Rtch90
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7c8204f02d
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[Change] Some further work on new dynamics.
[Fix] Load/Save works again.
[Meh] Collision test ok, but no response.
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2018-04-08 17:18:07 +01:00 |
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Rtch90
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88f4b7e6a7
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[Change] Initial ode-less dynamic body work.
[Remove] Removed ODE dep.
[Missing] No collisions yet.
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2018-04-08 17:01:03 +01:00 |
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Rtch90
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42a3a9b3d0
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[Change] Abstract dynamic body stuff ready for ODE removal.
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2018-04-06 23:23:57 +01:00 |
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Rtch90
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6b4b76f3b2
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[Remove] Some bits of ODE collision detection from ModelBody.
[Add] Some Accessor/Mutator's for rotations/position in geoms and
Dynamic bodies.
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2018-04-06 22:38:48 +01:00 |
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Allanis
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5663867e6b
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[Add] Save view state.
[Change] Reoraganize a bunch of Camera stuff.
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2018-02-08 21:17:06 +00:00 |
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Allanis
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ebe013984f
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[Add] Load/Save angle velocity.
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2018-02-03 19:06:02 +00:00 |
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Allanis
|
6f17d5788b
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[Add] More save/load game work. Incomplete, needs ship equipment etc..
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2018-02-03 17:09:20 +00:00 |
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Allanis
|
2243d82e64
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[Change] Allow ship rotation controls at high time accel.
[Change] Force gears down on docking.
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2018-01-21 15:58:17 +00:00 |
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Allanis
|
92bac965d1
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[Add] Planet landing.
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2018-01-18 20:30:41 +00:00 |
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Allanis
|
7e83de07ee
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[Add] Planets rotate. Woo.
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2018-01-13 18:05:28 +00:00 |
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Allanis
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c578942682
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[Fix] Revert the silly hack and change dynamic bodies to have spherical
mass distribution to prevent horrible exploding errors in angular
velocity.
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2018-01-13 16:30:15 +00:00 |
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Allanis
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c8a7e1ac94
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[Change] Hack to deal with high ang velocity and long ode timesteps.
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2018-01-13 16:02:59 +00:00 |
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Allanis
|
96e36dab61
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[Fix] Set body velocities correctly as they enter and leave moving frames.
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2017-12-24 17:57:14 +00:00 |
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Allanis
|
b5ced55926
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[Remove] Removed objimport*
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2017-12-24 17:18:26 +00:00 |
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Allanis
|
df060177d9
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[Add] ModelBody::SetRotation().
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2017-11-19 22:45:44 +00:00 |
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Allanis
|
14ee542723
|
[Fix] Somewhere amongs the changes docking got borked.
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2017-11-19 22:19:16 +00:00 |
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Allanis
|
8ff436c193
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[Change] Renamed rigid body stuff.
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2017-11-19 22:01:50 +00:00 |
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