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								 Allanis | 339662e3c5 | [Change] Tab to spaces in xml/lua. | 2013-03-21 00:46:40 +00:00 |  | 
			
				
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								 Allanis | 5c15cf5265 | [Change] Updated ai API documentation. | 2013-03-20 19:38:41 +00:00 |  | 
			
				
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								 Allanis | 53d5eb6172 | [Add] Militia kinda scans now. | 2013-03-20 19:21:46 +00:00 |  | 
			
				
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								 Allanis | 6fb9e3b468 | [Add] Incomplete outfit descriptions. [Add] Militia stick to last attacker. | 2013-03-19 23:06:48 +00:00 |  | 
			
				
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								 Allanis | 69b8e2bcd6 | [Fix] Typo in lua'z. | 2013-03-17 20:28:49 +00:00 |  | 
			
				
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								 Allanis | a037112f72 | [Fix] Eheh. Typo affecting merchant ships going to hyperspace.. | 2013-03-17 19:55:40 +00:00 |  | 
			
				
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								 Allanis | b66c6f7ecf | [Add] Attempted to get modifications actually working. Everything is brokened. Don't even attempt to play.. | 2013-03-17 19:28:45 +00:00 |  | 
			
				
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								 Allanis | b9fce0adbf | [Add] Merchants now have cargo that you can steal upon boarding. | 2013-03-17 14:22:10 +00:00 |  | 
			
				
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								 Allanis | 5d2f604703 | [Add] ai.cargofree() to lua API. | 2013-03-17 13:49:25 +00:00 |  | 
			
				
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								 Allanis | 8a375a58e1 | [Change] Merchants will now run away from the last attacker. | 2013-03-16 23:05:28 +00:00 |  | 
			
				
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								 Allanis | 8b03dfe8f5 | [Fix] None random credits. | 2013-03-16 22:57:31 +00:00 |  | 
			
				
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								 Allanis | 82e074044e | [Fix] AI target loss. | 2013-03-16 22:56:25 +00:00 |  | 
			
				
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								 Allanis | 910eb656a5 | [Add] More verbose ai logging and more monies. | 2013-03-16 22:41:24 +00:00 |  | 
			
				
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								 Allanis | abb1a6e647 | [Add] Added new AI API calls to API docs. | 2013-03-16 22:19:52 +00:00 |  | 
			
				
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								 Allanis | 88fed6f40c | [Add] ai now controls ship's credits/loot. Some more API calls and cargo stuff. | 2013-03-16 22:14:53 +00:00 |  | 
			
				
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								 Allanis | 9710d7721b | [Change] Made ai a *little* less dumb. | 2013-03-16 19:13:05 +00:00 |  | 
			
				
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								 Allanis | 875b6be208 | [Fix] Empire units shouldn't need to face you as they have turrets. | 2013-03-16 18:46:05 +00:00 |  | 
			
				
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								 Allanis | 56bacc473d | [Fix] Militia warning was too long. | 2013-03-14 22:00:44 +00:00 |  | 
			
				
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								 Allanis | 63f814c695 | [Fix] Fleet balancing, minor ai fix and removed obsolete ai. | 2013-03-14 21:49:44 +00:00 |  | 
			
				
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								 Allanis | 309ac8a648 | [Add] New factions, ship, station, system. Empire and Collective wage war against each other. | 2013-03-14 21:43:48 +00:00 |  | 
			
				
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								 Allanis | d246c2cbe2 | [Add] More thingies.. Factions!! | 2013-03-13 22:39:52 +00:00 |  | 
			
				
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								 Allanis | 11629d1526 | [Fix] Attack for Militia faction. | 2013-03-12 23:56:23 +00:00 |  | 
			
				
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								 Allanis | 4b07e86acd | [Add] Militia faction. Changed Test pilot to Militia and added ai_create | 2013-03-12 23:45:29 +00:00 |  | 
			
				
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								 Allanis | d31b9dad30 | [Add] Empty StarSystem and made ai use it! | 2013-03-10 16:31:55 +00:00 |  | 
			
				
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								 Allanis | 9d966458d7 | [Add] Mule ship, and applied turrets to them. | 2013-02-28 21:22:06 +00:00 |  | 
			
				
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								 Allanis | 9fc0c72e71 | [Add] If you don't kill the merchant so soon, It will attempt to jump hyperspace when running away. | 2013-02-24 15:53:36 +00:00 |  | 
			
