Allanis
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8ff436c193
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[Change] Renamed rigid body stuff.
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2017-11-19 22:01:50 +00:00 |
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Allanis
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40f38a0f58
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[Change] Get the collision geom flags through to the collision
detection..
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2017-11-19 19:50:06 +00:00 |
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Allanis
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08265741a7
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[Change] Messing around with collisions some more, not really helpful.
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2017-11-19 17:43:43 +00:00 |
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Allanis
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54a6c3c07f
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[Add] Use new body death code with pre-hyperspace clearout.
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2017-11-19 15:01:32 +00:00 |
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Allanis
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84530e9771
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[Add] Body death and associated cleanup. Space::KillBody() to kill a
body.
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2017-11-19 14:42:30 +00:00 |
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Allanis
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4595e1f643
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[Change] Just messing with a few values. Put some space between the other actors.
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2017-11-19 12:37:19 +00:00 |
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Allanis
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9004c7b731
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[Add] Working on collision. Doesn't work, see how changing model scale screws collisions. If I set the model 62 scale to 2.0 then hitting it gives screwed up collisions. On scale 1.0 it works fine though.
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2017-11-19 11:41:35 +00:00 |
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Allanis
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aa28ff95b3
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[Add] Collisions using collision meshes.
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2017-11-18 18:18:31 +00:00 |
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Allanis
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64fefe0555
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[Add] Depth sorting? Two odd things happened here. Magically lasers started working! YEYY! But also Earth disapeared. Nayy!
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2017-11-17 19:37:02 +00:00 |
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Allanis
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f7a01575ab
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[Add] Uhm, apparently the new project stuff wasn't added. My bad.
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2017-11-12 18:27:48 +00:00 |
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