Commit Graph

76 Commits

Author SHA1 Message Date
Allanis
3ddc034344 [Change] Reduced calls to xmlCleanupParser(), only one for all the loading now. 2013-12-13 03:38:50 +00:00
Allanis
4b64b1c185 [Add] Allow for faction logo's to be displayed. 2013-11-05 23:50:09 +00:00
Allanis
ea6df25b0c [Change] outfit_getTech returns outfits instead of names. 2013-10-26 20:52:36 +01:00
Allanis
0231017e57 [Fix] Some long time snprintf mistakes. 2013-10-04 17:03:48 +01:00
Allanis
89fd3509e9 [Add] OHHHHHH YEAAAAHHHHH!!! You can sell your ships now ladies! 2013-10-04 01:34:05 +01:00
Allanis
4cac5ba5b2 [Add] Beam weapons require spfx and proper spfx usage. 2013-10-04 01:07:12 +01:00
Allanis
0ae6b8cecd [Fix] Killed startup warning about missing 'turn' element on non-turret beams. 2013-10-03 01:15:08 +01:00
Allanis
70d4987a00 [Add] starting to add sound for beam weapons. Sound system could do with an overhaul tbh. 2013-09-29 21:25:59 +01:00
Allanis
8516b33391 [Add] Beam weapons now render properly. 2013-09-25 20:45:14 +01:00
Allanis
55bb07c560 [Add] More improvements for beam turrets, they also use energy properly now.
[Add] New outfit: Ragnorak beam.
2013-09-24 22:22:41 +01:00
Allanis
06ea30d96e [Add] Beam weapons now use delay and duration. 2013-09-23 21:04:56 +01:00
Allanis
7030d97402 [Change] Some cleaning up and more documentation of outfit.* 2013-09-23 20:58:55 +01:00
Allanis
2e444ff54b [Change] Split beam/bolt loading logic. 2013-09-21 21:30:51 +01:00
Allanis
c969041367 [Add] Making room for some beam weapons. 2013-09-19 22:15:18 +01:00
Allanis
01b3f2f77b [Change] AI now use more weapon types and uses them more wisely.
[Add] Draktharr gets mace rockets.
2013-08-28 15:08:22 +01:00
Allanis
74c0297b02 [Add] New Outfit. Also implemented dumb missiles. 2013-08-27 20:14:52 +01:00
Allanis
897bc36111 [Change] Re-wrote entire sound system with SDL_mixer. 2013-08-23 20:18:04 +01:00
Allanis
95c9cef39c [Add] New ships/fleets 2013-08-21 21:11:47 +01:00
Allanis
719bb753a2 [Change] Improved enemy and turret ai, they hit a lot now!
-- also improved the global attack() ai.
2013-08-14 16:48:32 +01:00
Allanis
ea484174e0 [Fix] Missile resist should not be 100 times stronger. :/ 2013-08-08 18:37:43 +01:00
Allanis
115fa94cb8 [Add] Missiles can resist jamming. 2013-08-08 18:31:06 +01:00
Allanis
fe1ab6ea0f [Add] Forgot to change energy units of jammer. 2013-08-07 21:07:57 +01:00
Allanis
0db99107e0 [Add] Jammers now loaded (not used yet). 2013-08-07 20:16:45 +01:00
Allanis
62d37ab334 [Add] Warn if outfit isn't found. 2013-08-03 12:39:38 +01:00
Allanis
f7c10bf329 [Add] Pilots now keep track of how many weapons are locked onto them. 2013-07-09 18:53:55 +01:00
Allanis
10418a5ba9 [Change] Knockback is now dependent on DamageType. 2013-07-06 19:10:34 +01:00
Allanis
71fdcffd07 [Add] Ai now calculates optimal distance when shooting. 2013-07-06 16:28:00 +01:00
Allanis
90707480d9 [Change] Swithced weapon timer methods to something a little more sane. 2013-07-05 15:33:07 +01:00
Allanis
c20fe36c27 [Change] Place turrets before missiles. 2013-07-03 17:44:55 +01:00
Allanis
8e6e690388 [Change] Outfit_getTech now sorts by type and price. 2013-07-02 13:11:25 +01:00
Allanis
c70b87743c [Change] Let radiation weapons do a bit more shield damage. 2013-06-27 23:22:34 +01:00
Allanis
d11eabd358 [Add] New outfit: Star map, allows you to see two jump points from current location. 2013-06-25 22:21:56 +01:00
Allanis
b0d4415cff [Change] No longer use int id's for outfit types. [Add] Heavy Ion Turret. 2013-06-23 16:42:16 +01:00
Allanis
1d2b530fdc [Add] New damage types: Ion and Radiation. 2013-06-23 15:02:05 +01:00
Steven Arnow
a2bb0df939 All C++-comments in src/ should now be C89 comments 2013-06-22 22:10:25 +02:00
Allanis
8d3d58ffb4 [Things] An assortment of fixes, also added afterburner sounds. 2013-06-06 21:44:57 +01:00
Allanis
65e25f6ce0 [Change] Moved from damage_armour and co, to just damage and damagetype. 2013-06-04 12:06:39 +01:00
Allanis
9eae9cf71c [Change] Rumble of the afterburners are now stored in outift.xml 2013-05-23 16:32:05 +01:00
Allanis
052c40897c [Add] Mods can now add cargo. Fixed rmOutfit bug. 2013-05-17 01:13:27 +01:00
Allanis
25adf125e4 [Change] Preparations for adding fuel. 2013-05-16 19:15:00 +01:00
Allanis
92c7d549f0 [Change] Cleaned up a little XML parsing stuff. 2013-05-11 16:33:29 +01:00
Allanis
6a7c051851 [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
Allanis
4ea444b9ae [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
Allanis
0d6ac1e5b1 [Add] Afterburners are in! After buying the outfit, double tap 'w'. 2013-03-19 22:34:20 +00:00
Allanis
4abe914310 [Add] Outfit graphics for store. 2013-03-19 00:13:03 +00:00
Allanis
ee8512c5ef [Change] Renamed planets etc with star trek naming scheme. 2013-03-18 23:55:31 +00:00
Allanis
c2d44ebb74 [Fix] FFS. Wasn't incrementing number of outfits while trying to add it. 2013-03-17 20:13:43 +00:00
Allanis
b66c6f7ecf [Add] Attempted to get modifications actually working. Everything is
brokened. Don't even attempt to play..
2013-03-17 19:28:45 +00:00
Allanis
ee3c81b7ff [Add] Modification/Upgrades to ships. 2013-03-17 16:57:17 +00:00
Allanis
2f59ae1b84 [Add] Energy is actively in use now. ^.^ 2013-03-17 16:36:59 +00:00