Allanis
|
0573336e27
|
[Change] Ripped out all the GUI code and gave it, its own file.
|
2014-07-20 20:48:13 +01:00 |
|
Allanis
|
27780b01ba
|
[Add] Have player keep track of hostiles it has in the system.
|
2014-05-31 19:07:00 +01:00 |
|
Allanis
|
08a3fe6c9c
|
[Change] Some code cleanup.
|
2014-05-22 20:43:46 +01:00 |
|
Allanis
|
a8dd594369
|
[Add] Using confidence intervals now.
|
2014-05-21 17:24:30 +01:00 |
|
Allanis
|
b75cf3d698
|
[Fix] Fixed Mace Rockets
|
2014-05-21 13:20:06 +01:00 |
|
Allanis
|
e52456d312
|
[Remove] Don't bother taking into account sprite size when creating
weapons. (It wasn't working anyway..)
|
2014-05-20 23:40:34 +01:00 |
|
Allanis
|
d06e4a6383
|
[Add] Take into account outfit sprite size when creating outfit.
|
2014-05-20 15:39:00 +01:00 |
|
Allanis
|
b689102f75
|
[Change] Lower faction loss for beams, no longer insta-hostile.
|
2014-05-20 14:56:43 +01:00 |
|
Allanis
|
cf4a4926d7
|
[Add] Missiles blow up when jammer destroys them.
|
2014-05-20 14:53:35 +01:00 |
|
Allanis
|
a597110019
|
[Remove] Removed some more @fn doxygen lines.
|
2014-05-20 14:46:33 +01:00 |
|
Allanis
|
5429ed970d
|
[Add] Mountpoints for turrets implemented.
|
2014-05-20 14:23:16 +01:00 |
|
Allanis
|
f1cc928709
|
[Add] Ammunition can now have accuracy (missiles etc..)
[Fix] Fixed a typo in weapon system.
[Add] New outfit.
|
2014-05-19 19:03:39 +01:00 |
|
Allanis
|
06891d765d
|
[Add] Propperly finished adding interference.
|
2014-05-02 23:31:17 +01:00 |
|
Allanis
|
e39e091425
|
[Fix] Weapons should work when player is dead.
|
2014-04-28 16:57:22 +01:00 |
|
Allanis
|
82a82ed70e
|
[Add] New Outfit type (EMP weapons)
[Add] New outfits.
[Add] New effects.
|
2014-04-25 20:33:02 +01:00 |
|
Allanis
|
5d34065512
|
[Add] Support for different armour/shield hit animations.
|
2014-04-15 23:14:38 +01:00 |
|
Allanis
|
25e3174c33
|
[Fix] Fixed broken weapon lockon.
|
2014-04-15 22:06:32 +01:00 |
|
Allanis
|
943dc931fd
|
[Add] Interference is generated and renders quite nicely.
|
2014-04-14 01:11:57 +01:00 |
|
Allanis
|
2809e5323f
|
[Change] It's about time I changed the deprecated malloc headers in
favour of stdlib right?
|
2014-04-10 00:36:53 +01:00 |
|
Allanis
|
84ea77284a
|
[Fix] Fixed some sloppy vertex math in beam rendering.
|
2014-03-15 17:18:24 +00:00 |
|
Allanis
|
e3e635c7f8
|
[Change] Turrets should just shoot at the current position if the target
isn't in range.
|
2014-03-12 19:59:01 +00:00 |
|
Allanis
|
e52307ce0a
|
[Fix] Limiting speed on dumb weapons so the don't "hyperspace".
|
2014-03-08 00:14:49 +00:00 |
|
Allanis
|
d358bff1e4
|
[Fix] Removed more possible seg faults.
|
2014-03-07 23:35:52 +00:00 |
|
Allanis
|
f710c216b5
|
[Add] A few more checks added to weapon.c
|
2014-03-04 02:46:47 +00:00 |
|
Allanis
|
9923b79684
|
[Change] Start out with 0. offset so text appears sooner.
