Commit Graph

29 Commits

Author SHA1 Message Date
Allanis
a89395a54f [Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
2013-02-10 05:21:09 +00:00
Allanis
f6f1677614 [Add] keybinding 'r' to grab nearest enemy target -- Tamir's request. 2013-02-10 04:12:05 +00:00
Allanis
d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00
Allanis
eac16dacdd [Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
2013-02-09 16:11:53 +00:00
Allanis
d46f509ee5 [Add] Faction system almost done.
[Add] Fleets almost complete, just need to randomize start location.
2013-02-08 16:04:24 +00:00
Allanis
943cbecf70 [Add] Fleets. Not actually making use of them yet though.
[Add] More error checking for XML files
2013-02-08 14:26:53 +00:00
Allanis
5386ad0f82 [Fix] I don't quite understand this. Lua error on intel with ';' at end statements. 2013-02-07 21:44:45 +00:00
Allanis
d112edc90b [Change] Reducing text timeout. 2013-02-07 21:33:43 +00:00
Allanis
d2c548218d [Add] Message system.
[Fix] Spinning lazer thingy.
2013-02-07 20:54:34 +00:00
Allanis
27fa5d774f [Add] Planets in minimap - Never lose the planet again!!
[Add] NPC's in minimap have different colors based on faction.
2013-02-06 23:49:22 +00:00
Allanis
09f6aea97e [Add] Targetting!!! 2013-02-06 22:21:00 +00:00
Allanis
c2ec11a7c3 [Add] Zoom in/out, for minimap.
[Add] Weapons are now displayed on minimap.
2013-02-06 20:24:45 +00:00
Allanis
1024eb02e2 [Fix] Vectors for enemy location on minimap. 2013-02-05 23:33:20 +00:00
Allanis
4d7c01f078 [Add] Basic Gui.
-- Minimap.
  -- Health bars.
2013-02-05 23:10:46 +00:00
Allanis
f220145d7d [Add] Radial collision detection.
[Add] Pilots now take damage.
2013-02-05 20:12:09 +00:00
Allanis
7a8dc43f96 [Fix] Only took all day to fix last night sleepy mess. :D 2013-02-05 18:31:34 +00:00
Allanis
998a1bf68b [Add] Rudimentary shooting. This needs some work.
[Add] Layers should be working properly.
2013-02-05 16:50:56 +00:00
Allanis
b13ecc66bb [Add] Outfit loading.. Not fully done yet. 2013-02-04 17:44:53 +00:00
Allanis
c10b1f24fb [Add] A few more AI(Lua) calls.
[Add] A little more documentation for Lua.
2013-02-04 14:10:59 +00:00
Allanis
6a2f07b5b7 [Change] Optimized ai API some.
[Fix] Few mem leaks.
2013-02-04 11:00:32 +00:00
Allanis
376eedc616 [Add] Star systems.
[Add] Planets.
2013-02-04 09:09:04 +00:00
Allanis
57dc51fb91 [Add] Initial AI support with Lua 2013-02-03 00:37:42 +00:00
Allanis
a7546372cc [Add] Vec2 now uses polor coords. 2013-02-02 22:52:58 +00:00
Allanis
54beb595dc [Add] Dynamic key bindind loading from configuration file. 2013-02-02 21:13:25 +00:00
Allanis
b5a7ba8919 [Fix] Changing from floating point to doubles. 2013-02-02 14:21:05 +00:00
Allanis
d39e7925ea [Fix] Small handling fixes, nothing special. 2013-02-02 00:48:44 +00:00
Allanis
838bbcd2ab [Add] Initial Lua infrastructure. 2013-02-02 00:39:48 +00:00
Allanis
223a6185fb [Add] Command line option.
[Add] Finished(tm) joypad support.
[Change] Input comes from player.
2013-02-01 02:32:29 +00:00
Allanis
20bf55f117 [Add] Leave me a lone a short while, still working with this. 2013-01-31 23:22:32 +00:00