Allanis
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afd612ef17
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[Add] Basic audio framework and some sounds. Give me another 30 mins and it will work. :)
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2013-02-22 01:59:19 +00:00 |
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Allanis
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b4565b9063
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[Fix] Radar zoom in/out has been bugged for some time. No-one noticed apart from Laci, so I decided to give it a fix.
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2013-02-20 21:43:15 +00:00 |
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Allanis
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9ad2837a39
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[Fix] Screenshots will allow up to 128 shots now without overwriting. These will go to a nice screenshots directory for you.
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2013-02-20 21:37:02 +00:00 |
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Allanis
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a0f90f9877
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[Add] Just playing around, as I can't be bothered to do anything big.
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2013-02-20 21:26:17 +00:00 |
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Allanis
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376a3af395
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[Add] Fade to white when hyperspacing. Might want to add sound to that later.
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2013-02-20 21:10:39 +00:00 |
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Allanis
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7e3bca1e51
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[Change] Remove hard forcing of player speed and instead use incremental slowdown.
[Fix] Pause would give instant travel. Not now!!
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2013-02-20 20:20:48 +00:00 |
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Allanis
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44c6ea6ed6
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[Add] Rudementory Hyperspace travel. Still a work in progress. ;)
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2013-02-20 19:34:30 +00:00 |
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Allanis
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a99544804e
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[Add] Small boarding menu, along with a function to get windows based on name rather than id.
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2013-02-19 22:58:10 +00:00 |
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Allanis
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bfc3582d1e
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[Change] pilot and star stack won't lower memory allocation now.
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2013-02-19 22:17:31 +00:00 |
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Allanis
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7b72a35b9e
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[Fix] Why are we reversing while we are already stopped dead?
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2013-02-19 18:11:43 +00:00 |
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Allanis
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69476744b8
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[Change] Forgot to remove debug statement.
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2013-02-19 17:50:51 +00:00 |
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Allanis
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474d1df755
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[Add] A reverse command for @KonoM as he does not know how physics works.
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2013-02-19 17:44:20 +00:00 |
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Allanis
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59fc153454
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[Change] Pulled default colours out of player.* and throw them in their rightful unit.
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2013-02-19 15:43:34 +00:00 |
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Allanis
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9a9ace4a42
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[Add] Text word wrapping/block text. Allowing for lovely descriptons of planets.
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2013-02-19 14:18:55 +00:00 |
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Allanis
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d66e1a52f9
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[Change] Font work was becoming a little too large to sit in opengl specific code. Moved to font.*
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2013-02-19 12:24:55 +00:00 |
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Allanis
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9773d9b19a
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[Change] Planet target is rendered behind ships and weapons.
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2013-02-19 00:15:32 +00:00 |
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Allanis
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bf9d422150
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[Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
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2013-02-19 00:10:57 +00:00 |
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Allanis
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d19f8c4ae8
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[Add] More sane toolkit API. -- Improved landing graphics.
[Change] Moved colours out of opengl specific stuff.
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2013-02-18 18:37:19 +00:00 |
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Allanis
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074e60afa5
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[Add] Finished the basic toolkit by rounding off corners, adding gl_printMax and gl_printMid.
[Add] Use flag system with gl_screen.
-- Optional AA for primitives.
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2013-02-18 17:12:35 +00:00 |
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Allanis
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268b5dcaa0
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[Fix]? Attempted to fix seg fault on AI trying to switch to secondary weapons when there is none available.
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2013-02-17 23:30:40 +00:00 |
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Allanis
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811fc0b92a
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[Change] What in the world was I thinking with the gui crap?? Large refactoring..
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2013-02-17 21:56:57 +00:00 |
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Allanis
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f941608fd8
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[Fix] Oops. Landing was based upon velocity alone, instead of distance and velocity.
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2013-02-17 19:53:06 +00:00 |
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Allanis
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14e525078e
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[Add] Basic toolkit for window/widget rendering etc.
[Add] Landing.