|
2014-03-04 01:01:55 +00:00 |
|
Allanis
|
eee760f411
|
[Fix] Fixed major bugs in flag usage and also weapon_hit stuff.
|
2014-01-23 23:05:05 +00:00 |
|
Allanis
|
fadd885c80
|
[Fix] No longer seg fault when player dies and enemies keep on kicking each others ass.
|
2014-01-22 15:32:30 +00:00 |
|
Allanis
|
9539e22d8b
|
[Change] Faction and combat ratings are now continuous.
|
2013-12-31 17:38:02 +00:00 |
|
Allanis
|
01a9ae0513
|
[Change] Cleaned makefile up a fair bit.
|
2013-12-31 05:42:27 +00:00 |
|
Steven Arnow
|
1f6c84c17a
|
This, apparently, makes all valgrind errors go away
|
2013-12-31 06:11:14 +01:00 |
|
Allanis
|
843067a0f3
|
[Add] Escorts and fighter bays are starting to work quite nicely.
|
2013-12-31 04:01:11 +00:00 |
|
Allanis
|
8b0fbb8772
|
[Change] Moving to target on pilot structure.
|
2013-12-29 22:13:28 +00:00 |
|
Allanis
|
389a7b5746
|
[Change] Some corrections for rendering weapons with delta time.
|
2013-12-15 17:30:50 +00:00 |
|
Allanis
|
39c7a4ecd5
|
[Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues.
|
2013-11-26 16:03:17 +00:00 |
|
Allanis
|
96587aac90
|
[Fix?] I think this might do it?
|
2013-11-26 15:55:42 +00:00 |
|
Allanis
|
03f20c5a25
|
[Fix?] Need second check to avoid segfault..
|
2013-11-26 15:51:34 +00:00 |
|
Allanis
|
c8fe8e8eb8
|
[Fix?] Continue in switch case doesn't behave as I thought it did.....
|
2013-11-26 15:49:34 +00:00 |
|
Allanis
|
29f58fe1e4
|
[Fix?] FFS! Trying to delete a weapon that doesn't even exist!
|
2013-11-26 15:43:28 +00:00 |
|
Allanis
|
05b1d19e55
|
[Add] Added explosions, only being used on deaths right now.
|
2013-11-24 21:56:40 +00:00 |
|
Allanis
|
4b5f11ae28
|
[Add] Documented specail effects.
|
2013-11-01 19:27:18 +00:00 |
|
Allanis
|
e70bfacdcd
|
[Add] Documented weapons. [Fix] Input dialogues.
|
2013-10-20 18:24:03 +01:00 |
|
Allanis
|
4cac5ba5b2
|
[Add] Beam weapons require spfx and proper spfx usage.
|
2013-10-04 01:07:12 +01:00 |
|
Allanis
|
1177685e62
|
[Fix] Beam stops moving if enemy got destroyed.
|
2013-10-04 00:02:33 +01:00 |
|
Allanis
|
4340b8042c
|
[Change] Tweaked beam aggro chance somewhat.
|
2013-10-03 01:17:11 +01:00 |
|
Allanis
|
62f7986459
|
[Change] Make the start of beam not be so abrupt.
|
2013-10-03 01:01:39 +01:00 |
|
Allanis
|
5bf8a0b689
|
[Add] Sound should be fully positional now.
|
2013-10-02 01:17:01 +01:00 |
|
Allanis
|
4d8b462359
|
[Add] First round to bring more control to beam weapons.
|
2013-09-30 22:29:53 +01:00 |
|
Allanis
|
70d4987a00
|
[Add] starting to add sound for beam weapons. Sound system could do with an overhaul tbh.
|
2013-09-29 21:25:59 +01:00 |
|
Allanis
|
8516b33391
|
[Add] Beam weapons now render properly.
|
2013-09-25 20:45:14 +01:00 |
|
Allanis
|
f2144b1053
|
[Change] Fewer explosions with beam weapons.
|
2013-09-24 23:31:44 +01:00 |
|