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								 Allanis | 63e2bb55b0 | [Add] Implemented bribing. | 2014-01-24 21:57:01 +00:00 |  | 
			
				
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								 Allanis | 84b20c9bd3 | [Fix] Fixed ai.relvel(). Also introduced dot product function. | 2014-01-22 17:31:36 +00:00 |  | 
			
				
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								 Allanis | deeea15889 | [Change] Only have ai land once. | 2014-01-22 15:38:19 +00:00 |  | 
			
				
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								 Allanis | 19292edd68 | [Change] Improved AI's secondary weapon handling. | 2014-01-22 15:26:42 +00:00 |  | 
			
				
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								 Allanis | 5518f0c390 | [Change] AI now takes into account relative velocities. | 2014-01-06 19:49:43 +00:00 |  | 
			
				
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								 Allanis | 239f42bb85 | [Remove] Removed the disgusting TYPE_PTR from ai. | 2014-01-05 21:32:25 +00:00 |  | 
			
				
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								 Allanis | e57ac297d2 | [Fix] Removed some unused variables. | 2014-01-05 20:46:42 +00:00 |  | 
			
				
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								 Allanis | e40a9ecbf7 | [Change] AI aims earliar, much more accurate now. | 2014-01-01 01:13:14 +00:00 |  | 
			
				
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								 Allanis | 843067a0f3 | [Add] Escorts and fighter bays are starting to work quite nicely. | 2013-12-31 04:01:11 +00:00 |  | 
			
				
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								 Allanis | b26a1ca968 | [Fix] Fixed god damn ai! | 2013-12-31 03:07:05 +00:00 |  | 
			
				
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								 Allanis | c8104d16be | [Change] Disable bomber ai for now, not quite ready. | 2013-12-19 19:15:15 +00:00 |  | 
			
				
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								 Allanis | 19b8f38acf | [Change] Reworked attack system a bit. More versatile. | 2013-12-15 17:16:12 +00:00 |  | 
			
				
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								 Allanis | 8ef7082c84 | [Add] Gave AI some memory. | 2013-12-15 00:30:50 +00:00 |  | 
			
				
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								 Allanis | 6c4007f5cb | [Change] Increased landing threshold. | 2013-12-06 20:31:20 +00:00 |  | 
			
				
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								 Allanis | 5a87b2da77 | [Change] MAJOR AI rehaul, split all the lua stuff into generic templates. [Add] Bomber attack routines.
[Fix] Bug with AI forgetting about you if another enemy attacks. | 2013-11-10 05:03:59 +00:00 |  | 
			
				
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								 Allanis | db18dd0516 | [Change] Unified attack thinking in ai scripts. | 2013-11-10 01:41:50 +00:00 |  | 
			
				
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								 Allanis | 56d10e603b | [Add] attack_closestenemy to basic.lua. Pushed the land function into basic.lua. | 2013-11-09 23:57:03 +00:00 |  | 
			
				
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								 Allanis | 01b3f2f77b | [Change] AI now use more weapon types and uses them more wisely. [Add] Draktharr gets mace rockets. | 2013-08-28 15:08:22 +01:00 |  | 
			
				
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								 Allanis | 972189e567 | [Change] Updated TODO | 2013-08-15 13:20:32 +01:00 |  | 
			
				
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								 Allanis | 719bb753a2 | [Change] Improved enemy and turret ai, they hit a lot now! -- also improved the global attack() ai. | 2013-08-14 16:48:32 +01:00 |  | 
			
				
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								 Allanis | 869a6d7dbe | [Change] Pilots now try to aim somewhat with missiles. | 2013-08-10 12:58:59 +01:00 |  | 
			
				
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								 Allanis | afa05f0ff8 | [Change] Moved hyperspace() to scripts/ai/include/basic.lua | 2013-08-10 12:18:05 +01:00 |  | 
			
				
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								 Allanis | ef5a8e5a5f | [Fix] Few lua script fixes. | 2013-07-06 21:42:29 +01:00 |  | 
			
				
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								 Allanis | 19cbc18ff3 | [Add] Check for weapon range when running away with turrets. | 2013-07-06 20:01:49 +01:00 |  | 
			
				
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								 Allanis | 71fdcffd07 | [Add] Ai now calculates optimal distance when shooting. | 2013-07-06 16:28:00 +01:00 |  | 
			
				
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								 Allanis | 7a03a6f377 | [Add] Now all ai include "ai/include/basic.lua" to share attack and runaway functions. | 2013-07-01 17:17:14 +01:00 |  |