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2013-02-17 19:51:31 +00:00 |
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Allanis
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67480a47e3
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[Change] Finished cleaning input. Making way for toolkit.
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2013-02-16 12:56:29 +00:00 |
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Allanis
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e3c2ca72ac
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[Add] Planet targeting/landing framework.
[Change] Seperated update/render as it should be.
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2013-02-15 18:15:06 +00:00 |
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Allanis
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ef108e9f2e
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[Change] Small change to secondary weapon display.
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2013-02-15 09:24:53 +00:00 |
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Allanis
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36f1936667
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[Add] Secondary weapons.
[Add] Preliminary seeker missile.
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2013-02-15 07:31:59 +00:00 |
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Allanis
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627240c5a4
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[Change] Now we can get confused as to when to use Color and Colour. Won't that be fun?
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2013-02-15 02:57:51 +00:00 |
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Allanis
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2b3852c25b
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[Fix] Guess who found out the correct spelling of armour!
-- find . -iname \*.c -exec sed -i -e "s/armor/armour/g" {} \;
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2013-02-15 02:18:09 +00:00 |
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Allanis
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263256974d
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[Add] 'f' key to face target.
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2013-02-14 20:52:24 +00:00 |
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Allanis
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70c9585302
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[Add] Rudimentary screenshots.
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2013-02-14 19:29:26 +00:00 |
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Allanis
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7dbe3d2598
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[Add] It is now possible to disable ships - No death yet.
[Add] Player start location. ship etc can now be defined in data file.
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2013-02-14 17:55:31 +00:00 |
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Allanis
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e269911055
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[Fix] S credits was giving bogus output values.
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2013-02-14 16:15:37 +00:00 |
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Allanis
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23cb72bffd
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[Add] Utilising all GUI elements.
-- Minimal right now.
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2013-02-14 16:07:19 +00:00 |
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Allanis
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184d527abf
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[Add Gui's NAV and WEAPON monitors are now utilised.
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2013-02-13 18:57:44 +00:00 |
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Allanis
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c4e7a8a9ee
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[Change] Thrown XML crap into a single header.
-- player.c currently uses this.
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2013-02-13 15:48:36 +00:00 |
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Allanis
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053d7b75b6
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[Change] Target color changes based on target.
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2013-02-13 14:30:17 +00:00 |
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Allanis
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74ed3e094b
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[Add] New GUI.
[Fix] Circular radar.
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2013-02-13 13:59:38 +00:00 |
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Allanis
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e1b23f928b
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[Change] GUI's are now saved in XML and thrown into data pack file.
-- This allows for multiple gui's.
-- Each ship can also have it's own gui if it so chooses.
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2013-02-12 19:34:47 +00:00 |
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Allanis
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e0f78e40a3
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[Add] Absolutely nothing. Just need my commit for the day. Too lazy to code.
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2013-02-11 19:42:33 +00:00 |
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Allanis
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34b01c7545
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[Add] More input error checking and safety crap.
-- This also fixes a segmentation fault on application close.
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2013-02-10 21:45:06 +00:00 |
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Allanis
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3db7241663
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[Fix] Configuration file issues.
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2013-02-10 21:06:08 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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f6f1677614
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[Add] keybinding 'r' to grab nearest enemy target -- Tamir's request.
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2013-02-10 04:12:05 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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eac16dacdd
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[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
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d46f509ee5
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[Add] Faction system almost done.
[Add] Fleets almost complete, just need to randomize start location.
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2013-02-08 16:04:24 +00:00 |
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Allanis
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943cbecf70
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[Add] Fleets. Not actually making use of them yet though.
[Add] More error checking for XML files
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2013-02-08 14:26:53 +00:00 |
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Allanis
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5386ad0f82
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[Fix] I don't quite understand this. Lua error on intel with ';' at end statements.
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2013-02-07 21:44:45 +00:00 |
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Allanis
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d112edc90b
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[Change] Reducing text timeout.
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2013-02-07 21:33:43 +00:00 |
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