Allanis
							
						 
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							ad12c52cd0
							
						
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							[Add] Fourth mission in tutorial campaign. Also fixed a few bugs preventing campaign form working.
						
						
						
						
						
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						2013-12-04 22:04:05 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							a3009760b6
							
						
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							[Add] Added fleets for Empire ship in the sixth and final mission campaign.
						
						
						
						
						
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						2013-12-04 00:07:26 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							86db743350
							
						
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							[Add] Completed sixth and final mission in tutorial campaign.
						
						
						
						
						
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						2013-12-03 00:39:41 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							fc1215e4ad
							
						
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							[Fix] Fixed a few sound issues that have been around for some time.
						
						
						
						
						
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						2013-12-01 23:42:18 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							1c0fb97b7f
							
						
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							[Change] Made ai noidle aggressive.
						
						
						
						
						
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						2013-11-30 22:10:59 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							2f2143742a
							
						
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							[Change] Let's also grey out secondary weapon when we are out of ammo.
						
						
						
						
						
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						2013-11-30 22:10:05 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							11bbd0854f
							
						
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							[Change] Secondary weapon greys out when you can't use it again.
						
						
						
						
						
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						2013-11-29 20:55:41 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							31f2a57fb3
							
						
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							[Add] Made a start on the sixth and final tutorial mission.
						
						
						
						
						
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						2013-11-28 22:37:40 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							66c0ef8d9f
							
						
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							[Add] noidle state.
						
						
						
						
						
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						2013-11-28 02:46:45 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							8716d14016
							
						
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							[Add] Let's catch SIGTRAP too.
						
						
						
						
						
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						2013-11-26 19:32:27 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							58ee934426
							
						
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							[Change] Use SIGTRAP instead of assert for blowing up on errors.
						
						
						
						
						
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						2013-11-26 19:27:34 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							2a69789a24
							
						
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							[Add] Automagically give backtraces in DEBUG mode.
						
						
						
						
						
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						2013-11-26 18:23:50 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							39c7a4ecd5
							
						
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							[Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues.
						
						
						
						
						
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						2013-11-26 16:03:17 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							96587aac90
							
						
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							[Fix?] I think this might do it?
						
						
						
						
						
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						2013-11-26 15:55:42 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							03f20c5a25
							
						
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							[Fix?] Need second check to avoid segfault..
						
						
						
						
						
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						2013-11-26 15:51:34 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							c8fe8e8eb8
							
						
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							[Fix?] Continue in switch case doesn't behave as I thought it did.....
						
						
						
						
						
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						2013-11-26 15:49:34 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							29f58fe1e4
							
						
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							[Fix?] FFS! Trying to delete a weapon that doesn't even exist!
						
						
						
						
						
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						2013-11-26 15:43:28 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							3fc6514861
							
						
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							[Fix] Bug in weapon system timers.
						
						
						
						
						
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						2013-11-26 15:36:27 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							01243e12e3
							
						
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							[Add] Lua logic for traders.
						
						
						
						
						
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						2013-11-26 15:07:41 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							6c4983120d
							
						
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							[Fix] Segfault when having active missions.
						
						
						
						
						
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						2013-11-25 15:51:24 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							05b1d19e55
							
						
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							[Add] Added explosions, only being used on deaths right now.
						
						
						
						
						
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						2013-11-24 21:56:40 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							4e054e3cf4
							
						
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							Merge branch 'master' of github.com:Allanis/Lephisto
						
						
						
						
						
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						2013-11-23 22:44:02 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							b172453841
							
						
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							[Fix] Slight bug with loading mission variables.
						
						
						
						
						
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						2013-11-23 22:43:31 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							f626ac2ac6
							
						
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							[Fix] 32 bit compiler warnings.
						
						
						
						
						
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						2013-11-23 14:18:01 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							b831e311e6
							
						
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							[Change] Disable sound and music if fail to initiailize. [Add] Warn if SDL_Mixer version differs.
						
						
						
						
						
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						2013-11-23 02:23:13 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							e5d50254d2
							
						
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							[Add] Spit out warning if SDL major/minor versions differ.
						
						
						
						
						
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						2013-11-23 01:50:30 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							7dcb5f738c
							
						
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							[Remove] Duplicated outfit image removed.
						
