Allanis
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4190314d24
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[Add] Empire ai now properly jumps.
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2013-10-16 23:30:51 +01:00 |
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Allanis
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01b3f2f77b
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[Change] AI now use more weapon types and uses them more wisely.
[Add] Draktharr gets mace rockets.
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2013-08-28 15:08:22 +01:00 |
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Allanis
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9c8ab865ab
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[Add] Draktharr skins. [Fix] taunt() bug in ai.
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2013-08-24 17:53:15 +01:00 |
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Allanis
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028f77f78a
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[Fix] Stopped AI merchants from popping tasks like crazy!
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2013-08-18 14:45:15 +01:00 |
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Allanis
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972189e567
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[Change] Updated TODO
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2013-08-15 13:20:32 +01:00 |
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Allanis
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719bb753a2
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[Change] Improved enemy and turret ai, they hit a lot now!
-- also improved the global attack() ai.
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2013-08-14 16:48:32 +01:00 |
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Allanis
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76d7e811b5
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[Change] Increased merchant and pirate credits.
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2013-08-14 10:53:20 +01:00 |
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Allanis
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153b519d6b
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[Change] Compare enemy against nil.
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2013-08-12 09:20:45 +01:00 |
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Allanis
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e10841653d
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[Fix] Improved sanity on some AI functions.
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2013-08-10 16:11:54 +01:00 |
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Allanis
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869a6d7dbe
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[Change] Pilots now try to aim somewhat with missiles.
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2013-08-10 12:58:59 +01:00 |
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Allanis
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afa05f0ff8
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[Change] Moved hyperspace() to scripts/ai/include/basic.lua
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2013-08-10 12:18:05 +01:00 |
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Allanis
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b8bafb4700
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[Add] More planet functions for ai: ai.getrndplanet() and ai.getlandplanet().
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2013-07-10 19:30:58 +01:00 |
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Allanis
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23097370db
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[Fix] Bug with lua files not including include/basic.lua properly.
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2013-07-08 21:49:47 +01:00 |
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Allanis
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9dfd83abef
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[Add] New hard to kill ai who's primary objective is to survive.
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2013-07-08 20:48:13 +01:00 |
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Allanis
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ef5a8e5a5f
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[Fix] Few lua script fixes.
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2013-07-06 21:42:29 +01:00 |
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Allanis
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19cbc18ff3
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[Add] Check for weapon range when running away with turrets.
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2013-07-06 20:01:49 +01:00 |
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Allanis
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71fdcffd07
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[Add] Ai now calculates optimal distance when shooting.
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2013-07-06 16:28:00 +01:00 |
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Allanis
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7a03a6f377
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[Add] Now all ai include "ai/include/basic.lua" to share attack and runaway functions.
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2013-07-01 17:17:14 +01:00 |
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Allanis
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3c4383b325
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[Change] Cleaned up the ai lua wrappers a bit, needs plenty more work.
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2013-06-10 00:42:08 +01:00 |
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Allanis
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b860e38959
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[Add] You can lose faction now, fixed ai to set you as hostile.
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2013-05-23 14:31:41 +01:00 |
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Allanis
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b377e18d62
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[Fix] Typo's.
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2013-05-02 20:01:05 +01:00 |
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Allanis
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6665424d97
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[Add] Couple more commodities.
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2013-04-28 09:23:16 +01:00 |
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Allanis
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926b65d3aa
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[Change] Move AI API to docs.
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2013-04-20 15:31:36 +01:00 |
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Allanis
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5b29539c17
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[Change] Make accel speed dependent, not thrust.
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2013-04-20 15:30:33 +01:00 |
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Allanis
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339662e3c5
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[Change] Tab to spaces in xml/lua.
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2013-03-21 00:46:40 +00:00 |
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Allanis
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5c15cf5265
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[Change] Updated ai API documentation.
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2013-03-20 19:38:41 +00:00 |
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Allanis
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53d5eb6172
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[Add] Militia kinda scans now.
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2013-03-20 19:21:46 +00:00 |
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Allanis
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6fb9e3b468
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[Add] Incomplete outfit descriptions. [Add] Militia stick to last attacker.
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2013-03-19 23:06:48 +00:00 |
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Allanis
|
69b8e2bcd6
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[Fix] Typo in lua'z.
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2013-03-17 20:28:49 +00:00 |
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Allanis
|
a037112f72
|
[Fix] Eheh. Typo affecting merchant ships going to hyperspace..
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2013-03-17 19:55:40 +00:00 |
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Allanis
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b66c6f7ecf
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[Add] Attempted to get modifications actually working. Everything is
brokened. Don't even attempt to play..
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2013-03-17 19:28:45 +00:00 |
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Allanis
|
b9fce0adbf
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[Add] Merchants now have cargo that you can steal upon boarding.
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2013-03-17 14:22:10 +00:00 |
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Allanis
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5d2f604703
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[Add] ai.cargofree() to lua API.
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2013-03-17 13:49:25 +00:00 |
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Allanis
|
8a375a58e1
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[Change] Merchants will now run away from the last attacker.
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2013-03-16 23:05:28 +00:00 |
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Allanis
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8b03dfe8f5
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[Fix] None random credits.
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2013-03-16 22:57:31 +00:00 |
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Allanis
|
82e074044e
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[Fix] AI target loss.
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2013-03-16 22:56:25 +00:00 |
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Allanis
|
910eb656a5
|
[Add] More verbose ai logging and more monies.
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2013-03-16 22:41:24 +00:00 |
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Allanis
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abb1a6e647
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[Add] Added new AI API calls to API docs.
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2013-03-16 22:19:52 +00:00 |
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Allanis
|
88fed6f40c
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[Add] ai now controls ship's credits/loot. Some more API calls and cargo stuff.
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2013-03-16 22:14:53 +00:00 |
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Allanis
|
9710d7721b
|
[Change] Made ai a *little* less dumb.
|
2013-03-16 19:13:05 +00:00 |
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Allanis
|
875b6be208
|
[Fix] Empire units shouldn't need to face you as they have turrets.
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2013-03-16 18:46:05 +00:00 |
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Allanis
|
56bacc473d
|
[Fix] Militia warning was too long.
|
2013-03-14 22:00:44 +00:00 |
|
Allanis
|
63f814c695
|
[Fix] Fleet balancing, minor ai fix and removed obsolete ai.
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2013-03-14 21:49:44 +00:00 |
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Allanis
|
309ac8a648
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[Add] New factions, ship, station, system. Empire and Collective wage war against each other.
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2013-03-14 21:43:48 +00:00 |
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Allanis
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d246c2cbe2
|
[Add] More thingies.. Factions!!
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2013-03-13 22:39:52 +00:00 |
|
Allanis
|
11629d1526
|
[Fix] Attack for Militia faction.
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2013-03-12 23:56:23 +00:00 |
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Allanis
|
4b07e86acd
|
[Add] Militia faction. Changed Test pilot to Militia and added ai_create
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2013-03-12 23:45:29 +00:00 |
|
Allanis
|
d31b9dad30
|
[Add] Empty StarSystem and made ai use it!
|
2013-03-10 16:31:55 +00:00 |
|
Allanis
|
9d966458d7
|
[Add] Mule ship, and applied turrets to them.
|
2013-02-28 21:22:06 +00:00 |
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Allanis
|
9fc0c72e71
|
[Add] If you don't kill the merchant so soon, It will attempt to jump hyperspace when running away.
|
2013-02-24 15:53:36 +00:00 |
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