Allanis
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ac04faacea
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[Change] Removed all non dt timers from stuff that should be dt based.
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2014-04-15 21:08:45 +01:00 |
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Allanis
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40aa774ff7
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[Fix] Properly fixed the valgrind issues without causing more.
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2014-03-10 16:48:42 +00:00 |
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Allanis
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cc3955c445
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[Fix] Should remove the majority of Valgrind errors.
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2014-03-10 16:20:56 +00:00 |
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Allanis
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0817a156b9
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[Fix] Avoid possible usage of uninitialized data.
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2014-03-10 15:01:07 +00:00 |
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Allanis
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3540ba0724
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[Add] Gave AI customizable bribe messages.
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2014-02-01 22:09:49 +00:00 |
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Allanis
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37d61803d7
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[Add] Added math lib to basic llua.
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2014-01-25 19:29:42 +00:00 |
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Allanis
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63e2bb55b0
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[Add] Implemented bribing.
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2014-01-24 21:57:01 +00:00 |
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Allanis
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84b20c9bd3
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[Fix] Fixed ai.relvel(). Also introduced dot product function.
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2014-01-22 17:31:36 +00:00 |
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Allanis
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19292edd68
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[Change] Improved AI's secondary weapon handling.
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2014-01-22 15:26:42 +00:00 |
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Allanis
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5518f0c390
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[Change] AI now takes into account relative velocities.
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2014-01-06 19:49:43 +00:00 |
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Allanis
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5a0f5ff145
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[Fix] Corrected selecting hyperspace in map not updating window.
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2014-01-06 18:56:24 +00:00 |
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Allanis
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239f42bb85
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[Remove] Removed the disgusting TYPE_PTR from ai.
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2014-01-05 21:32:25 +00:00 |
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Allanis
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dc3bf1292c
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[Add] Added escort control ai Lua bindings.
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2013-12-31 06:08:01 +00:00 |
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Allanis
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3a87ce36ff
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[Fix] Fixed some escort ai issues, also allowed for fighters to return to ship.
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2013-12-31 04:28:05 +00:00 |
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Allanis
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b26a1ca968
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[Fix] Fixed god damn ai!
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2013-12-31 03:07:05 +00:00 |
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Allanis
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febcfdbbb5
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[Remove] Eradicated some useless target parameters.
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2013-12-29 22:46:12 +00:00 |
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Allanis
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8b0fbb8772
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[Change] Moving to target on pilot structure.
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2013-12-29 22:13:28 +00:00 |
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Allanis
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75e438a98f
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[Fix] Fixed segfaults with new ai system.
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2013-12-28 22:50:48 +00:00 |
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Allanis
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7db6ad52f9
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[Add] Allow for passing parameters to pilot ai on creation.
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2013-12-28 16:49:56 +00:00 |
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Allanis
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66028742b5
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[Add] ai.shipclass() also added a but more documentation to ai.
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2013-12-15 01:16:52 +00:00 |
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Allanis
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8ef7082c84
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[Add] Gave AI some memory.
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2013-12-15 00:30:50 +00:00 |
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Allanis
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b9f97f321b
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[Add] Implemented pilot memory tables.
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2013-12-14 15:09:34 +00:00 |
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Allanis
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25660ff7d1
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[Change] Everything now conforms to last nights cleanups.
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2013-12-09 00:48:32 +00:00 |
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Allanis
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da4b261de7
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[Change] Stop firing before starting to jump into hyperspace.
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2013-12-06 20:59:24 +00:00 |
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Allanis
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3fc6514861
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[Fix] Bug in weapon system timers.
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2013-11-26 15:36:27 +00:00 |
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Allanis
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67cd35faa5
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[Add] Function to get the player, for usage in mission stuff.
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2013-11-19 21:24:19 +00:00 |
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Allanis
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5a87b2da77
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[Change] MAJOR AI rehaul, split all the lua stuff into generic templates.
[Add] Bomber attack routines.
[Fix] Bug with AI forgetting about you if another enemy attacks.
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2013-11-10 05:03:59 +00:00 |
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Allanis
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0d569ecc54
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[Add] Improved ai.secondary to actually take ammo into account.
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2013-11-09 05:49:03 +00:00 |
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Allanis
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29ba80afba
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[Change] control_rate is now defined as a float.
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2013-11-09 00:02:06 +00:00 |
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Allanis
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673b83ea6a
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[Add] More doxygen along with some slight code cleaup.
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2013-10-11 23:02:39 +01:00 |
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Allanis
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ca4c910ec8
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[Add] Preliminary doxygen support.
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2013-08-31 14:19:36 +01:00 |
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Allanis
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de91ebd91f
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[Fix] Bug concerning not being able to shoot seeker weapons.
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2013-08-30 17:54:02 +01:00 |
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Allanis
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01b3f2f77b
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[Change] AI now use more weapon types and uses them more wisely.
[Add] Draktharr gets mace rockets.
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2013-08-28 15:08:22 +01:00 |
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Allanis
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5ddb5fff94
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[Fix] Bug introduced by assert in WARN/ERR change.
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2013-08-22 18:22:18 +01:00 |
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Allanis
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aade673567
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[Fix] Segfault when popping a task without a next task.
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2013-08-15 13:36:25 +01:00 |
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Allanis
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719bb753a2
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[Change] Improved enemy and turret ai, they hit a lot now!
-- also improved the global attack() ai.
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2013-08-14 16:48:32 +01:00 |
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Allanis
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d4fe47f184
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[Fix] ai.brake.
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2013-08-14 10:50:50 +01:00 |
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Allanis
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284823ce25
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[Add] Minor sanity checks.
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2013-08-12 09:26:59 +01:00 |
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Allanis
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b9c1f021b2
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[Change] ai.exists() is more lenient with bad parameters. ;)
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2013-08-10 18:04:39 +01:00 |
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Allanis
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e10841653d
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[Fix] Improved sanity on some AI functions.
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2013-08-10 16:11:54 +01:00 |
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Allanis
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562ba56aab
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[Change] ai.exists() should return false if pilot is dead.
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2013-08-10 12:42:23 +01:00 |
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Allanis
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82b210e6cc
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[Change] Sanitized the pilot_get* a bit.
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2013-08-03 15:45:56 +01:00 |
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Allanis
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2d1040b703
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[Fix] Stupid me, last commit I was checking for a prefix instead of suffix. :/
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2013-07-11 16:01:55 +01:00 |
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Allanis
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4c1ee89ffb
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[Add] Fancy new "cloud" generator. This needs some heavy tweaking/cleanup.
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2013-07-10 22:58:31 +01:00 |
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Allanis
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b8bafb4700
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[Add] More planet functions for ai: ai.getrndplanet() and ai.getlandplanet().
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2013-07-10 19:30:58 +01:00 |
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Allanis
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2ec09b0ee3
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[Add] ai.haslockon() to check for locked on missiles.
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2013-07-10 18:04:36 +01:00 |
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Allanis
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a580cdeed3
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[Change] ai.dist() now accepts pilot id's as parameter.
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2013-07-07 19:11:14 +01:00 |
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Allanis
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71fdcffd07
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[Add] Ai now calculates optimal distance when shooting.
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2013-07-06 16:28:00 +01:00 |
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Allanis
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19e3e818a4
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[Change] Renamed pilots and mpilots to pilot_nstack and pilot_mstack.
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2013-07-04 13:33:38 +01:00 |
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Allanis
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05fe285d87
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[Change] Now load the basic lua stuff.
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2013-06-30 17:17:09 +01:00 |
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