						
						
						
						
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						2013-11-23 01:25:03 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							4eca6815bc
							
						
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							[Add] Cute feature, game doesn't pause with death menu.
						
						
						
						
						
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						2013-11-21 12:55:04 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							1edbf5b944
							
						
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							[Add] Pilot:setFaction() added to Lua API.
						
						
						
						
						
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						2013-11-20 23:07:42 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							4038b56ac6
							
						
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							[Change] misn.timerStart() now uses milliseconds.
						
						
						
						
						
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						2013-11-20 22:57:51 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							0c238662c2
							
						
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							[Add] player.getPilot() to Lua API.
						
						
						
						
						
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						2013-11-20 20:56:38 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							47a8efa9ee
							
						
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							[Add] Pilot:alive() and Pilot:broadcast() to Lua API.
						
						
						
						
						
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						2013-11-19 21:51:04 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							7bbad458e0
							
						
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							[Add] Simple ai for mission pilots that need to escort the player.
						
						
						
						
						
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						2013-11-19 21:33:15 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							7344f88916
							
						
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							[Change] Apparently you can't have two parameters in __add, so made add synonymous (same with __sub).
						
						
						
						
						
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						2013-11-19 21:26:57 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							67cd35faa5
							
						
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							[Add] Function to get the player, for usage in mission stuff.
						
						
						
						
						
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						2013-11-19 21:24:19 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							76bea0092c
							
						
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							[Add] Created an 'idle' task to run when idle for easy to change idle behaviours.
						
						
						
						
						
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						2013-11-19 00:27:09 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							4af334e5e4
							
						
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							[Fix] Mission timers should save and load properly now.
						
						
						
						
						
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						2013-11-18 23:30:16 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							6ad8d75d2d
							
						
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							[Add] Mission timers added.
						
						
						
						
						
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						2013-11-17 14:58:33 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							1becd0d68a
							
						
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							[Change] When creating a new pilot with pilot.add(), pretend to enter from hyperspace if we have a large distance from planet.
						
						
						
						
						
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						2013-11-17 14:28:03 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							87771ab892
							
						
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							[Fix] Pilot boarding hooks fixed.
						
						
						
						
						
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						2013-11-17 05:56:36 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							5d17f0e31d
							
						
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							[Add] Added Planet:pos() and Vec2:dist() plus much more.
						
						
						
						
						
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						2013-11-17 02:55:03 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							ef19939647
							
						
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							[Add] Pilots can now have up to four hooks at any given time.
						
						
						
						
						
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						2013-11-16 20:13:31 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							2489949d30
							
						
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							[Fix] Clear velocity when doing Pilot:warp()
						
						
						
						
						
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						2013-11-16 19:10:32 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							d2067f9274
							
						
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							[Add] Pilots now use metatables. [Change] Moved Lua pilot stuff into it's own file.
						
						
						
						
						
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						2013-11-16 05:20:55 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							2f0d0384c1
							
						
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							[Add] pilot.clear() and pilot.togglespawn() to Lua API.
						
						
						
						
						
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						2013-11-14 18:48:04 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							c5cab45910
							
						
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							[Add] First 2D vector support for lua.
						
						
						
						
						
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						2013-11-14 05:01:25 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							49c1bd5b4e
							
						
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							[Change] Removed dependancy of the spawn_timer on SDL_GetTicks().
						
						
						
						
						
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						2013-11-13 02:42:23 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							a42c21da4e
							
						
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							[Add] Pilot "jump" hook.
						
						
						
						
						
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						2013-11-12 00:42:31 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							338a41a8e4
							
						
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							[Fix] Fixed broken mission due to AI changes.
						
						
						
						
						
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						2013-11-10 15:35:54 +00:00 | 
					
					
						
						
							
							
							
						
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								Allanis
							
						 
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							5a87b2da77
							
						
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							[Change] MAJOR AI rehaul, split all the lua stuff into generic templates.
						
						
						
						
						
						
						
						[Add] Bomber attack routines.
[Fix] Bug with AI forgetting about you if another enemy attacks. 
						
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						2013-11-10 05:03:59 +00:00 | 
					
					
						
						
							
							
							
						
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