Allanis
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87b10759b4
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[Add] Content heaven. New planets/systems 5 new outfits with diff stats.
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2013-03-17 22:59:38 +00:00 |
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Allanis
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b66c6f7ecf
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[Add] Attempted to get modifications actually working. Everything is
brokened. Don't even attempt to play..
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2013-03-17 19:28:45 +00:00 |
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Allanis
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5d2f604703
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[Add] ai.cargofree() to lua API.
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2013-03-17 13:49:25 +00:00 |
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Allanis
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910eb656a5
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[Add] More verbose ai logging and more monies.
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2013-03-16 22:41:24 +00:00 |
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Allanis
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62232d0596
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[Add] Finally! Some better freaking lua error checking.
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2013-03-16 22:32:22 +00:00 |
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Allanis
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88fed6f40c
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[Add] ai now controls ship's credits/loot. Some more API calls and cargo stuff.
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2013-03-16 22:14:53 +00:00 |
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Allanis
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2d49ee188e
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[Change] Improved the chase ai_face with customizable velocity weight.
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2013-03-14 21:58:38 +00:00 |
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Allanis
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4b07e86acd
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[Add] Militia faction. Changed Test pilot to Militia and added ai_create
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2013-03-12 23:45:29 +00:00 |
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Allanis
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669e14ee13
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[Change] Randomized planet landing a little.
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2013-03-10 18:19:16 +00:00 |
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Allanis
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1d6b0268b5
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[Change] Cleaned up codebase to not exceed 80 characters.
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2013-03-10 14:18:07 +00:00 |
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Allanis
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9d966458d7
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[Add] Mule ship, and applied turrets to them.
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2013-02-28 21:22:06 +00:00 |
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Allanis
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6b1228a4af
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[Add] Adding spawns. It's uh.. Not working? I'll work on it some more later..
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2013-02-28 02:36:45 +00:00 |
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Allanis
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301ea07a69
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[Change] ai/toolkit compilable under C99. I'll get to the rest of it at some point.
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2013-02-26 16:10:35 +00:00 |
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Allanis
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34a6be43df
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[Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
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2013-02-24 15:40:34 +00:00 |
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Tamir Atias
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166dcc95f7
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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Allanis
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82ed9ac551
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[Change] Just some cosmetic changes, and removed of bzero and strdup.
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2013-02-23 20:30:49 +00:00 |
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Allanis
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5841d23f54
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[Change] Sanitized lua ai api a little.
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2013-02-23 17:53:31 +00:00 |
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Allanis
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44c6ea6ed6
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[Add] Rudementory Hyperspace travel. Still a work in progress. ;)
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2013-02-20 19:34:30 +00:00 |
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Allanis
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7e013e5b91
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[Add] AI Lua API calls for secondary weapons.
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2013-02-15 20:26:41 +00:00 |
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Allanis
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a6c9a00cf5
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[Add] Updated documentation crap.
[Fix] Warning on 64bit machines.
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2013-02-15 19:08:38 +00:00 |
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Allanis
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36f1936667
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[Add] Secondary weapons.
[Add] Preliminary seeker missile.
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2013-02-15 07:31:59 +00:00 |
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Allanis
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2b3852c25b
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[Fix] Guess who found out the correct spelling of armour!
-- find . -iname \*.c -exec sed -i -e "s/armor/armour/g" {} \;
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2013-02-15 02:18:09 +00:00 |
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Allanis
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9fae81c389
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[Fix] AI's landing, it's still not as good as I wish however.
[Add] A few more xml macros and cleaned up a little code to use them.
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2013-02-14 14:25:32 +00:00 |
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Allanis
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29b8b5ba18
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[Add] A few more AI calls.
[Add] Ai protection and some tweaks.
-- eg. Once armor/shield is regenerated, enemy will come back for another round.
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2013-02-10 18:32:02 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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f6f1677614
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[Add] keybinding 'r' to grab nearest enemy target -- Tamir's request.
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2013-02-10 04:12:05 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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9d57f0ddfc
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[Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
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2013-02-09 18:58:50 +00:00 |
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Allanis
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eac16dacdd
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[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
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58e7c9b3d7
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[Add] Ai profile support.
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2013-02-09 00:53:37 +00:00 |
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Allanis
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08f9cb3781
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[Add] Ai now responds on being attacked.
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2013-02-08 20:26:39 +00:00 |
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Allanis
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acf4150079
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[Add] Per pixel collision.
[Fix] Fleets now start at random location.
-- Still needs improvement.
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2013-02-08 18:29:07 +00:00 |
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Allanis
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28c5b6ea73
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[Fix] Last commit was crappy.
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2013-02-08 16:43:53 +00:00 |
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Allanis
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91f29c9511
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[Add] AI API functions, faction checks
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2013-02-08 16:38:44 +00:00 |
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Allanis
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6dad718ef2
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[Add] Random number generator to lua/ai.
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2013-02-08 14:34:09 +00:00 |
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Allanis
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943cbecf70
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[Add] Fleets. Not actually making use of them yet though.
[Add] More error checking for XML files
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2013-02-08 14:26:53 +00:00 |
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Allanis
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d2c548218d
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[Add] Message system.
[Fix] Spinning lazer thingy.
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2013-02-07 20:54:34 +00:00 |
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Allanis
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ccdeb8d13b
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[Add] Add Lua calls to pew pew lazers. Now you can have a fake battle with the AI. :D
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2013-02-05 19:26:59 +00:00 |
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Allanis
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998a1bf68b
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[Add] Rudimentary shooting. This needs some work.
[Add] Layers should be working properly.
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2013-02-05 16:50:56 +00:00 |
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Allanis
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b13ecc66bb
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[Add] Outfit loading.. Not fully done yet.
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2013-02-04 17:44:53 +00:00 |
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Allanis
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c10b1f24fb
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[Add] A few more AI(Lua) calls.
[Add] A little more documentation for Lua.
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2013-02-04 14:10:59 +00:00 |
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Allanis
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6a2f07b5b7
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[Change] Optimized ai API some.
[Fix] Few mem leaks.
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2013-02-04 11:00:32 +00:00 |
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Allanis
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376eedc616
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[Add] Star systems.
[Add] Planets.
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2013-02-04 09:09:04 +00:00 |
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Allanis
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a2b0b55066
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[Add] Have everything load from datafile.
[Add] Check MD5sum.
-- Make xml data and lua scripts load from data.
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2013-02-03 21:26:28 +00:00 |
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Allanis
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5b4d184ffc
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[Fix?] Changed rotation speed, everyone was bothering me about it, all they needed to do was change it in xml file..
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2013-02-03 18:47:13 +00:00 |
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Allanis
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b3c21a5c4e
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[Add] Lua function calls.
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2013-02-03 14:00:19 +00:00 |
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Allanis
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57dc51fb91
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[Add] Initial AI support with Lua
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2013-02-03 00:37:42 +00:00 |
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Allanis
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066d4871cc
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[Fix] Just a few optimization.
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2013-02-02 21:50:13 +00:00 |
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Allanis
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838bbcd2ab
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[Add] Initial Lua infrastructure.
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2013-02-02 00:39:48 +00:00 |
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