Allanis
|
8b0fbb8772
|
[Change] Moving to target on pilot structure.
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2013-12-29 22:13:28 +00:00 |
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Allanis
|
4e1fee762b
|
[Add] Autonav now makes engine noises.
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2013-12-28 23:48:34 +00:00 |
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Allanis
|
97944d44b3
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[Change] Polished autonav system a bit more.
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2013-12-28 23:06:52 +00:00 |
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Allanis
|
11a96c9b00
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[Add] Implemented volatility damage.
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2013-12-21 00:45:14 +00:00 |
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Allanis
|
4771db7276
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[Change] Abort hyperspaceing if autonav is aborted during sequence.
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2013-12-18 13:53:17 +00:00 |
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Allanis
|
76b4e35210
|
[Fix] Check if plural or singular in autonav message.
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2013-12-17 11:50:53 +00:00 |
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Allanis
|
980282f655
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[Add] Implementing auto navigation.
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2013-12-14 14:58:31 +00:00 |
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Allanis
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f26cf7e4e1
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[Change] Useing memset for pilot initialization. Also making a start on auto navigation stuff.
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2013-12-14 00:45:01 +00:00 |
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Allanis
|
3ddc034344
|
[Change] Reduced calls to xmlCleanupParser(), only one for all the loading now.
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2013-12-13 03:38:50 +00:00 |
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Allanis
|
da3cb1dff7
|
[Fix] Fixed new player inheriting last loaded players faction standings.
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2013-12-12 23:22:42 +00:00 |
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Allanis
|
313e3a7488
|
[Fix] Fixed diffs getting wiped when loading and some cleanup on planet landing.
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2013-12-12 23:14:10 +00:00 |
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Allanis
|
a2d313a08c
|
[Fix] Fixed pausing game while player is hyperspacing.
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2013-12-12 00:44:42 +00:00 |
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Allanis
|
80c45c3067
|
[Add] Added propper unidiff cleanup.
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2013-12-11 20:27:07 +00:00 |
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Allanis
|
25660ff7d1
|
[Change] Everything now conforms to last nights cleanups.
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2013-12-09 00:48:32 +00:00 |
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Allanis
|
da4b261de7
|
[Change] Stop firing before starting to jump into hyperspace.
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2013-12-06 20:59:24 +00:00 |
|
Allanis
|
153f99553f
|
[Fix] Some more fine tuning on missions.
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2013-12-05 00:40:48 +00:00 |
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Allanis
|
2f2143742a
|
[Change] Let's also grey out secondary weapon when we are out of ammo.
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2013-11-30 22:10:05 +00:00 |
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Allanis
|
11bbd0854f
|
[Change] Secondary weapon greys out when you can't use it again.
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2013-11-29 20:55:41 +00:00 |
|
Allanis
|
9699b0ed10
|
[Add] Players shipyard now follows same style as noraml shipyard.
|
2013-10-28 14:53:05 +00:00 |
|
Allanis
|
435be644cf
|
[Fix] Few corrections in documentation.
|
2013-10-22 18:54:30 +01:00 |
|
Allanis
|
6764a1c424
|
[Add] Documented Player.
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2013-10-22 18:42:17 +01:00 |
|
Allanis
|
93fd1eef4d
|
[Add] Player can abort hyperspaec jump sequence.
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2013-10-15 23:38:49 +01:00 |
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Allanis
|
2fdeecaefa
|
[Fix] NAV computer should always be green when in hyperspace mode.
|
2013-10-15 00:44:21 +01:00 |
|
Allanis
|
673b83ea6a
|
[Add] More doxygen along with some slight code cleaup.
|
2013-10-11 23:02:39 +01:00 |
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Allanis
|
b748f0f18e
|
[Change] Seperated dialogues from toolkit.
|
2013-10-05 18:38:40 +01:00 |
|
Allanis
|
0231017e57
|
[Fix] Some long time snprintf mistakes.
