Allanis
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4cac5ba5b2
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[Add] Beam weapons require spfx and proper spfx usage.
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2013-10-04 01:07:12 +01:00 |
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Allanis
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70d4987a00
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[Add] starting to add sound for beam weapons. Sound system could do with an overhaul tbh.
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2013-09-29 21:25:59 +01:00 |
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Allanis
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8516b33391
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[Add] Beam weapons now render properly.
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2013-09-25 20:45:14 +01:00 |
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Allanis
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06ea30d96e
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[Add] Beam weapons now use delay and duration.
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2013-09-23 21:04:56 +01:00 |
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Allanis
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7030d97402
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[Change] Some cleaning up and more documentation of outfit.*
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2013-09-23 20:58:55 +01:00 |
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Allanis
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2e444ff54b
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[Change] Split beam/bolt loading logic.
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2013-09-21 21:30:51 +01:00 |
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Allanis
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5557963d1f
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[Change] Made outfit.h sexier.
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2013-09-21 21:09:48 +01:00 |
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Allanis
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c969041367
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[Add] Making room for some beam weapons.
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2013-09-19 22:15:18 +01:00 |
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Allanis
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897bc36111
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[Change] Re-wrote entire sound system with SDL_mixer.
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2013-08-23 20:18:04 +01:00 |
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Allanis
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719bb753a2
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[Change] Improved enemy and turret ai, they hit a lot now!
-- also improved the global attack() ai.
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2013-08-14 16:48:32 +01:00 |
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Allanis
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115fa94cb8
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[Add] Missiles can resist jamming.
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2013-08-08 18:31:06 +01:00 |
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Allanis
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0db99107e0
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[Add] Jammers now loaded (not used yet).
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2013-08-07 20:16:45 +01:00 |
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Allanis
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f7c10bf329
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[Add] Pilots now keep track of how many weapons are locked onto them.
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2013-07-09 18:53:55 +01:00 |
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Allanis
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10418a5ba9
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[Change] Knockback is now dependent on DamageType.
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2013-07-06 19:10:34 +01:00 |
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Allanis
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71fdcffd07
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[Add] Ai now calculates optimal distance when shooting.
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2013-07-06 16:28:00 +01:00 |
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Allanis
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90707480d9
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[Change] Swithced weapon timer methods to something a little more sane.
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2013-07-05 15:33:07 +01:00 |
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Allanis
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c20fe36c27
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[Change] Place turrets before missiles.
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2013-07-03 17:44:55 +01:00 |
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Allanis
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8e6e690388
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[Change] Outfit_getTech now sorts by type and price.
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2013-07-02 13:11:25 +01:00 |
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Allanis
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d11eabd358
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[Add] New outfit: Star map, allows you to see two jump points from current location.
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2013-06-25 22:21:56 +01:00 |
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Allanis
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b0d4415cff
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[Change] No longer use int id's for outfit types. [Add] Heavy Ion Turret.
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2013-06-23 16:42:16 +01:00 |
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Allanis
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1d2b530fdc
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[Add] New damage types: Ion and Radiation.
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2013-06-23 15:02:05 +01:00 |
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Steven Arnow
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858295b3f4
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Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops
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2013-06-22 22:17:28 +02:00 |
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Allanis
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8d3d58ffb4
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[Things] An assortment of fixes, also added afterburner sounds.
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2013-06-06 21:44:57 +01:00 |
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Allanis
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7f74fbfff4
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[Fix] Some sound cleanup and fixed potential bugs.
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2013-06-04 19:43:39 +01:00 |
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Allanis
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65e25f6ce0
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[Change] Moved from damage_armour and co, to just damage and damagetype.
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2013-06-04 12:06:39 +01:00 |
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Allanis
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9eae9cf71c
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[Change] Rumble of the afterburners are now stored in outift.xml
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2013-05-23 16:32:05 +01:00 |
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Allanis
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052c40897c
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[Add] Mods can now add cargo. Fixed rmOutfit bug.
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2013-05-17 01:13:27 +01:00 |
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Allanis
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25adf125e4
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[Change] Preparations for adding fuel.
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2013-05-16 19:15:00 +01:00 |
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Allanis
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6a7c051851
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[Fix] Moving from tab to space messed all the indents up. I thing that got them all now.
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2013-03-21 19:34:35 +00:00 |
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Allanis
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4ea444b9ae
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[Change] All tabs back to spaces.
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2013-03-21 00:27:05 +00:00 |
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Allanis
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0d6ac1e5b1
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[Add] Afterburners are in! After buying the outfit, double tap 'w'.
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2013-03-19 22:34:20 +00:00 |
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Allanis
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ee8512c5ef
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[Change] Renamed planets etc with star trek naming scheme.
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2013-03-18 23:55:31 +00:00 |
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Allanis
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ee3c81b7ff
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[Add] Modification/Upgrades to ships.
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2013-03-17 16:57:17 +00:00 |
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Allanis
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2f59ae1b84
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[Add] Energy is actively in use now. ^.^
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2013-03-17 16:36:59 +00:00 |
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Allanis
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6c50e56894
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[Add] "special" techs. Basically finished tech stuff.
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2013-03-16 19:04:19 +00:00 |
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Allanis
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6802c39eec
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[Add] Preliminary tech support. (only raw, no special tech yet).
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2013-03-16 18:44:06 +00:00 |
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Allanis
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51d2abe73e
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[Add] New drone, new outfit. Also changed wpn to blt, as we will have multiple forms of weaponry.
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2013-03-09 20:46:24 +00:00 |
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Allanis
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36a8847248
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[Add] You may buy new outfits now. :D
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2013-03-07 18:44:01 +00:00 |
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Allanis
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8f6b02cfc1
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[Add] Turrets!!
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2013-02-28 17:38:44 +00:00 |
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Allanis
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ae84dcf911
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[Add] outfits and ships now have a price tag.
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2013-02-27 15:12:59 +00:00 |
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Allanis
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1d89d4e7c6
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[Fix] Huge fix of outfits, missiles now work, compiles in C99, no seg fault on exit.
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2013-02-27 01:17:46 +00:00 |
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Allanis
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f603df48cc
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[Change] Define special effects per outfit.
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2013-02-26 23:43:07 +00:00 |
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Allanis
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d2e952fb88
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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Allanis
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529ca21644
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[Add] Audio engine is now working, it It's fully tuned enough yet however.
[Change] Refactored ship.c to comply with xml.* standards.
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2013-02-22 04:06:47 +00:00 |
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Allanis
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811fc0b92a
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[Change] What in the world was I thinking with the gui crap?? Large refactoring..
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2013-02-17 21:56:57 +00:00 |
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Allanis
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7e013e5b91
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[Add] AI Lua API calls for secondary weapons.
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2013-02-15 20:26:41 +00:00 |
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Allanis
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36f1936667
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[Add] Secondary weapons.
[Add] Preliminary seeker missile.
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2013-02-15 07:31:59 +00:00 |
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Allanis
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ad006788c5
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[Fix] Oops. Forgot to run that hack on header and text files..
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2013-02-15 02:22:35 +00:00 |
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Allanis
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9fae81c389
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[Fix] AI's landing, it's still not as good as I wish however.
[Add] A few more xml macros and cleaned up a little code to use them.
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2013-02-14 14:25:32 +00:00 |
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Allanis
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998a1bf68b
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[Add] Rudimentary shooting. This needs some work.
[Add] Layers should be working properly.
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2013-02-05 16:50:56 +00:00 |
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