				
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								 Allanis | 34a6be43df | [Add] Merchant vessels are now able to go to hyperspace. [Change] Overpowered merchant ship a little for testing purposes. | 2013-02-24 15:40:34 +00:00 |  | 
			
				
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								 Allanis | 5841d23f54 | [Change] Sanitized lua ai api a little. | 2013-02-23 17:53:31 +00:00 |  | 
			
				
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								 Allanis | 7e013e5b91 | [Add] AI Lua API calls for secondary weapons. | 2013-02-15 20:26:41 +00:00 |  | 
			
				
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								 Allanis | dc9f089abe | [Fix] *Now* it's fixed.. Forgot to correct lua and xml files. | 2013-02-15 02:34:40 +00:00 |  | 
			
				
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								 Allanis | ad006788c5 | [Fix] Oops. Forgot to run that hack on header and text files.. | 2013-02-15 02:22:35 +00:00 |  | 
			
				
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								 Allanis | 29b8b5ba18 | [Add] A few more AI calls. [Add] Ai protection and some tweaks.
  -- eg. Once armor/shield is regenerated, enemy will come back for another round. | 2013-02-10 18:32:02 +00:00 |  | 
			
				
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								 Allanis | ebd95e3ba4 | [Change] Keep forgetting to update API documentation when I chance AI API. | 2013-02-10 05:25:05 +00:00 |  | 
			
				
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								 Allanis | a89395a54f | [Add] We can now have multiple enemies. [Add] You are able to get other ship's health from AI now. | 2013-02-10 05:21:09 +00:00 |  | 
			
				
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								 Allanis | 2d428e83f1 | [Fix] Grammar!!! | 2013-02-09 22:26:09 +00:00 |  | 
			
				
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								 Allanis | de14fa58ea | [Add] Updating the AI API file. | 2013-02-09 22:15:44 +00:00 |  | 
			
				
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								 Allanis | d1c02773bf | [Add] Enemies are now propperly parsed. [Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai. | 2013-02-09 22:06:02 +00:00 |  | 
			
				
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								 Allanis | 9d57f0ddfc | [Add] About time I added timer support for AI. [Fix] Buffer overflow in AI. | 2013-02-09 18:58:50 +00:00 |  | 
			
				
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								 Allanis | eac16dacdd | [Fix] control_rate is now applied properly. [Fix] Targetted now renders over the pilot's below. | 2013-02-09 16:11:53 +00:00 |  | 
			
				
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								 Allanis | 7c435e526a | [Add] Added additional Lua functon calls to API. | 2013-02-09 01:02:02 +00:00 |  | 
			
				
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								 Allanis | 58e7c9b3d7 | [Add] Ai profile support. | 2013-02-09 00:53:37 +00:00 |  | 
			
				
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								 Allanis | dbfef7b7f0 | [Add] Documentation for new Lua calls. | 2013-02-08 20:29:34 +00:00 |  | 
			
				
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								 Allanis | 08f9cb3781 | [Add] Ai now responds on being attacked. | 2013-02-08 20:26:39 +00:00 |  | 
			
				
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								 Allanis | acf4150079 | [Add] Per pixel collision. [Fix] Fleets now start at random location.
    -- Still needs improvement. | 2013-02-08 18:29:07 +00:00 |  | 
			
				
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								 Allanis | 91f29c9511 | [Add] AI API functions, faction checks | 2013-02-08 16:38:44 +00:00 |  | 
			
				
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								 Allanis | 6dad718ef2 | [Add] Random number generator to lua/ai. | 2013-02-08 14:34:09 +00:00 |  | 
			
				
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								 Allanis | a392c2c67b | [Add] Faction support. | 2013-02-07 23:59:17 +00:00 |  | 
			
				
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								 Allanis | 5386ad0f82 | [Fix] I don't quite understand this. Lua error on intel with ';' at end statements. | 2013-02-07 21:44:45 +00:00 |  | 
			
				
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								 Allanis | d2c548218d | [Add] Message system. [Fix] Spinning lazer thingy. | 2013-02-07 20:54:34 +00:00 |  | 
			
				
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								 Allanis | ccdeb8d13b | [Add] Add Lua calls to pew pew lazers. Now you can have a fake battle with the AI. :D | 2013-02-05 19:26:59 +00:00 |  |