Commit Graph

127 Commits

Author SHA1 Message Date
Allanis
0573336e27 [Change] Ripped out all the GUI code and gave it, its own file. 2014-07-20 20:48:13 +01:00
Allanis
27780b01ba [Add] Have player keep track of hostiles it has in the system. 2014-05-31 19:07:00 +01:00
Allanis
08a3fe6c9c [Change] Some code cleanup. 2014-05-22 20:43:46 +01:00
Allanis
a8dd594369 [Add] Using confidence intervals now. 2014-05-21 17:24:30 +01:00
Allanis
b75cf3d698 [Fix] Fixed Mace Rockets 2014-05-21 13:20:06 +01:00
Allanis
e52456d312 [Remove] Don't bother taking into account sprite size when creating
weapons. (It wasn't working anyway..)
2014-05-20 23:40:34 +01:00
Allanis
d06e4a6383 [Add] Take into account outfit sprite size when creating outfit. 2014-05-20 15:39:00 +01:00
Allanis
b689102f75 [Change] Lower faction loss for beams, no longer insta-hostile. 2014-05-20 14:56:43 +01:00
Allanis
cf4a4926d7 [Add] Missiles blow up when jammer destroys them. 2014-05-20 14:53:35 +01:00
Allanis
a597110019 [Remove] Removed some more @fn doxygen lines. 2014-05-20 14:46:33 +01:00
Allanis
5429ed970d [Add] Mountpoints for turrets implemented. 2014-05-20 14:23:16 +01:00
Allanis
f1cc928709 [Add] Ammunition can now have accuracy (missiles etc..)
[Fix] Fixed a typo in weapon system.
[Add] New outfit.
2014-05-19 19:03:39 +01:00
Allanis
06891d765d [Add] Propperly finished adding interference. 2014-05-02 23:31:17 +01:00
Allanis
e39e091425 [Fix] Weapons should work when player is dead. 2014-04-28 16:57:22 +01:00
Allanis
82a82ed70e [Add] New Outfit type (EMP weapons)
[Add] New outfits.
[Add] New effects.
2014-04-25 20:33:02 +01:00
Allanis
5d34065512 [Add] Support for different armour/shield hit animations. 2014-04-15 23:14:38 +01:00
Allanis
25e3174c33 [Fix] Fixed broken weapon lockon. 2014-04-15 22:06:32 +01:00
Allanis
943dc931fd [Add] Interference is generated and renders quite nicely. 2014-04-14 01:11:57 +01:00
Allanis
2809e5323f [Change] It's about time I changed the deprecated malloc headers in
favour of stdlib right?
2014-04-10 00:36:53 +01:00
Allanis
84ea77284a [Fix] Fixed some sloppy vertex math in beam rendering. 2014-03-15 17:18:24 +00:00
Allanis
e3e635c7f8 [Change] Turrets should just shoot at the current position if the target
isn't in range.
2014-03-12 19:59:01 +00:00
Allanis
e52307ce0a [Fix] Limiting speed on dumb weapons so the don't "hyperspace". 2014-03-08 00:14:49 +00:00
Allanis
d358bff1e4 [Fix] Removed more possible seg faults. 2014-03-07 23:35:52 +00:00
Allanis
f710c216b5 [Add] A few more checks added to weapon.c 2014-03-04 02:46:47 +00:00
Allanis
9923b79684 [Change] Start out with 0. offset so text appears sooner. 2014-03-04 01:01:55 +00:00
Allanis
eee760f411 [Fix] Fixed major bugs in flag usage and also weapon_hit stuff. 2014-01-23 23:05:05 +00:00
Allanis
fadd885c80 [Fix] No longer seg fault when player dies and enemies keep on kicking each others ass. 2014-01-22 15:32:30 +00:00
Allanis
9539e22d8b [Change] Faction and combat ratings are now continuous. 2013-12-31 17:38:02 +00:00
Allanis
01a9ae0513 [Change] Cleaned makefile up a fair bit. 2013-12-31 05:42:27 +00:00
Steven Arnow
1f6c84c17a This, apparently, makes all valgrind errors go away 2013-12-31 06:11:14 +01:00
Allanis
843067a0f3 [Add] Escorts and fighter bays are starting to work quite nicely. 2013-12-31 04:01:11 +00:00
Allanis
8b0fbb8772 [Change] Moving to target on pilot structure. 2013-12-29 22:13:28 +00:00
Allanis
389a7b5746 [Change] Some corrections for rendering weapons with delta time. 2013-12-15 17:30:50 +00:00
Allanis
39c7a4ecd5 [Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues. 2013-11-26 16:03:17 +00:00
Allanis
96587aac90 [Fix?] I think this might do it? 2013-11-26 15:55:42 +00:00
Allanis
03f20c5a25 [Fix?] Need second check to avoid segfault.. 2013-11-26 15:51:34 +00:00
Allanis
c8fe8e8eb8 [Fix?] Continue in switch case doesn't behave as I thought it did..... 2013-11-26 15:49:34 +00:00
Allanis
29f58fe1e4 [Fix?] FFS! Trying to delete a weapon that doesn't even exist! 2013-11-26 15:43:28 +00:00
Allanis
05b1d19e55 [Add] Added explosions, only being used on deaths right now. 2013-11-24 21:56:40 +00:00
Allanis
4b5f11ae28 [Add] Documented specail effects. 2013-11-01 19:27:18 +00:00
Allanis
e70bfacdcd [Add] Documented weapons. [Fix] Input dialogues. 2013-10-20 18:24:03 +01:00
Allanis
4cac5ba5b2 [Add] Beam weapons require spfx and proper spfx usage. 2013-10-04 01:07:12 +01:00
Allanis
1177685e62 [Fix] Beam stops moving if enemy got destroyed. 2013-10-04 00:02:33 +01:00
Allanis
4340b8042c [Change] Tweaked beam aggro chance somewhat. 2013-10-03 01:17:11 +01:00
Allanis
62f7986459 [Change] Make the start of beam not be so abrupt. 2013-10-03 01:01:39 +01:00
Allanis
5bf8a0b689 [Add] Sound should be fully positional now. 2013-10-02 01:17:01 +01:00
Allanis
4d8b462359 [Add] First round to bring more control to beam weapons. 2013-09-30 22:29:53 +01:00
Allanis
70d4987a00 [Add] starting to add sound for beam weapons. Sound system could do with an overhaul tbh. 2013-09-29 21:25:59 +01:00
Allanis
8516b33391 [Add] Beam weapons now render properly. 2013-09-25 20:45:14 +01:00
Allanis
f2144b1053 [Change] Fewer explosions with beam weapons. 2013-09-24 23:31:44 +01:00