Allanis | a4d1ed9f6d | [Change] Weakened the rumble effect. | 2013-08-17 15:40:49 +01:00 |  | 
			
				
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								 Allanis | ce15505f7e | [Change] Added punctuation to player_message()s | 2013-08-17 15:37:05 +01:00 |  | 
			
				
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								 Allanis | a60c84465f | [Change] Now using normal distibution for accuracy for weapons (clamped). | 2013-08-16 13:45:42 +01:00 |  | 
			
				
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								 Allanis | 80bab44b8b | [Change] Gave some ships factor default jammers. | 2013-08-15 16:43:40 +01:00 |  | 
			
				
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								 Allanis | 07afc19727 | [Change] Minor balancing. | 2013-08-15 16:30:25 +01:00 |  | 
			
				
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								 Allanis | f3ce7cfb34 | [Fix] Faction comparison should be >0 not != 0. | 2013-08-15 16:17:26 +01:00 |  | 
			
				
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								 Allanis | 17b4e1d44b | [Change] Swapped DEBUG's out for WARN's, it makes more sense.. | 2013-08-15 16:15:03 +01:00 |  | 
			
				
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								 Allanis | aade673567 | [Fix] Segfault when popping a task without a next task. | 2013-08-15 13:36:25 +01:00 |  | 
			
				
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								 Allanis | aafeaa43cd | [Fix] No longer seg fault if can't find a known system in a save file. | 2013-08-15 13:26:07 +01:00 |  | 
			
				
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								 Allanis | 972189e567 | [Change] Updated TODO | 2013-08-15 13:20:32 +01:00 |  | 
			
				
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								 Allanis | 719bb753a2 | [Change] Improved enemy and turret ai, they hit a lot now! -- also improved the global attack() ai. | 2013-08-14 16:48:32 +01:00 |  | 
			
				
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								 Allanis | 76d7e811b5 | [Change] Increased merchant and pirate credits. | 2013-08-14 10:53:20 +01:00 |  | 
			
				
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								 Allanis | d4fe47f184 | [Fix] ai.brake. | 2013-08-14 10:50:50 +01:00 |  | 
			
				
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								 Allanis | 4711033ff4 | [Change] Tweaked bolt accuracies a little. | 2013-08-13 16:18:56 +01:00 |  | 
			
				
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								 Allanis | 0277fcc750 | [Fix] Turrets causing seg fault when there is no target. | 2013-08-12 09:39:10 +01:00 |  | 
			
				
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								 Allanis | 284823ce25 | [Add] Minor sanity checks. | 2013-08-12 09:26:59 +01:00 |  | 
			
				
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								 Allanis | 153b519d6b | [Change] Compare enemy against nil. | 2013-08-12 09:20:45 +01:00 |  | 
			
				
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								 Allanis | 9532e9fdf0 | [Change] Pirate Admonishers have Missiles instead of headhunters (cheaper). | 2013-08-11 19:43:58 +01:00 |  | 
			
				
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								 Allanis | 7b79d4972b | [Fix] typo. | 2013-08-11 19:01:40 +01:00 |  | 
			
				
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								 Allanis | 520ce4a9d6 | [Change] Moved commodity text a little lower. | 2013-08-11 18:40:52 +01:00 |  | 
			
				
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								 Allanis | 86e4bb10e9 | [Add] Utility to help with indentation. <XML> | 2013-08-11 16:32:11 +01:00 |  | 
			
				
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								 Allanis | 35969bab38 | [Add] Can now override pilot AI in a fleet. [Change] Made fleet_parse() more up to date with xml.h | 2013-08-10 20:23:06 +01:00 |  | 
			
				
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								 Allanis | b9c1f021b2 | [Change] ai.exists() is more lenient with bad parameters. ;) | 2013-08-10 18:04:39 +01:00 |  | 
			
				
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								 Allanis | 51db82aa25 | [Add] Some error checking in nebulae subsystem to avoid infinite loop. | 2013-08-10 17:36:08 +01:00 |  | 
			
				
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								 Allanis | 430fe0bb1f | [Change] Thrust is per ton, makes more sense. | 2013-08-10 17:11:49 +01:00 |  | 
			
				
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								 Allanis | e10841653d | [Fix] Improved sanity on some AI functions. | 2013-08-10 16:11:54 +01:00 |  | 
			
				
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								 Allanis | 869a6d7dbe | [Change] Pilots now try to aim somewhat with missiles. | 2013-08-10 12:58:59 +01:00 |  |