|
2013-10-04 17:03:48 +01:00 |
|
Allanis
|
69b05ae150
|
[Change] No point playing sound for entering hyperspace range when already jumping.
|
2013-10-04 01:36:52 +01:00 |
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Allanis
|
89fd3509e9
|
[Add] OHHHHHH YEAAAAHHHHH!!! You can sell your ships now ladies!
|
2013-10-04 01:34:05 +01:00 |
|
Allanis
|
090bcb96c8
|
[Add] You can now cancel beams as secondary weapon instead of having to hold shift.
|
2013-09-30 22:34:46 +01:00 |
|
Allanis
|
4d8b462359
|
[Add] First round to bring more control to beam weapons.
|
2013-09-30 22:29:53 +01:00 |
|
Allanis
|
b31fda7ce8
|
[Add] Input dialogues can now be cancelled and return NULL.
|
2013-09-15 21:39:51 +01:00 |
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Allanis
|
2533439f1b
|
[Add] Audio noise when player enters jump-safe zone.
|
2013-09-06 16:45:01 +01:00 |
|
Allanis
|
fc3276464a
|
[Add] Targetting sounds implemented.
[Add] More doxygen.
|
2013-09-06 16:37:38 +01:00 |
|
Allanis
|
9178376c28
|
[Change] Split engine sounds and GUI sounds for player.
[Fix] Some issues in sound.c
[Add] More documentation.
|
2013-09-04 15:19:04 +01:00 |
|
Allanis
|
d3173f2949
|
[Add] player.c is now partially documented.
|
2013-09-02 17:08:51 +01:00 |
|
Allanis
|
9bb4b6e90e
|
[Add] Primitive positional sound.
|
2013-08-23 20:45:49 +01:00 |
|
Allanis
|
5e1ac24f68
|
[Fix] Error when loading a player after another with sound.
|
2013-08-23 20:25:30 +01:00 |
|
Allanis
|
897bc36111
|
[Change] Re-wrote entire sound system with SDL_mixer.
|
2013-08-23 20:18:04 +01:00 |
|
Allanis
|
ce15505f7e
|
[Change] Added punctuation to player_message()s
|
2013-08-17 15:37:05 +01:00 |
|
Allanis
|
79411d240e
|
[Change] Unified colouring schemes.
|
2013-08-09 20:45:17 +01:00 |
|
Allanis
|
95d8eff1c5
|
[Add] Messages now fade away all sexy like.
|
2013-08-09 16:24:48 +01:00 |
|
Allanis
|
4d53076677
|
[Add] Uninhabited planets now show up as so on the radar.
|
2013-08-09 16:14:49 +01:00 |
|
Allanis
|
9d43435d4a
|
[Change] Afterburn now breaks when you run out of energy.
|
2013-08-03 17:57:35 +01:00 |
|
Allanis
|
489b972879
|
[Change] Render player ontop of target graphics.
|
2013-08-03 14:28:08 +01:00 |
|
Allanis
|
a76a98de2a
|
[Fix] Let's not segfault if outfit isn't found..
|
2013-08-03 12:43:48 +01:00 |
|
Allanis
|
1c7bd75537
|
[Fix] Let's not segfault if a mission is not found in the stack when saving. :/
|
2013-07-31 20:24:14 +01:00 |
|
Allanis
|
497081b3ed
|
[Change] Split player rendering properly into GUI and player.
|
2013-07-22 17:21:28 +01:00 |
|
Allanis
|
abab808387
|
[Fix] Bug with changing hyperspace path after selecting a route.
|
2013-07-10 18:32:13 +01:00 |
|
Allanis
|
7a6f27da43
|
[Add] Warn the player when a missile is locked onto her.
|
2013-07-09 19:03:03 +01:00 |
|
Allanis
|
698b22a324
|
[Change] Player no longer "hardcoded" into pilot_stack[0].
|
2013-07-06 17:28:26 +01:00 |
|