Allanis
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fef6cefe05
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[Fix] A few minor fixes.
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2013-12-10 03:56:18 +00:00 |
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Allanis
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6c4007f5cb
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[Change] Increased landing threshold.
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2013-12-06 20:31:20 +00:00 |
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Allanis
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92923111e1
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[Add] Fleets and ai for Detour Liberation Front, along with a few generic ai changes.
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2013-12-06 20:25:59 +00:00 |
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Allanis
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6d8b591a48
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[Change] "runaway" takes priority over attacking.
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2013-12-05 02:18:44 +00:00 |
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Allanis
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1c0fb97b7f
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[Change] Made ai noidle aggressive.
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2013-11-30 22:10:59 +00:00 |
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Allanis
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66c0ef8d9f
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[Add] noidle state.
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2013-11-28 02:46:45 +00:00 |
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Allanis
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01243e12e3
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[Add] Lua logic for traders.
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2013-11-26 15:07:41 +00:00 |
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Allanis
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47a8efa9ee
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[Add] Pilot:alive() and Pilot:broadcast() to Lua API.
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2013-11-19 21:51:04 +00:00 |
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Allanis
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7bbad458e0
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[Add] Simple ai for mission pilots that need to escort the player.
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2013-11-19 21:33:15 +00:00 |
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Allanis
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76bea0092c
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[Add] Created an 'idle' task to run when idle for easy to change idle behaviours.
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2013-11-19 00:27:09 +00:00 |
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Allanis
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5a87b2da77
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[Change] MAJOR AI rehaul, split all the lua stuff into generic templates.
[Add] Bomber attack routines.
[Fix] Bug with AI forgetting about you if another enemy attacks.
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2013-11-10 05:03:59 +00:00 |
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Allanis
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db18dd0516
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[Change] Unified attack thinking in ai scripts.
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2013-11-10 01:41:50 +00:00 |
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Allanis
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c7d85fe6e2
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[Change] Improved collective ai.
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2013-11-10 00:09:05 +00:00 |
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Allanis
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56d10e603b
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[Add] attack_closestenemy to basic.lua. Pushed the land function into basic.lua.
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2013-11-09 23:57:03 +00:00 |
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Allanis
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4190314d24
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[Add] Empire ai now properly jumps.
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2013-10-16 23:30:51 +01:00 |
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Allanis
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01b3f2f77b
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[Change] AI now use more weapon types and uses them more wisely.
[Add] Draktharr gets mace rockets.
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2013-08-28 15:08:22 +01:00 |
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Allanis
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9c8ab865ab
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[Add] Draktharr skins. [Fix] taunt() bug in ai.
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2013-08-24 17:53:15 +01:00 |
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Allanis
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028f77f78a
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[Fix] Stopped AI merchants from popping tasks like crazy!
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2013-08-18 14:45:15 +01:00 |
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Allanis
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972189e567
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[Change] Updated TODO
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2013-08-15 13:20:32 +01:00 |
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Allanis
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719bb753a2
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[Change] Improved enemy and turret ai, they hit a lot now!
-- also improved the global attack() ai.
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2013-08-14 16:48:32 +01:00 |
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Allanis
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76d7e811b5
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[Change] Increased merchant and pirate credits.
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2013-08-14 10:53:20 +01:00 |
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Allanis
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153b519d6b
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[Change] Compare enemy against nil.
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2013-08-12 09:20:45 +01:00 |
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Allanis
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e10841653d
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[Fix] Improved sanity on some AI functions.
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2013-08-10 16:11:54 +01:00 |
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Allanis
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869a6d7dbe
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[Change] Pilots now try to aim somewhat with missiles.
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2013-08-10 12:58:59 +01:00 |
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Allanis
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afa05f0ff8
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[Change] Moved hyperspace() to scripts/ai/include/basic.lua
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2013-08-10 12:18:05 +01:00 |
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Allanis
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b8bafb4700
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[Add] More planet functions for ai: ai.getrndplanet() and ai.getlandplanet().
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2013-07-10 19:30:58 +01:00 |
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Allanis
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23097370db
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[Fix] Bug with lua files not including include/basic.lua properly.
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2013-07-08 21:49:47 +01:00 |
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Allanis
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9dfd83abef
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[Add] New hard to kill ai who's primary objective is to survive.
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2013-07-08 20:48:13 +01:00 |
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Allanis
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ef5a8e5a5f
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[Fix] Few lua script fixes.
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2013-07-06 21:42:29 +01:00 |
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Allanis
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19cbc18ff3
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[Add] Check for weapon range when running away with turrets.
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2013-07-06 20:01:49 +01:00 |
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Allanis
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71fdcffd07
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[Add] Ai now calculates optimal distance when shooting.
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2013-07-06 16:28:00 +01:00 |
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Allanis
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7a03a6f377
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[Add] Now all ai include "ai/include/basic.lua" to share attack and runaway functions.
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2013-07-01 17:17:14 +01:00 |
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Allanis
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3c4383b325
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[Change] Cleaned up the ai lua wrappers a bit, needs plenty more work.
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2013-06-10 00:42:08 +01:00 |
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Allanis
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b860e38959
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[Add] You can lose faction now, fixed ai to set you as hostile.
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2013-05-23 14:31:41 +01:00 |
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Allanis
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b377e18d62
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[Fix] Typo's.
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2013-05-02 20:01:05 +01:00 |
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Allanis
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6665424d97
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[Add] Couple more commodities.
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2013-04-28 09:23:16 +01:00 |
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Allanis
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926b65d3aa
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[Change] Move AI API to docs.
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2013-04-20 15:31:36 +01:00 |
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Allanis
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5b29539c17
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[Change] Make accel speed dependent, not thrust.
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2013-04-20 15:30:33 +01:00 |
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Allanis
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339662e3c5
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[Change] Tab to spaces in xml/lua.
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2013-03-21 00:46:40 +00:00 |
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Allanis
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5c15cf5265
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[Change] Updated ai API documentation.
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2013-03-20 19:38:41 +00:00 |
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Allanis
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53d5eb6172
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[Add] Militia kinda scans now.
|
2013-03-20 19:21:46 +00:00 |
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Allanis
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6fb9e3b468
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[Add] Incomplete outfit descriptions. [Add] Militia stick to last attacker.
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2013-03-19 23:06:48 +00:00 |
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Allanis
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69b8e2bcd6
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[Fix] Typo in lua'z.
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2013-03-17 20:28:49 +00:00 |
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Allanis
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a037112f72
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[Fix] Eheh. Typo affecting merchant ships going to hyperspace..
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2013-03-17 19:55:40 +00:00 |
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Allanis
|
b66c6f7ecf
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[Add] Attempted to get modifications actually working. Everything is
brokened. Don't even attempt to play..
|
2013-03-17 19:28:45 +00:00 |
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Allanis
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b9fce0adbf
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[Add] Merchants now have cargo that you can steal upon boarding.
|
2013-03-17 14:22:10 +00:00 |
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Allanis
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5d2f604703
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[Add] ai.cargofree() to lua API.
|
2013-03-17 13:49:25 +00:00 |
|
Allanis
|
8a375a58e1
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[Change] Merchants will now run away from the last attacker.
|
2013-03-16 23:05:28 +00:00 |
|
Allanis
|
8b03dfe8f5
|
[Fix] None random credits.
|
2013-03-16 22:57:31 +00:00 |
|
Allanis
|
82e074044e
|
[Fix] AI target loss.
|
2013-03-16 22:56:25 +00:00 |
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